Anarkist Posted July 6, 2014 Report Share Posted July 6, 2014 2 Level 5 Synchro monsters + 1 Spell Card This card cannot be Targeted by, and is unaffected by the effects of Special Summoned monsters, except for other "Ascendedॐ" monsters. While you control this card you get 1 extra Spell/Trap Zone (max. 6). This card is also treated as a WATER and LIGHT monster. Once per turn, during either turn: You can detach 1 Xyz Material from this card; return 1 card on the field to the owner's hand. When this card has no Xyz Materials it gains the effect: • Increase the ATK of all monsters you control by 800. Link to comment Share on other sites More sharing options...
Dokutah Posted July 6, 2014 Report Share Posted July 6, 2014 actually the real Xyz mechanic doesn't use a spell as material directly... Adding a S/T card zone? a potential OP? hmm... this time i want to see other reviewer comment first for this part (i know there a card that can adding hand size limit...but this...) usually most Xyz monster is all about losing advantage while it lost all of its material... in this case all of your monster gain 800 after you bounce opponent key card twice (thrice if you count the spell as material...) this is power-full although its immunity effect is limited to SS-ed monster, in the game now days SS is bread and butter... pretty potent i may say as for grammar i only fix (adding) this for now: (Fix A) if this card Xyz material is detached by opponent card effect and this card Xyz material become 0, it gains the effect: • Increase the ATK of all monsters you control by 800. (Fix B ) if this card Xyz material is removed by opponent card effect and this card Xyz material become 0, it gains the effect: • Increase the ATK of all monsters you control by 800. Link to comment Share on other sites More sharing options...
Anarkist Posted July 6, 2014 Author Report Share Posted July 6, 2014 yeaa I just added the spell into the xyz mechanic as a way to spice up summoning this archetype of "Ascended" monsters which would all share the effect of being immune to Special Summoned monsters but I dunno if it's a cool idea or not anymore lol Link to comment Share on other sites More sharing options...
Marco Polo Posted July 6, 2014 Report Share Posted July 6, 2014 Looks like an all in one card, bounces, increases atk, treated as other attributes, adds S/T spot... Except the atk and bouncing(which is really on every second xyz card nowdays) , I can barely imagine the other effects seeing play. Do you mind explaining what you thought? Link to comment Share on other sites More sharing options...
Dragonawsed Posted July 7, 2014 Report Share Posted July 7, 2014 Stoping SS monster from activing their effect on it? kind of a good addition but not really stopping board wipes or anything that is normal summoned. This card has a great weakness to cards like Caius, who just come in and announce that they are there. Bouncing? Constellar Pleiades has already beat this card to the punch! You should change it to banish because of how much of an impact it would be. 800 more attack for no material? Nice addition to this; actually really like this. More S/T zones? This is not really a problem because you would be counting the spell card as a XYZ material as well as the monsters. In all honesty, this card can be really difficult to pull off because of how much you need to go in to summon it. To make it a bit more usable you should reword it like this: 2 Level 5 Synchro monsters + 1 Spell Card This card is unaffected by Special Summoned monsters, except for other "Ascendedॐ" monsters. This card is also treated as a WATER and LIGHT monster. Once per turn, during either turn: You can detach 1 Xyz Material from this card; banish 1 card on the field. When this card has no Xyz Materials it gains the following effect:• Increase the ATK of all monsters you control by 800. Link to comment Share on other sites More sharing options...
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