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[Marco Polo's Sets] Small WATER Archetype, Hydraulics! =3


Marco Polo

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Making Tribute Summons consistant? well here.

This is a new WATER archetype, full of effects that trigger around Normal and Tribute Summons.

The level 5 and highers are there to trigger their effects and replace themselves, and the level 5 and lowers are there to prepare the field to the first Tribute Summons.

 

Cretus.jpg

You can Tribute Summon this card as an additional Normal Summon by Tributing 1 "Hydraulic" monster you control. You can return 1 WATER monster you control to your hand to negate the activation of a Spell or Trap Card and destroy it.

 

Hydraulic_Sharpedes.jpg

You can Tribute Summon this card as an additional Normal Summon by Tributing 1 "Hydraulic" monster you control. When this card is Tribute Summoned, add 1 "Hydraulic" monster from your Deck to your hand. If this card is Tributed, Special Summon 1 Level 5 or lower "Hydraulic" monster from your Graveyard. You can only use this effect of "Hydraulic Sharpedes" once per turn.

 

Guralis.jpg

You can Tribute Summon this card as an additional Normal Summon by Tributing 1 "Hydraulic" monster you control. When this card is Special Summoned, you can return it to your hand; return 1 other card on the field to it's owner's hand. When a "Hydraulic" monster you control is Tributed, you can discard this card from your hand to Special Summon 1 Level 4 or lower "Hydraulic" monster from your Graveyard.

 

Scylla.jpg

You can Tribute Summon this card as an additional Tribute Summon by Tributing 2 Level 5 or higher "Hydraulic" monsters you control. Once per turn, if this card was Tribute Summoned: you can add 1 "Hydraulic" monster from your Deck or Graveyard to your hand. During your Main Phase, if this card was Tributed for the Tribute Summon of a WATER monster: you can Tribute that monster to Special Summon this card from your Graveyard.

 

Tritias.jpg

You can Normal Summon this card from your hand as an additional Normal Summon, and if you do, monsters you control can't attack your opponent directly this turn. This card cannot be used as a Synchro or Xyz Material or be Tributed for the Tribute Summon of a non-"Hydraulic" monster. You can only use the effect of "Hydraulic Tritias" once per turn.

 

Conch.jpg

When this card is Normal Summoned, add 1 "Hydraulic" monster from your Deck to your hand. When this card is Tributed, until the End Phase, all "Hydraulic" monsters you control gain 300 ATK. During your opponent's End Phase, while you control no monsters, you can Special Summon this card from your Graveyard (you cannot use this card as a Synchro or Xyz Material or as a Tribute for a non-WATER monster if you activate this effect).

 

Solemn_V2.jpg

Tribute 1 "Hydraulic" monster; negate the Special Summon of a monster and destroy it. Then, add 1 "Hydraulic" monster from your Deck to your hand. You can only activate 1 "Solemn Hydraulist" per turn, and only while you control no other Spell or Trap Cards.

 

I hope you like, discuss.

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Like krakonfour said, the art's amazing. The template is really High Def. as well. 

For their balance, I'd say it's nice. It's nice how none of them have any effects that actually harm the opponent, but instead support each other. The strategy that I see coming off of this is a Swarm/Beatdown. At first, I was going to say how the biggest problem is how fast you burn your hand away, but in reading it again, the searching effects of the cards pretty much replenishes your hand for more plays. It's really well done.

Something that bothers me, though, is that you can search any monster you need and activate their effects by Tribute Summoning each one, repeatedly, until you have 5 monsters on the field, and Xyz into something nice, and still have a full hand for you to do it again next turn; kind of like Wind-Ups. Of course that's me assuming that "additional Normal Summon" can mean more than just a second Normal Summon and instead unlimited Normal Summons. If that is the case, I'd suggest
 to add a "you can only use each effect of ______ once per turn."  to some cards, mainly Sharpedes. If not, then well, I'm embarassed.

