M0B0X Posted June 21, 2014 Report Share Posted June 21, 2014 Target 1 face-up monster on the field; destroy that target, and if you do, banish it until the next Standby Phase. This card is inspired by/based on concepts of cards that temporarily remove cards, cards such as: D.D. Sprite, Wind-up Rabbit and Dimensionhole etc. Temporary removal cards are some of the best YGO cards in my honest opinion, Balanced yet can be so Versatile. So, what do you guys think of my Temp. Removal card? Please. Rate/Fix/Comment. Thank you. EDIT: Updated/Fixed Lore (Too lazy to fix the card image, lol). Link to comment Share on other sites More sharing options...
M0B0X Posted June 22, 2014 Author Report Share Posted June 22, 2014 Some feedback would be grand. Thanks.Bump! Link to comment Share on other sites More sharing options...
Trebuchet MS Posted June 22, 2014 Report Share Posted June 22, 2014 Temporary banishment would normally read "banish until the next ____ Phase", so your card would read: Target 1 face-up monster on the field; destroy that target, and if you do, banish it until the next Standby Phase. The thing about temporary removal is that you'd normally do it to your own monsters to dodge anything that targets. And in that department, Interdimensional Matter Transporter competes with this card. This card does set off destroy triggers but a number of destroy triggers also read "...and sent to the Graveyard", making it a little more difficult to exploit. There's little reason for you to do it to your opponent's monsters unless you're lifting lingering effects or scrubbing Xyz Material and Equips. You'd normally want them dead permanently. Link to comment Share on other sites More sharing options...
M0B0X Posted June 23, 2014 Author Report Share Posted June 23, 2014 Temporary banishment would normally read "banish until the next ____ Phase", so your card would read: The thing about temporary removal is that you'd normally do it to your own monsters to dodge anything that targets. And in that department, Interdimensional Matter Transporter competes with this card. This card does set off destroy triggers but a number of destroy triggers also read "...and sent to the Graveyard", making it a little more difficult to exploit. There's little reason for you to do it to your opponent's monsters unless you're lifting lingering effects or scrubbing Xyz Material and Equips. You'd normally want them dead permanently. Thanks for fix/opinions. I updated the first post with the new Lore. Bump, more feedback please? Link to comment Share on other sites More sharing options...
M0B0X Posted June 24, 2014 Author Report Share Posted June 24, 2014 Bump! Link to comment Share on other sites More sharing options...
Zerovirus Posted June 24, 2014 Report Share Posted June 24, 2014 This card would allow you to make some pretty crazy combos with Fire Kings. For instance, imagine having a Yaksha and two High Avatar Garunix in your hand. You normal Yaksha, use this card to blow up Yaksha, chain Yaksha's effect to blow up Garunix, then on your next standby phase, you can opt to have Yaksha SS itself from the banished zone before Garunix SSes itself from grave. Garunix's effect would then blow up the Yaksha that was just summoned, allowing Yaksha to blow up the second Garunix in your hand, setting up an instantaneous double-Garunix loop that'd wipe the field every turn.Not to mention the complete insanity you'd be able to do with the Yang Zings, or Supply Unit draw-power. Self-destruction is overpowered, I feel, these days.If this kind of interaction is something you want, sure. If not, I recommend you not use the keyword 'Destroy'. Link to comment Share on other sites More sharing options...
Sander Posted June 24, 2014 Report Share Posted June 24, 2014 *wall o' text" All of the Fire Kings need to be sent to the Graveyard to have their effects trigger. This card banishes the destroyed monster, meaning the condition for any of the FK's effects will not be met. Link to comment Share on other sites More sharing options...
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