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An Anti-Dragon Card


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I decided to make an anti-dragon card so here it is:

DZpDC71.jpg

 

 

Lore:

 

Once per turn, during either player's turn, you can place 1 Dragon Slayer counter on this card. Dragon-Type monsters your opponent controls lose 100 ATK and DEF for each Dragon Slayer counter on this card. You can send this card with 3 or more Dragon Slayer counters to the Graveyard, destroy up to 3 Dragon-Type monsters on the field. Once per turn, f this card would be destroyed, it is not destroyed.

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I can't help with the OCG. But honestly I don't see the point of the card. 100 per turn is very very low and not very useful until it gets to a really high amount. And as there is no point in having more than 3, that effect does very little. The second effect isn't very useful either however. Once getting a chance to destroy 3 Dragons won't help much. Given the time it takes to set up, the opponent can easily work around it. Plus there are plenty of better destruction cards.

It being Dragon only, while making sense for your purpose, really limits the point in putting it in a deck. Or even side-deck. However as I don't like cards solely for being useful, I can let it pass. It does fit what you're going for. But it also doesn't seem to achieve it as well as it could. The effects are too weak and slow to make any difference even if the opponent is using Dragons.

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I can't help with the OCG. But honestly I don't see the point of the card. 100 per turn is very very low and not very useful until it gets to a really high amount. And as there is no point in having more than 3, that effect does very little. The second effect isn't very useful either however. Once getting a chance to destroy 3 Dragons won't help much. Given the time it takes to set up, the opponent can easily work around it. Plus there are plenty of better destruction cards.

It being Dragon only, while making sense for your purpose, really limits the point in putting it in a deck. Or even side-deck. However as I don't like cards solely for being useful, I can let it pass. It does fit what you're going for. But it also doesn't seem to achieve it as well as it could. The effects are too weak and slow to make any difference even if the opponent is using Dragons.

Edited

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Oh how wonderful, more Type hate. We're back at the "It can be a one-sided frontrow wipe if it only works against Warriors!" thing.

 

Since it lets you add a counter during either player's turn, you achieve the three counters by your next turn. It's weaker than the other Type Dark Holes since those can activate immediately, but this card can be used without killing your own Dragons. Reducing their ATK by 200 is hardly going to make a difference (at most, it will make them come short of OTKing you) so it barely counts as an advantage for this card. Nonetheless, in many cases this will either take out your opponent's entire frontrow (or most of it) or your opponent will Xyz/Synchro into stuff that isn't Dragons and your card becomes worthless. The first option would only work against bad players who don't even run an Extra Deck.

 

But the biggest problem with this card is that you're following in the steps of cards like Acid Rain The Last Day of Witch. You're thinking that you can make abnormally powerful cards and justify it by only letting it be used against a certain Type. In this case, the card is actually very bad because it takes a turn to go off and your opponent can easily Xyz into non-Dragons to avoid it, but the whole idea of "you can make a card more powerful if it works against a certain Type" is dumb. Ask yourself how balanced this card would be if you could use it against anything, instead of just Dragons (effectively eliminating the dodging thing). Yeah.

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This stuff below is the exact opposite of Lord CowCow's comments...

Oh how wonderful, more Type hate. We're back at the "It can be a one-sided frontrow wipe if it only works against Warriors!" thing.

Since it lets you add a counter during either player's turn, you achieve the three counters by your next turn. It's weaker than the other Type Dark Holes since those can activate immediately, but this card can be used without killing your own Dragons. Reducing their ATK by 200 is hardly going to make a difference (at most, it will make them come short of OTKing you) so it barely counts as an advantage for this card. Nonetheless, in many cases this will either take out your opponent's entire frontrow (or most of it) or your opponent will Xyz/Synchro into stuff that isn't Dragons and your card becomes worthless. The first option would only work against bad players who don't even run an Extra Deck.