 

An example of what I'm talking about is something like:
 

Conch -> Search Sharpedes -> Summon Sharpedes -> Add Guralis to hand ->Summon Guralis -> Use Sharpede's effect so SS Self -> Summon Scylla -> Search any Hydraulic (mainly Conch or Sharpede) to have more plays next turn -> get Sharpedes again, add another Level 5 -> Summon said Level 5 -> Repeat & Xyz into lots of stuff -> have a pretty decent hand next turn with Scylla's ability to Special Summon itself as tribute fodder. 

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Wow.

WOW.

I'm jealous of the card art you managed to find.

OCG is flawless, cards are balanced, I have nothing to say.

Thank you! :)

 

Like krakonfour said, the art's amazing. The template is really High Def. as well. 

For their balance, I'd say it's nice. It's nice how none of them have any effects that actually harm the opponent, but instead support each other. The strategy that I see coming off of this is a Swarm/Beatdown. At first, I was going to say how the biggest problem is how fast you burn your hand away, but in reading it again, the searching effects of the cards pretty much replenishes your hand for more plays. It's really well done.

Something that bothers me, though, is that you can search any monster you need and activate their effects by Tribute Summoning each one, repeatedly, until you have 5 monsters on the field, and Xyz into something nice, and still have a full hand for you to do it again next turn; kind of like Wind-Ups. Of course that's me assuming that "additional Normal Summon" can mean more than just a second Normal Summon and instead unlimited Normal Summons. If that is the case, I'd suggest
 to add a "you can only use each effect of ______ once per turn."  to some cards, mainly Sharpedes. If not, then well, I'm embarassed.

 

An example of what I'm talking about is something like:
 

Conch -> Search Sharpedes -> Summon Sharpedes -> Add Guralis to hand ->Summon Guralis -> Use Sharpede's effect so SS Self -> Summon Scylla -> Search any Hydraulic (mainly Conch or Sharpede) to have more plays next turn -> get Sharpedes again, add another Level 5 -> Summon said Level 5 -> Repeat & Xyz into lots of stuff -> have a pretty decent hand next turn with Scylla's ability to Special Summon itself as tribute fodder. 

I'm amazed, thank you for this awesome feedback.

I'll definitely add "You can only activate each effect of "Hydraulic Sharpedes" once per turn.", I'm thinking to limit Guralis like this aswell. Thank you, thank you. alot.

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Thank you! :)

 

I'm amazed, thank you for this awesome feedback.

I'll definitely add "You can only activate each effect of "Hydraulic Sharpedes" once per turn.", I'm thinking to limit Guralis like this aswell. Thank you, thank you. alot.

 

I'm glad you liked the feedback. The only effect of Guralis I'd limit to once per turn is his Special Summoning a card from the Graveyard effect.
As for Tritias, I don't think he needs a limitation of a "Once per turn" because the more you Normal Summon him, the more you just burn your hand away. And if you're lucky enough to draw two with some tributes in your hand, well, that just opens more plays (kind of like starting with a Medraut and a Noble Arms in your hand). And I'd actually bump its ATK up to 1600 - 1700, so it can stay on the field much better. 

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Review:

 

Hydraulic Cretus is good. Easier summon than Mist Valley Apex Avian, but only targets S/Ts. I like it. It combo's well with Scylla for Rank 8 XYZs. 

 

Hydraulic Sharpedes is completely broken. You tribute it, get another Sharpedes, summon it, get another Sharpedes, summon it, end up with a field that went from 1 monster to 3 lvl 5s. Heck, you don't even need to have Sharpedes in your hand. Summon Conch, get Sharepedes, go straight into Heavy Industry or Heart-Earth.

 

Scylla's second effect is pretty interesting, but I think it is quite broken. Essentially, it lets you tribute scylla for a Hydraulic, tribute that Hydraulic to gain its effects, return Scylla to the field, then repeat the thing with the new monster. Imagine the Scylla/Sharpedes combo loop. Get Scylla onto the field, and Sharpedes into your hand.

-Sharpedes, special summon 1 from the grave.

-Scylla, tribute sharpedes, add 1 Sharpedes from the grave.

-Sharpedes, special summon 1 from the grave.

