宇佐見 蓮子@C94 Posted July 7, 2014 Report Share Posted July 7, 2014 *checks RC* Oh my... Wow... When did this place become so active? Like, the last time I checked this place was when I wrote a drunken rant about how nobody gives a damn about the rules here and all of a sudden, a spike in activity appears... Truth be told, it's... Kinda scary. I'm scared that RC's activity might cause some weird Butterfly Effect and destroyed some country somewhere. U-uu~n... [spoiler=Liechtenstein's still on the map, right? Oh thank goodness.] During your opponent's turn: When your opponent Special Summons at least 3 monsters in one turn; You can Special Summon this card from your hand, and if you do: Place 1 Hope Counter on all Special Summoned monsters on the field. If a monster with a Hope Counter on it is sent to the graveyard: The owner of that card Discards 1 card and draws 1 card. This effect is active even when this card is not face-up on the field. This effect of "The Third Hope" can only be activated up to thrice per turn. [/spoiler] It's a draw card. Wait, what are you doing? Come back! I-it can't be that bad, can it?! It's also a hand trap. Hey, get back over here! *throws toilet roll at your feet, causing it to wrap around them and trip you* Don't leave until I'm done explaining, got that?! It's really more like a way to punish overextending, but your opponent can still work their way around it... Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted July 7, 2014 Report Share Posted July 7, 2014 It's.....kinda outclassed by something called Maxx-C, who can be dropped ignoring how many things your opp has summoned, doesn't worry about getting popped/ran over, can serve as a threat so your opponent stop extending, etc. Though, this card's main thing is the draw being ensured. You'll only drop this during your opponent's End Phase, so you can tribute this card for the draws during your turn. Though, that'd make this card weak to effect negation, which is saaaad. So yeah. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted July 7, 2014 Author Report Share Posted July 7, 2014 If I make the effect usable on both turns, would that make it more viable? Or maybe change the effect to removal? EDIT: During your opponent's turn: When your opponent Special Summons more than 3 monsters in one turn; You can Special Summon this card from your hand, and if you do: Place 1 Hope Counter on all Special Summoned monsters on your opponent's field. Once per turn: You can tribute this card and destroy all monsters with Hope Counters on the field: Draw cards equal to the amount of monsters destroyed. ^Umm.. How about that? Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted July 7, 2014 Report Share Posted July 7, 2014 Hmmm...Time for a non-expert opinion. It seems okay. It's a lot of draw, but it's very situational. It could be sitting in your hand for a while and not be able to do anything. A few questions. "Place 1 Hope Counter on all Special Summoned monsters on your opponent's field" It's just the more than three used to summon this right? What happens if they have a monster they Special Summoned last turn on the field? And also, what happens if a Monster with a Hope counter on it is removed somehow before this ability goes off? Looking at it, seems a bit underwhelming honestly, mostly because it seems like it would be in your hand for a while doing nothing a lot. Though on the other hand, drawing 4-5 cards seems a bit much for free.... Underpowered but also overpowered? I think I hurt my brain. Edit: Woah it just got really powerful, I think that's too much, but I could be wrong. But I really love the art and the name. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted July 7, 2014 Author Report Share Posted July 7, 2014 Well, I worded so that it'll hit anything that's Special summoned, so yeah. Anything that's special summoned gets a counter, even if it isn't the three used for it. If a counter is somehow removed before the effect goes off, then you'll get 1 less draw. Simple as that. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted July 7, 2014 Report Share Posted July 7, 2014 Uh....that'd make it ridiculous. Not -that- usable due to not all decks SSs more than thrice per turn, but the plus it gets is ridiculous when it goes off. I really think it should sets itself apart of Maxx-C somehow, but making it able to wipe fields on its own is a no-no. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted July 7, 2014 Author Report Share Posted July 7, 2014 A'ight. Be back in a sec with a revamped effect. EDIT: Done~ Well, maybe. I still think it's a kinda stupid card, and I'm not particularly happy with it, but eh. I have not the time nor finesse to deal with it. Now, excuse me while I figure out how to use Hazama beyond "Get enemy in air and press circle 70 times in a row." Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted July 7, 2014 Report Share Posted July 7, 2014 Uh...wouldn't this help your opponent a bit too much? Discard-and-draw is almost always beneficial for the one that gets it. It sets the grave, helps them dig through their deck for key cards, etc. Not to mention while this could affect your monsters, you'll only receive the short end of the stick here since you'll probably have less special-summoned monsters on the field at that moment compared to your opponent. Link to comment Share on other sites More sharing options...
宇佐見 蓮子@C94 Posted July 7, 2014 Author Report Share Posted July 7, 2014 Well, it's really set-up so you can get mass pluses by synchro-ing or ramming. Originally the eff gives you a draw no matter what card is sent to the grave, but I felt it's too overwhelming. Dammit, I knew I shouldn't have gotten near draw cards at all! Link to comment Share on other sites More sharing options...
LordCowCowCowCowCowCowCowCow Posted July 7, 2014 Report Share Posted July 7, 2014 I'm realizing more and more how draw is really tricky in YGO, funny that I tried to tackle it 2(sorta 3) times when i know nothing. That being said, yeah this new ability seems more opponent friendly. To be perfectly honest, not sure how to fix the effect. I was thinking some ideas. I have no idea how they'd pan out though. Keep the effect from before the edit, have the opponent gain life each Hope Counter, and draw 1 for every 2 counters instead of every counter. And maybe make it for when they SS more than twice in one turn instead. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.