But the biggest problem with this card is that you're following in the steps of cards like Acid Rain The Last Day of Witch. You're thinking that you can make abnormally powerful cards and justify it by only letting it be used against a certain Type. In this case, the card is actually very bad because it takes a turn to go off and your opponent can easily Xyz into non-Dragons to avoid it, but the whole idea of "you can make a card more powerful if it works against a certain Type" is dumb. Ask yourself how balanced this card would be if you could use it against anything, instead of just Dragons (effectively eliminating the dodging thing). Yeah.

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Cao Cao said that the card is weak, and some of what he said may not apply any more since you edited the card after his post. I said that the idea is stupid. Tell me how those two things are the exact opposite of one another. ._.

Well, first of all you also said it was too powerful and second of all ever heard of lightning vortex and third I don't hate dragon types
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Well, first of all you also said it was too powerful and second of all ever heard of lightning vortex and third I don't hate dragon types

1: No, I said that you were thinking that you can add to a card's power by only hitting a certain Type. The last bit was supposed to show you that by making you think of how powerful the card would be if it worked against any Type. It'd be a slower and weaker Dark Hole, but still Dark Hole kind-of, and @3. It would also punish your opponent for playing the game and not OTKing you, which is stupid.

2: The big scary Limited card of Tagforce 1, yes, I'm very familiar with Lightning Vortex. You know, a card that has a discard cost.

3: That's irrelevant. The card, however, does.

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Someone say OCG fix?

 

Once per turn, during either player's turn: You can place 1 Dragon Slayer counter on this card. Dragon-Type monsters your opponent controls lose 100 ATK and DEF for each counter Dragon Slayer counter on this card. You can send this card with 3 or more Dragon Slayer counters to the Graveyard; destroy up to 3 Dragon-Type monsters on the field.

Uses are far too pinpointed to be used in normal situations. The opponent can easily play around it by using their Dragons for Summoning non-Dragons.

 

In the off chance your opponent sticks to pure Dragons, the ATK drop is too insignificant to reliably dent their offensive power. But since your opponent can see the last effect coming, a competent player would do anything to minimize the card advantage bonus you'll get off the final effect - or just yawn and pick off the card with their own removal.

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Someone say OCG fix?

Uses are far too pinpointed to be used in normal situations. The opponent can easily play around it by using their Dragons for Summoning non-Dragons.

In the off chance your opponent sticks to pure Dragons, the ATK drop is too insignificant to reliably dent their offensive power. But since your opponent can see the last effect coming, a competent player would do anything to minimize the card advantage bonus you'll get off the final effect - or just yawn and pick off the card with their own removal.

So still too weak... I can't fix OCG errors yet since I'm on a phone but I will fix when I get back on my laptop. Thanks for the input Gad
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OK so this card is actually really not useful. The most relevant Dragon deck, Mythic Rulers, would not care about this card one bit and it would be able to play round it with ease. As would Hieratics, as would Blue-Eyed Maiden.dek. This is because the nuke is so slow and predictable that the opponent will be able to put a Dracossack/Felgrand/Azure-Eyes/Whatever from their Extra Deck on board to stop the nuke affecting them whatsoever. Also, your opponent has 3 turns to destroy it with a simple MST or Blaster effect or Dracossack effect or something like that. The 100 per turn is insignificant and all it will do is stop Hieratics from OTKing you by 200 points in some situations. It is also not disruptive at all since the destroying can only be done during your turn, probably after you've lost the game.

 

Perhaps it would be more useful if the effect was something like this:
"Once per turn: You can place 1 Dragon Slayer Counter on this card (max 3). Dragon-Type monsters your opponent controls lose 200 ATK for each Dragon Slayer Counter on this card. During either player's turn: You can send this face-up card to the Graveyard; destroy Dragon-Type monsters on the field equal to the number of Dragon Slayer Counters on this card.

 

This way, the ATK drop is slightly more significant and the destruction effect is disruptive. Doing it after a Soul Charge play against Rulers will really give them a hard time. However it is still balanced because you only get 1 counter per turn and it is still a Continuous Spell meaning it is vulnerable to destruction and is predictable.

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