-Scylla, tribute sharpedes, add 1 Sharpedes from the grave.

-XYZ three of them into any three-material XYZ monster (like C101, Dzvorak, Heart-Earth ect)

-Use your last Sharpedes in your hand. 

-Scylla, tribute sharpedes, get 2 monsters onto your field.

-XYZ summon into Shark Fortress.

 

Heavy Industry uses effect, pops a few cards on the field. Shark Fortress allows it to attack twice. 3200+3200+2400= 10800 dmg OTK. With C101, you can steal an opponent's monster and attack for a total of 8000. You can make the 3 material XYZ/ 2 material XYZ in any order. 

 

Hydraulic Tritias is a nice effect. Allows you to smoothen your plays. 

 

Hydraulic Conch is a nice design. It is extremely useful when it comes to pulling off the aforementioned OTK. You normal summon it, search the necessary piece for the Sharpedes/Scylla combo, then next turn, you can start!

 

Solemn Hydraulist is extremely powerful. Negate a special summon, then get a Hydraulic monster's effect, then add a piece to the Scylla/Sharpedes OTK. 

 

All in all, this is a 3-card OTK deck that can search for all of the pieces.

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Review:

 

Hydraulic Cretus is good. Easier summon than Mist Valley Apex Avian, but only targets S/Ts. I like it. It combo's well with Scylla for Rank 8 XYZs. 

 

Hydraulic Sharpedes is completely broken. You tribute it, get another Sharpedes, summon it, get another Sharpedes, summon it, end up with a field that went from 1 monster to 3 lvl 5s. Heck, you don't even need to have Sharpedes in your hand. Summon Conch, get Sharepedes, go straight into Heavy Industry or Heart-Earth.

 

Scylla's second effect is pretty interesting, but I think it is quite broken. Essentially, it lets you tribute scylla for a Hydraulic, tribute that Hydraulic to gain its effects, return Scylla to the field, then repeat the thing with the new monster. Imagine the Scylla/Sharpedes combo loop. Get Scylla onto the field, and Sharpedes into your hand.

-Sharpedes, special summon 1 from the grave.

-Scylla, tribute sharpedes, add 1 Sharpedes from the grave.

-Sharpedes, special summon 1 from the grave.

-Scylla, tribute sharpedes, add 1 Sharpedes from the grave.

-XYZ three of them into any three-material XYZ monster (like C101, Dzvorak, Heart-Earth ect)

-Use your last Sharpedes in your hand. 

-Scylla, tribute sharpedes, get 2 monsters onto your field.

-XYZ summon into Shark Fortress.

 

Heavy Industry uses effect, pops a few cards on the field. Shark Fortress allows it to attack twice. 3200+3200+2400= 10800 dmg OTK. With C101, you can steal an opponent's monster and attack for a total of 8000. You can make the 3 material XYZ/ 2 material XYZ in any order. 

 

Hydraulic Tritias is a nice effect. Allows you to smoothen your plays. 

 

Hydraulic Conch is a nice design. It is extremely useful when it comes to pulling off the aforementioned OTK. You normal summon it, search the necessary piece for the Sharpedes/Scylla combo, then next turn, you can start!

 

Solemn Hydraulist is extremely powerful. Negate a special summon, then get a Hydraulic monster's effect, then add a piece to the Scylla/Sharpedes OTK. 

 

All in all, this is a 3-card OTK deck that can search for all of the pieces.

Thanks alot! as mentioned earlier with haru-star's post, sharpedes' effect was completly broken in terms that it can be easily recycled and let you swarm like crazy; it took me a day to get to it but I changed it now, it's SP effect is limited to once a turn.

also, could you please revert it to normal letters? thanks.

you're welcome to suggest more fixes, it shouldn't be an OTK build afterall.

I wasn't even sure I wanted to include hydraulist in the set, he was sort of a last minute card to get in. would be taken out if still too much.

