Thomas★Zero Posted July 4, 2014 Report Share Posted July 4, 2014 Flash Phantasm Counter Trap Card Banish 1 Monster you control; all battle damage both players take this turn is reduced to 0. During the End-Phase of the turn this card was activated return the banished monster to your side of the field. Link to comment Share on other sites More sharing options...
Dragonawsed Posted July 7, 2014 Report Share Posted July 7, 2014 A bit riding on the OP side. Imagine this with Absolute Zero, the destruction it would cause and you end up get it back. The second effect should come at some sort of cost because of the example I had with Zero. Link to comment Share on other sites More sharing options...
newhat Posted July 7, 2014 Report Share Posted July 7, 2014 A bit riding on the OP side. Imagine this with Absolute Zero, the destruction it would cause and you end up get it back. The second effect should come at some sort of cost because of the example I had with Zero. Interdimensional Matter Transporter can already do that. Also that's an uncommon event. The fact that it banishes as a cost could be useful for dodging some effects that cannot normally be avoided, like Exciton's nuke. Link to comment Share on other sites More sharing options...
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