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Fusion & Ritual Weapon MK II


Thomas★Zero

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Ritual Weapon MK II
Equip Spell
This card can only be equipped to Ritual Monsters. The equipped monster gains ATK equal to its level times 100 and can attack twice during each of your Battle-Phases. When this is destroyed: add 1 Ritual Monster or Ritual Spell card from either your Deck or Graveyard to your hand.

 

Fusion Weapon MK II
Equip Spell
This card can only be equipped to Fusion Monsters. The equipped monster gains ATK equal to its level times 100 and can attack twice during each of your Battle-Phases. When this is destroyed: add 1 "Polymerization" or "Fusion" card except "Diffusion Wave-Motion" from either your Deck or Graveyard to your hand.
 

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In my opinion, an equip card that gives an attack boost, a twice-per-turn attack and THEN searches when it is destroyed is just too much. Most cards have just one of those effects, not all 3.

 

I strongly suggest you cut the two attacks per battle phase from the list of effects.

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In my opinion, an equip card that gives an attack boost, a twice-per-turn attack and THEN searches when it is destroyed is just too much. Most cards have just one of those effects, not all 3.

 

I strongly suggest you cut the two attacks per battle phase from the list of effects.

 

It's already very conditional.  There is no point in cutting any part of the effect :/

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Still inconsideration compared to originals these do have upsides...
* No level restriction so you can use this on a Absolute Zero, give it 800 ATK and double attack (per example with Fusion Weapon MKII).
* After destruction you can add a Fusion/Ritual related card in order to set up recovery when its destroyed since ritual and Fusion do need a little love.

 

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