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I like your change on Sharpedes, but the "You can only use this effect of ___ once per turn" doesn't need parentheses.
And for Scylla, a good limitation would be:

You can Tribute Summon this card as an additional Tribute Summon by Tributing 2 Level 5 or higher "Hydraulic" monsters you control. If this card was Tribute Summoned: you can add 1 "Hydraulic" monster from your or Graveyard to your hand. During your Main Phase, if this card was Tributed for the Tribute Summon of a WATER monster: you can Tribute that monster to Special Summon this card from your Graveyard. You can only use each effect of "Hydraulic Scylla" once per turn.

as opposed to its current OTK producing effect (like krakonfour said). 

The only changes I made were that it can only use each effect once per turn, so you can't use two Scyllas at the same time to get more and more Hydraulics. And also, I made it so it can only search the Graveyard. The fact that it can only recover the cards in the Graveyard shouldn't hurt the deck too much, since you're already sending them to the Graveyard to quickly.

As for Hydraulist, comparing it to Black Horn of Heaven, it is already, in a way, many times weaker. First of all, it's not a Counter Trap Card. Next it has a very restricted activation requirement. Finally, you can only activate it once per turn. I would personally change it to something like this so it makes sense:

Solemn Hydraulist

Counter Trap Card

Activate only if you control no other Spell/Trap Cards. When your opponent would Special Summon a monster: Tribute 1 "Hydraulic" monster; negate the Special Summon of a monster and destroy it. Then, add 1 "Hydraulic" monster from your Deck to your hand. You can only activate 1 "Solemn Hydraulist" per turn.

 

I changed the wording so it's clear that it only negates inherent Special Summons. So stuff like Shaddoll Fusion, Soul Charge, etc. can't be negated by this card. And the tributing cost makes up for the situational requirements.
 

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I agree with everyone else, the artwork and template are beautiful. I also like the concept of being able to Normal Summon again by tributing Hydraulic monsters, that's unique.

thanks! =)

 

I like your change on Sharpedes, but the "You can only use this effect of ___ once per turn" doesn't need parentheses.
And for Scylla, a good limitation would be:

You can Tribute Summon this card as an additional Tribute Summon by Tributing 2 Level 5 or higher "Hydraulic" monsters you control. If this card was Tribute Summoned: you can add 1 "Hydraulic" monster from your or Graveyard to your hand. During your Main Phase, if this card was Tributed for the Tribute Summon of a WATER monster: you can Tribute that monster to Special Summon this card from your Graveyard. You can only use each effect of "Hydraulic Scylla" once per turn.

as opposed to its current OTK producing effect (like krakonfour said). 

The only changes I made were that it can only use each effect once per turn, so you can't use two Scyllas at the same time to get more and more Hydraulics. And also, I made it so it can only search the Graveyard. The fact that it can only recover the cards in the Graveyard shouldn't hurt the deck too much, since you're already sending them to the Graveyard to quickly.

As for Hydraulist, comparing it to Black Horn of Heaven, it is already, in a way, many times weaker. First of all, it's not a Counter Trap Card. Next it has a very restricted activation requirement. Finally, you can only activate it once per turn. I would personally change it to something like this so it makes sense:

Solemn Hydraulist

Counter Trap Card

Activate only if you control no other Spell/Trap Cards. When your opponent would Special Summon a monster: Tribute 1 "Hydraulic" monster; negate the Special Summon of a monster and destroy it. Then, add 1 "Hydraulic" monster from your Deck to your hand. You can only activate 1 "Solemn Hydraulist" per turn.

 

I changed the wording so it's clear that it only negates inherent Special Summons. So stuff like Shaddoll Fusion, Soul Charge, etc. can't be negated by this card. And the tributing cost makes up for the situational requirements.
 

thank you bro. parenthesis thing fixed.

Scylla though, limiting sharpedes sort of killed her. she's barely usable, since you most likely used sharpedes before summoning her, and it's the main recycling target.

would "You can only use this effect of "Hydraulic Sharpedes" twice per turn" sound bland? ~trying to come up with a good way to make it only work twice without actually saying so

 

as for hydraulist, yes, you're right.

also, I will change scylla's first eff to grave only, great idea.

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