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C. Infinite Archetype + Elemental HERO Infinite Kingdom Neos


Thomas★Zero

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C. stands for Colours since the theme is based as a small sub archetype that helps decks that use multiple attributes with various defensive and support ability's.

 

C. Infinite Flash Dragon
lv 3 Light
Fairy/Effect
This card is also treated as a Dark, Fire, Water, Wind and Earth Monster. During either players turn, you can discard this card from your hand; select 1 monster on the field: the selected monster cannot attack and its effects are negated this turn.
ATK/500 DEF/400

 

C. Infinite Pallet Refresher

lv 3 Dark
Fairy/Effect
This card is also treated as a Light, Fire, Water, Wind and Earth Monster. When this card is Normal Summoned or Special Summoned, your opponent declares 1 attribute: both players can add 1 level 4 or lower monster of that declared attribute from either their deck or graveyard (if possible) excluding monsters with "C. Infinite" in their name, you can only activate this effect of "C. Infinite Pallet Refresher" once per turn.
ATK/500 DEF/400

 

C. Infinite Dash Dachshund
lv 2 Dark 
Fairy/Effect
This card is also treated as a Light, Fire, Water, Wind and Earth Monster. This card cannot be destroyed as a result of battle. This card can attack your opponent directly. If this card inflicts damage to your opponent directly: draw 1 then shuffle 1 card from your hand into your deck.
ATK/400 DEF/200

 

C. Infinite Winged Kuriboh
lv 1 Light
Fairy/Effect
This card is also treated as a Dark, Fire, Water, Wind and Earth Monster. When your opponent monster attacks directly: Special Summon this card from your hand in attack position, negate that attack and end the Battle-Phase. When this card leaves the field: reduce all damage you would take this turn to 0.
ATK/300 DEF/200

Elemental HERO Infinite Kingdom Neos
lv 10 Light
Warrior/Fusion/Effect
"Elemental HERO Neos" + 1 "C. Infinite" Monster
This card can only be summoned by Fusion Summon, it cannot be summoned any other way. This card is unaffected by your opponents monster effects. During the Battle-Phase, when this card attacks: you can shuffle 1 "HERO" Monster from your graveyard into your deck, if you do apply the following effect depending on that Monsters attribute (your opponent cannot activate card effects in response to the activation of this effect):
* Light or Dark: This card becomes unaffected by your opponents Spell and Trap cards until the end of the Battle-Phase.
* Fire or Earth: Until the end of the Battle-Phase, Increase this cards ATK by 1500. 
* Water or Wind: Your opponent cannot activate set cards in their Spell and Trap card Zone until the end of the Battle-Phase.
When this card leaves the field: reduce all damage you take this turn to 0.
ATK/2500 DEF/2000
 

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