aspencer1293 Posted July 7, 2014 Report Share Posted July 7, 2014 Name: DDD Infernal Armageddon the Ultimate Des Lord Attribute: Dark Level: 12 Types: Fiend / Fusion / Effect Description: 3 "DDD" Monsters Your opponent cannot activate Spell or Trap cards until the end of their second turn after this card is Fusion Summoned. This card cannot be targeted or destroyed by your opponent's card effects, or be destroyed by battle. This card can attack twice during each battle phase. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. ATK / 4500 DEF / 3800 This is the first card I have created so I would appreciate any criticism and or advice. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted July 7, 2014 Report Share Posted July 7, 2014 You do realize that the pre-existing DDD Fusion only needs TWO "DD" monsters is pretty easy to get out, right?And that, with Reiji's Deck, the stipulation of THREE "DDD" monsters is just as simple?Also, its effect just seems like a ripoff of Neo Galaxy-Eyes Photon Dragon. Link to comment Share on other sites More sharing options...
aspencer1293 Posted July 7, 2014 Author Report Share Posted July 7, 2014 Thanks for pointing this out to me. This is the first card I created so I really wasn't sure what I was doing. I created this card because I like the DD archtype so far. I figured that Reiji is the latest it would be a cool idea to create a standard rival 4500 atk multi headed boss monster. The resemblance to Neo Galaxy-Eyes was accidental. I had trouble comming up with a thematic appropriate effect so I took Armageddon's self protection effect and Kaiser's multi attacking effect and upgraded them. If you have any advice on how to fix the card I would really appreciate it. Like I said i'm really knew at this and so I can use any help I can get. Link to comment Share on other sites More sharing options...
aspencer1293 Posted July 7, 2014 Author Report Share Posted July 7, 2014 I nerfed the effect in an attempt to make it more balanced. If anybody else can give me advice on how to improve the card further I would really appreciate it. Like I mentioned earlier I am really new at this. Link to comment Share on other sites More sharing options...
The Highlander Posted July 28, 2014 Report Share Posted July 28, 2014 "Your opponent cannot activate Spell or Trap cards until the end of their second turn after this card is Fusion Summoned." Really ? This card can be dropped with covenant with the swamp king by using monsters from the graveyard, would that not be a bit too much pressure for no reason ? "This card cannot be targeted or destroyed by your opponent's card effects, or be destroyed by battle".An almost unremovable monster in most cases that could be dropped each turn with 1 covenant with the swamp king, means you basicly do not lose real advantage by summoning this card, give him ONE of those immunities at maximum, otherwise it is simply too good for its easy summoning conditions. "This card can attack twice during each battle phase. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent." Too much with too high attack points for such an easy summonable fusion. First take all his abilities away, then you give him ONE of the 3 protective effects and not more, then reduce his attack points to 3300 or something on that line (if this is supposed to be the 4500 combination of the rivals ace monster, then it should refer to his special summoning method, in arc v that is pendulum summon.reiji even hinted further evolution for the pendulum summon during his duel with yuya (in the anime)). Last but not least you could give him one ability if he is sent to your graveyard, like topdecking one "dd" or "covenant" card. Link to comment Share on other sites More sharing options...
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