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Forest Fire

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Lore: During each Standby Phase: The turn player can rolls a 6-sided die, and applies the result:

*1- Discard 1 card from your hand.
*2- This turn, you can Normal Summon a Level 5 monster without Tributing
*3- During this turn's Battle Phase, if a monster you attacks a Defense Position monster, inflict piercing battle damage to your opponent. 
*4- Target 2 face-up monsters you control with Levels; increase the Level of one of those targets by the other target's Level, until the End Phase.
*5- Target 1 face-up Spell/Trap Card your opponent controls; negate its effects and destroy it
*6- Your opponent discards 1 random card from their hands.

 

[spoiler Old]

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[spoiler Lore: ] Once per turn, during either player's turn: The turn player can roll a 6-sided die, during their Standby Phase, and applies the result:

*1- Discard a card from your hand
*2- This turn, you can Normal Summon a Level 5 monster without Tributing
*3- During this turn's Battle Phase, if a monster you attacks a Defense Position monster, inflict piercing battle damage to your opponent. 
*4- Target 2 face-up monsters you control with Levels; increase the Level of one of those targets by the other target's Level, until the end phase
*5- Target 1 Spell/Trap Card your opponent controls; negate its effects and destroy it
*6- Your opponent discards 1 random card from their hands. [/spoiler][/spoiler]

 

[spoiler Older]

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[spoiler Lore: ]Each turn, the turn player rolls a die, and applies the result:

*1- Discard a card from your hand
*2- You may summon a level 5 monster from your hand without Tributing
*3- During your Battle Phase, you may deal an opponent piercing battle damage. 
*4- Increase the level of a monster you control to the level of another monster you control, until the end phase
*5- Negate the effect of a Spell or Trap your opponent controls, target the card and destroy the target
*6- Discard a random card from one of your opponents' hands.[/spoiler][/spoiler]
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It seems this card has the capability of activating at any point in any turn, considering that the 5th effect implies that it's a Quick Effect. It would be nearly useless if the die roll were restricted to trigger at any other time.

 

Each Once per turn, during either player's turn: The turn player can rolls a 6-sided die, and applies the result:

*1- Discard a card from your hand
*2- This turn, you can Normal Summon a Level 5 monster from your hand without Tributing
*3- During your this turn's Battle Phase, if a monster you attacks a Defense Position monster, inflict may deal an opponent piercing battle damage to your opponent
*4- Target 2 face-up Increase the level of a monsters you control with Levels; increase to the Level of one of those targets by the other target's Level another monster you control, until the end phase
*5- Target 1 Negate the effect of a Spell/Trap Card your opponent controls; target the card negate its effects and destroy it the target
*6- Your opponent discards 1 random card from their one of your opponents' hands.
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hm. the time in which they can roll the die should probably be rained (reigned??) in to the Standby Phase. thanks gadj.

Oh, in that case...

 

Each turn, During each Standby Phase: The turn player can rolls a 6-sided die, and applies the result:

*1- Discard 1 card from your hand.
*2- This turn, you can Normal Summon a Level 5 monster from your hand without Tributing
*3- During your this turn's Battle Phase, if a monster you attacks a Defense Position monster, inflict may deal an opponent piercing battle damage to your opponent
*4- Target 2 face-up Increase the level of a monsters you control with Levels; increase to the Level of one of those targets by the other target's Level another monster you control, until the End Phase.
*5- Target 1 face-up Negate the effect of a Spell/Trap Card your opponent controls; target the card negate its effects and destroy it the target
*6- Your opponent discards 1 random card from their one of your opponents' hands.
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It seems this card has the capability of activating at any point in any turn, considering that the 5th effect implies that it's a Quick Effect. It would be nearly useless if the die roll were restricted to trigger at any other time.

 

Gadjiltron, remind me why card makers dream of getting a review from you?

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