Thomas★Zero Posted July 6, 2014 Report Share Posted July 6, 2014 Ritual Weapon MK II Equip Spell This card can only be equipped to Ritual Monsters. The equipped monster gains ATK equal to its level times 100 and can attack twice during each of your Battle-Phases. When this is destroyed: add 1 Ritual Monster or Ritual Spell card from either your Deck or Graveyard to your hand. Fusion Weapon MK II Equip Spell This card can only be equipped to Fusion Monsters. The equipped monster gains ATK equal to its level times 100 and can attack twice during each of your Battle-Phases. When this is destroyed: add 1 "Polymerization" or "Fusion" card except "Diffusion Wave-Motion" from either your Deck or Graveyard to your hand. Link to comment Share on other sites More sharing options...
krakonfour Posted July 7, 2014 Report Share Posted July 7, 2014 In my opinion, an equip card that gives an attack boost, a twice-per-turn attack and THEN searches when it is destroyed is just too much. Most cards have just one of those effects, not all 3. I strongly suggest you cut the two attacks per battle phase from the list of effects. Link to comment Share on other sites More sharing options...
Lonk Posted July 7, 2014 Report Share Posted July 7, 2014 In my opinion, an equip card that gives an attack boost, a twice-per-turn attack and THEN searches when it is destroyed is just too much. Most cards have just one of those effects, not all 3. I strongly suggest you cut the two attacks per battle phase from the list of effects. It's already very conditional. There is no point in cutting any part of the effect :/ Link to comment Share on other sites More sharing options...
Delibirb Posted July 8, 2014 Report Share Posted July 8, 2014 IMO They arent really much better than the originals. Relinquished doesn't want +100 atk to double attack, he'd much prefer +1500 and an Opti-Camo. Link to comment Share on other sites More sharing options...
Thomas★Zero Posted July 12, 2014 Author Report Share Posted July 12, 2014 Still inconsideration compared to originals these do have upsides... * No level restriction so you can use this on a Absolute Zero, give it 800 ATK and double attack (per example with Fusion Weapon MKII). * After destruction you can add a Fusion/Ritual related card in order to set up recovery when its destroyed since ritual and Fusion do need a little love. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.