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I STARTED A SET, BUT I NEED HELP ON THE OCG! THANK U! :3 *update*


youri012

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Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 PYRO-Type monsters from your Graveyard. As long as this card remains face-up on the field, PYRO-Type monsters you control gain 500 ATK. You can offer 1 monster on your side of the field as a tribute to increase this cards ATK by 600 during this turn, activate this ability only once per turn.

(I also posted this one in single cards forum)

 

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Lore: The equipped monster gains 400 ATK for each face-up Pyro-Type monster you control. When equipped monster inflicts Battle Damage to your opponent, discard 1 card at random from their hand. 

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Lore: Once per turn, when a Pyro-Type monster is put into the Graveyard, you can pay 1000 life points to Special Summon it on your side of the field.

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Lore: As long as this is the only Pyro-Type monster on your side of the field, this card gains 1000 ATK.

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Lore: When this card battles a non-Pyro monster, this card gains 800 ATK until the end of the Battle Phase.

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Lore: During the turn this card is activated, Pyro monsters on your side of the field cannot be destroyed by battle.

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Lore:Destroy this card during the End Phase of the turn it was Summoned.

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Lore: FLIP: Destroy 1 non-Pyro monster on your opponent's side of the field.

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Lore: As long as this card is face-up on the field: increase ATK of all face-up Pyro-Type monsters by 500, also ATK of all non-Pyro-Type monsters is decreased by 500. When this card is sent to the Graveyard as a result of battle, you can pay 1000 Life Points; Return this card to your hand instead.

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Lore: When this card is destroyed by battle, reveal the top card of your Deck, if it is a Level 4 or lower Pyro-Type monster, you can Special Summon it on your side of the field in face-up Attack Position.

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Lore: You can pay 800 Life Points; select a monster your opponent controls, put a Blaze Counter on selected monster. Activate this effect only once per turn. Once during your turn you can discard 1 card from your hand to select a monster with a Blaze Counter on it, destroy selected monster and inflict 1000 damage to your opponent's Life Points.

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Lore: During your Battle Phase: You can detach 1 Xyz Material from this card; all Pyro-Type monsters on your side of the field gain 1000 ATK. While this card has no Xyz Materials; decrease this cards ATK by 400.

(note: this is the first ever Xyz that I made, so don't be TOO harsh on me XD)

 

 

I've been away for a long time (as is also stated in the single cards section) and my OCG is probably far from perfect, so if you guys could help me out in the comments, and let me know what you think, that'd be really nice! Thank you very much ^.^

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Your ocg needs a little fixing. First of all try to capitalize words like"Normal Summon, Set, Special Summon". Also, one time you used the word "may", which is not proper. Proper ocg uses "can" not "may". These cards are great for pyro support, but some can be a little OP and some can be a little under powered, and can't really make a deck by themsleves. I suggest making some game enders. These are cards that are difficult to use, but have a really devastating effect, like mass destruction, mass negation, mass buffing etc. Anyway I am a noob myself so I suggest consulting a pro. But if you are too lazy then just follow what I say. It's not the best but it isn't wrong.

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Your ocg needs a little fixing. First of all try to capitalize words like"Normal Summon, Set, Special Summon". Also, one time you used the word "may", which is not proper. Proper ocg uses "can" not "may". These cards are great for pyro support, but some can be a little OP and some can be a little under powered, and can't really make a deck by themsleves. I suggest making some game enders. These are cards that are difficult to use, but have a really devastating effect, like mass destruction, mass negation, mass buffing etc. Anyway I am a noob myself so I suggest consulting a pro. But if you are too lazy then just follow what I say. It's not the best but it isn't wrong.

Ah, thank you! I'll change those words sometime soon! I'll be looking to create said 'game ender' very soon ;)

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Here is something I noticed: Blazing Armor is a Quick-Play Trap Card, it cannot be like that because  Quick-Play trap cards don't exist.

Flame of Eternity: Each time Pyro-Type monster is sent to the Graveyard, you can pay 1000 Life Points: Special Summon that monster to your side of the field.

I like this card but I think you should limit it to be Once per turn.

Burning Cannonfire Dragon: As long as this card is face-up on the field: increase ATK of all face-up Pyro-Type monsters by 500, also ATK of all non-Pyro-Type monsters is decreased by 500. When this card is sent to the Graveyard as a result of battle, you can pay 1000 Life Points; Return this card to your hand instead.

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Here is something I noticed: Blazing Armor is a Quick-Play Trap Card, it cannot be like that because  Quick-Play trap cards don't exist.

Flame of Eternity: Each time Pyro-Type monster is sent to the Graveyard, you can pay 1000 Life Points: Special Summon that monster to your side of the field.

I like this card but I think you should limit it to be Once per turn.

