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*checks RC*

Oh my... Wow... When did this place become so active? Like, the last time I checked this place was when I wrote a drunken rant about how nobody gives a damn about the rules here and all of a sudden, a spike in activity appears... Truth be told, it's... Kinda scary. I'm scared that RC's activity might cause some weird Butterfly Effect and destroyed some country somewhere. U-uu~n... 

 

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[spoiler=Liechtenstein's still on the map, right? Oh thank goodness.]

During your opponent's turn: When your opponent Special Summons at least 3 monsters in one turn; You can Special Summon this card from your hand, and if you do: Place 1 Hope Counter on all Special Summoned monsters on the field. If a monster with a Hope Counter on it is sent to the graveyard: The owner of that card Discards 1 card and draws 1 card. This effect is active even when this card is not face-up on the field. This effect of "The Third Hope" can only be activated up to thrice per turn. [/spoiler]

 

It's a draw card. Wait, what are you doing? Come back! I-it can't be that bad, can it?! It's also a hand trap. Hey, get back over here! *throws toilet roll at your feet, causing it to wrap around them and trip you* Don't leave until I'm done explaining, got that?!  It's really more like a way to punish overextending, but your opponent can still work their way around it... 

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It's.....kinda outclassed by something called Maxx-C, who can be dropped ignoring how many things your opp has summoned, doesn't worry about getting popped/ran over, can serve as a threat so your opponent stop extending, etc. Though, this card's main thing is the draw being ensured. You'll only drop this during your opponent's End Phase, so you can tribute this card for the draws during your turn. Though, that'd make this card weak to effect negation, which is saaaad. So yeah.

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If I make the effect usable on both turns, would that make it more viable? Or maybe change the effect to removal? 

 

EDIT: During your opponent's turn: When your opponent Special Summons more than 3 monsters in one turn; You can Special Summon this card from your hand, and if you do: Place 1 Hope Counter on all Special Summoned monsters on your opponent's field. Once per turn: You can tribute this card and destroy all monsters with Hope Counters on the field: Draw cards equal to the amount of monsters destroyed.

 

^Umm.. How about that? 

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Hmmm...Time for a non-expert opinion.

It seems okay. It's a lot of draw, but it's very situational. It could be sitting in your hand for a while and not be able to do anything.

A few questions. "Place 1 Hope Counter on all Special Summoned monsters on your opponent's field" It's just the more than three used to summon this right? What happens if they have a monster they Special Summoned last turn on the field? And also, what happens if a Monster with a Hope counter on it is removed somehow before this ability goes off?

Looking at it, seems a bit underwhelming honestly, mostly because it seems like it would be in your hand for a while doing nothing a lot.

Though on the other hand, drawing 4-5 cards seems a bit much for free.... Underpowered but also overpowered? I think I hurt my brain.

 

Edit: Woah it just got really powerful, I think that's too much, but I could be wrong.

 

But I really love the art and the name.

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A'ight. Be back in a sec with a revamped effect.

 

EDIT: Done~ Well, maybe. I still think it's a kinda stupid card, and I'm not particularly happy with it, but eh. I have not the time nor finesse to deal with it. Now, excuse me while I figure out how to use Hazama beyond "Get enemy in air and press circle 70 times in a row." 

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Uh...wouldn't this help your opponent a bit too much? Discard-and-draw is almost always beneficial for the one that gets it. It sets the grave, helps them dig through their deck for key cards, etc. Not to mention while this could affect your monsters, you'll only receive the short end of the stick here since you'll probably have less special-summoned monsters on the field at that moment compared to your opponent.

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I'm realizing more and more how draw is really tricky in YGO, funny that I tried to tackle it 2(sorta 3) times when i know nothing. That being said, yeah this new ability seems more opponent friendly.

To be perfectly honest, not sure how to fix the effect. I was thinking some ideas. I have no idea how they'd pan out though.

Keep the effect from before the edit, have the opponent gain life each Hope Counter, and draw 1 for every 2 counters instead of every counter. And maybe make it for when they SS more than twice in one turn instead.

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