Delibirb Posted June 29, 2014 Report Share Posted June 29, 2014 I'll be working on this more in the future, but for now, I'll just drop this down here. Basic premise is Life Point manipulation, through lots of gaining and losing, to control the Levels and Scales of your monsters. Spell/Trap support will be added in the future. Recent Edits: Added forgotten Attributes; all are WIND. Added Level and Scale mins and maxs. (1 and 12 respectively) [spoiler='Monsters']Plasmetic TickPendulum Monster1< | >1 Level 1 WIND Insect-Type ATK 0 / DEF 1500Pendulum Effect: This card's (1) and (2) effects cannot be negated. (1) Increase this card's Pendulum Scale by 1 for every 1000 of your Life Points. (max. 12) (2) You cannot Pendulum Summon monsters, except "Plasme" monsters. (3) Once per turn, when either player takes effect damage: you can add 1 "Plasme" monster from your Deck to your hand.Monster Effect: (1) Increase the Level of this card in your hand and on your side of the field by 1 for every 1000 of your Life Points. (max. 12) (2) Once per turn: you can return 1 card in your Pendulum Zone(s) to your hand; take 1000 damage.Plasmevore PreyPendulum Monster3< | >3 Level 3 WIND Insect-Type ATK 1500 / DEF 900Pendulum Effect: This card's (1) and (2) effects cannot be negated. (1) Increase this card's Pendulum Scale by 1 for every 2000 of your Life Points. (max. 12) (2) You cannot Pendulum Summon monsters, except "Plasme" monsters. (3) Once per turn, when you take Battle Damage from a battle involving a "Plasme" monster you control; inflict damage to your opponent equal to half the battle damage you took.Monster Effect: (1) Increase the Level of this card in your hand and on your side of the field by 1 for every 2000 of your Life Points. (max. 12) (2) If this monster is Tributed for the Tribute Summon of a "Plasmevore" monster; inflict 1000 damage to your opponent.Plasmetic CarcassPendulum Monster5< | >5 Level 5 WIND Insect-Type ATK 2300 / DEF 1700Pendulum Effect: This card's (1) and (2) effects cannot be negated. (1) Increase this card's Pendulum Scale by 1 for every 3000 of your Life Points. (max. 12) (2) You cannot Pendulum Summon monsters, except "Plasme" monsters. (3) When a "Plasme" monster you control is destroyed by battle: you can send 1 "Plasme" monster from your Deck face-up to your Extra Deck, whose Level is less than the Pendulum Scale of this card.Monster Effect: (1) Increase the Level of this card in your hand and on your side of the field by 1 for every 3000 of your Life Points. (max. 12) (2) You can reduce this card's ATK (in multiples of 500) to take damage equal to the amount of ATK lost.Plasmevore HunterPendulum Monster7< | >7 Level 7 WIND Insect-Type ATK 2900 / DEF 2000Pendulum Effect: This card's (1) and (2) effects cannot be negated. (1) Decrease this card's Pendulum Scale by 1 for every 3000 of your Life Points. (min. 1) (2) You cannot Pendulum Summon monsters, except "Plasme" monsters. (3) Once per turn: if you have a card in your other Pendulum Zone: you can return that card to your hand; gain Life Points equal to that card's printed DEF.Monster Effect: (1) Decrease the Level of this card in your hand and on your side of the field by 1 for every 3000 of your Life Points. (min. 1) (2) If a "Plasme" monster inflicts battle damage to your opponent: gain Life Points equal to the damage inflicted.Plasmetic Nest QueenPendulum Monster9< | >9 Level 9 WIND Insect-Type ATK 2400 / DEF 3000Pendulum Effect: This card's (1) and (2) effects cannot be negated. (1) Decrease this card's Pendulum Scale by 1 for every 2000 of your Life Points. (min. 1) (2) You cannot Pendulum Summon monsters, except "Plasme" monsters. (3) "Plasme" monsters you control gain 200 ATK x their Pendulum Scales.Monster Effect: If you Tribute Summon this card, the Tribute is 1 "Plasmetic" monster. (1) Decrease the Level of this card in your hand and on your side of the field by 1 for every 2000 of your Life Points. (min. 1) (2) Once per turn: you can gain Life Points OR take damage equal to the total Scales of all Pendulum Cards you control x 100.Plasmevore Hive MastermindPendulum Monster11< | >11 Level 11 WIND Insect-Type ATK 100 / DEF 100Pendulum Effect: This card's (1) and (2) effects cannot be negated. (1) Decrease this card's Pendulum Scale by 1 for every 1000 of your Life Points. (min. 1) (2) You cannot Pendulum Summon monsters, except "Plasme" monsters. (3) At the start of the Damage Step in which a "Plasme" monster you control battles an opponent's monster while your Life Points are 10000 or more: destroy that opponent's monster. (4) At the start of the Damage Step in which a "Plasme" monster you control battles an opponent's monster while your Life Points are 2000 or less: negate the attack, and if you do, return that "Plasme" monster you control to your hand.Monster Effect: If you Tribute Summon this card, the Tributes are 1 "Plasmetic" monster and 1 "Plasmevore" monster. You cannot Pendulum Summon during the turn you use this card's (2) effect. (1) Decrease the Level of this card in your hand and on your side of the field by 1 for every 1000 of your Life Points. (min. 1) (2) When you gain Life Points: Inflict that same amount as damage to your opponent, then you can add 1 "Plasme" monster from your Deck to your hand. [/spoiler] Link to comment Share on other sites More sharing options...
Dramatic Crossroad Posted June 29, 2014 Report Share Posted June 29, 2014 I'm shocked as well that you would be so rude to the only person that bothered reviewing your cards. Even if my guesses & oppinion are wrong, and if i do not know that much about the game, that doesn't give you the right to be a total douché. Feel free to find someone more INTELLIGENT, EDUCATED, HELPFUL or RELEVANT, but please you fix your cr@ppy attitude. Link to comment Share on other sites More sharing options...
Delibirb Posted June 29, 2014 Author Report Share Posted June 29, 2014 What are their attributes? What kind of plasma are they relating to: the energy one or they are some kind of mosquitos feeding on (blood) plasma? Since there is so much we don't know about Pendulum yet i'm not sure how will these work, although i see some things that would be troublesome to play. At the start of the duel when you have a decent ammount of Life Points, your pendulum scales would be so high (we don't know if the have a cap, like 12 or not) it would be impossible to Pendulum Summon a monster. Have you run any simulations to check if they run properly? I still haven't seen a monster whose left and right scales differ, or sure if they are meant to be the same always. so there are still so much variables and unknowns, are their scales just 1 ammount or the combined value of both????... Alright, lots to respond to. Firstly, I did forget the attributes. Oopsie :P Secondly, you are incorrect about not being able to Pendulum at the beginning, because all of their scales adjust differently. You'll notice the last three reduce their scales instead of increase them. So at the very least, tick and mastermind can make working scales to begin with. In fact, the middle of the game (around 4000) would probably be the hardest to pendulum in. Your last paragraph isn't very helpful... Or intelligent... You clearly don't know much about pendulums to begin with. Also, given that they are insect type, I'm shocked that your incapable of making an educated guess as to which plasma they are referring to. Frankly I'm a bit annoyed by your post not really offering anything relevant or useful. Link to comment Share on other sites More sharing options...
Delibirb Posted June 30, 2014 Author Report Share Posted June 30, 2014 Bump because I would like some good commentary on these. Link to comment Share on other sites More sharing options...
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