Burning Cannonfire Dragon: As long as this card is face-up on the field: increase ATK of all face-up Pyro-Type monsters by 500, also ATK of all non-Pyro-Type monsters is decreased by 500. When this card is sent to the Graveyard as a result of battle, you can pay 1000 Life Points; Return this card to your hand instead.

Thank you very much ^^ I'll take a look at the once per turn thingy! also, very silly of me with the quick play trap card :$

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I already gave CnC on the Flaming Horse Rider card (in that it's basically Change of Heart or those other cards that steal monsters); fix the one in here to match the newer version from older thread.

 

I'll give some general CnC on the rest of the cards; though I won't review all of them.

 

Flame of Eternity is essentially a continuous revival card for Pyro monsters since you can simply regenerate those monsters (LP permitting). I'd add a OPT clause on it, so you can't abuse it to Synchro (or whatever) using the aforementioned monsters and then repeating once more.

 

Swordfighter is a bit underwhelming to say the least. While the premise of it going to 2100 ATK if alone sounds promising, keep in mind that it does nothing during the opponent's turn. Given its low stats to begin with, it won't survive for very long even against the Main Deck cards. Also keep in mind that this era of Yugioh is designed more on strategy and removal; not pure power as shown here. Change its effect to something more beneficial to it (or add something to it).

 

Same thing goes for Battlestalker. Unless your opponent is playing Volcanics/Lavals or something; effect will almost always trigger when it attacks something. What's more though, it's a continuous power up. You need to add a limiter effect on it (essentially, the ATK boost isn't lasting forever). The boost is alright, but a limiter needs to be added on it so the thing doesn't get overpowering after a few attacks.

 

Blazing Armor needs to be fixed; type wise. It's already been mentioned by Lockdown about being Quick-Play Trap (doesn't exist in the real game). Just make it a Normal Trap.

 

Projectile Sunbird is just a suicide bomber; that's about it in a nutshell. Unless you use it to make a Rank 3 or just flat out attack with it; won't do much aside from killing self at the End Phase.

 

 

In short, these cards need some work to be effectively nowadays, but the intent is there. Just fix some balance issues and create better effects for a few of the cards in here. Also remember to post the lore of your cards underneath, so members have an easier time fixing your OCG if needed (or use the handy guide to writing it in the Singles area)

 

@Lockdown: Please give a review of the card (Cannonfire Dragon) instead of simply fixing OCG; thanks. Do you believe it needs to be fixed or it's fine as is?

(You did give some review about the other cards in that post of yours, however)

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I already gave CnC on the Flaming Horse Rider card (in that it's basically Change of Heart or those other cards that steal monsters); fix the one in here to match the newer version from older thread.

 

I'll give some general CnC on the rest of the cards; though I won't review all of them.

 

Flame of Eternity is essentially a continuous revival card for Pyro monsters since you can simply regenerate those monsters (LP permitting). I'd add a OPT clause on it, so you can't abuse it to Synchro (or whatever) using the aforementioned monsters and then repeating once more.

 

Swordfighter is a bit underwhelming to say the least. While the premise of it going to 2100 ATK if alone sounds promising, keep in mind that it does nothing during the opponent's turn. Given its low stats to begin with, it won't survive for very long even against the Main Deck cards. Also keep in mind that this era of Yugioh is designed more on strategy and removal; not pure power as shown here. Change its effect to something more beneficial to it (or add something to it).

 

Same thing goes for Battlestalker. Unless your opponent is playing Volcanics/Lavals or something; effect will almost always trigger when it attacks something. What's more though, it's a continuous power up. You need to add a limiter effect on it (essentially, the ATK boost isn't lasting forever). The boost is alright, but a limiter needs to be added on it so the thing doesn't get overpowering after a few attacks.

 

Blazing Armor needs to be fixed; type wise. It's already been mentioned by Lockdown about being Quick-Play Trap (doesn't exist in the real game). Just make it a Normal Trap.

 

Projectile Sunbird is just a suicide bomber; that's about it in a nutshell. Unless you use it to make a Rank 3 or just flat out attack with it; won't do much aside from killing self at the End Phase.

 

 

In short, these cards need some work to be effectively nowadays, but the intent is there. Just fix some balance issues and create better effects for a few of the cards in here. Also remember to post the lore of your cards underneath, so members have an easier time fixing your OCG if needed (or use the handy guide to writing it in the Singles area)

 

@Lockdown: Please give a review of the card (Cannonfire Dragon) instead of simply fixing OCG; thanks. Do you believe it needs to be fixed or it's fine as is?

(You did give some review about the other cards in that post of yours, however)

Thanks for the feedback! It's really appreciated :) I'll change some of the effects later on, when I have enough time ^^ I don't really keep up with every yu-gi-oh thing, actually I dont keep up with yu-gi-oh at all, since the first few sets. I might start doing that, but until then I'll probably need some more feedback on the cards I make.

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