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Ghosts and candles!


Venom

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I was just durdling around, watching Pokemon episodes (nostalgia is a beast), and I came across Chandelure. Being one of my favorite Pokemon evolutions, I decided to give Litwick, Lampent and Chandelure a card version as well:

 

LitwickCandleSpark.jpgLampenttheGhostlyCandle.jpg

 

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Litwick, Candle Spark

FIRE / Level 2

Pyro / Effect

 

This card's Attribute is also treated as DARK. When this card is flipped face-up, apply one of the following effects:
*Draw 1 card, then send 1 card from your hand to the Graveyard.
*Add 1 Fire or Pyro-Type monster with 200 DEF or less from your Deck to your hand.
 
ATK / 800
DEF / 200
 
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Lampent, the Ghostly Candle
FIRE / Level 3
Pyro / Tuner
 
This card's Attirbute is also treated as DARK. Once per turn: you can discard 1 card, if you do, Special Summon 1 FIRE or Pyro-Type monster from your deck with ATK less than or equal to this card's ATK. If you activate this effect, you cannot Special Summon monsters from your Extra Deck this turn, except FIRE or Pyro-Type monsters.
 
ATK / 1200
DEF / 200
 
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ChandelureCandleAflame.jpg
 
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Chandelure, Candle Aflame

FIRE / Level 5

Pyro / Synchro / Effect

 

"Lampent, the Ghostly Candle" + 1 FIRE or DARK non-Tuner monster
This card's Attribute is also treated as DARK. Monsters your opponent controls cannot change their battle position. Once per turn, when this card inflicts battle damage: you can have it gain 600 ATK. Once per turn: You can have this card's ATK become its original ATK; destroy 1 face-up monster with ATK equal to or less than the difference.
 
ATK / 2200
DEF / 1700
 
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Rate, Hate or Comment  B)
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"Lampent, the Ghostly Candle" + 1 FIRE or DARK non-Tuner monster
This card's Attribute is also treated as DARK. Monsters your opponent controls cannot change their battle position. Once per turn, when this card inflicts battle damage: you can have it gain 600 ATK, and if you do, inflict 600 damage to your opponent. Once per turn: You can have this card's ATK become its original ATK; destroy 1 face-up monster with ATK equal to or less than the difference.
 
Personally I think the permanent ATK gain is a bit much, especially when it's coupled with a burn effect. However, the ATK boosting effect allows it to have more power to destroy something on the field (in exchange for reverting back to 2200). The battle position lock is nice and has the potential to mess up certain Decks that rely on changing modes.
 
I'd probably drop the LP burn effect when it boosts; it's overkill with the ATK boost to say the least. You do need to post Lampent so we can see how quickly this card can be summoned (and what sorts of Decks will be able to run it).
 
That being said, it's not a bad card overall; just some minor fixes is all.
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