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[Marco Polo's Singles] Hell-Blaze Centipede


Marco Polo

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Hell_Blaze_Centipede.jpg

During your Main Phase: If this card was in your Graveyard this turn, you can Special Summon it from your hand. You can only use this effect of “Hell-Blaze Centipede” once per turn. If this card would be removed from the field during the Battle Phase, you can have it lose 1000 ATK instead.

 

"ooh! where's your belly button? who's a cute little centipede? oh you yes yes!"~baby talk voice.

okay, this was just disturbing. move on kthnxbai.

 

Can this be abused in some unknown way I wasn't aware of? I hope. if not, shame. I'll tweak it in another way to make it more playable.

I really like it for some reason, thought I'd share.

 

 

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I am very confused by the wording of the first line of it's effects. If it is in your Graveyard that turn of being in the Graveyard, how do you Special Summon it from your hand?

 

For it's second effect, I suppose this would prevent it from being destroyed by battle or simply being sent to the Graveyard at all during the Battle Phase for that matter, meaning it can essentially dodge both battle and effects for about 3 times at the cost of 1000 ATK. Not bad I suppose. Although, due to it's Level, there is the case of actually Summoning it to the Field somehow withought using card's like Soul Charge or Call of the Haunted (I am not entirely sure how it should be worded for it's Special Summon effect.) Interestingly enough, you would think something of a centipede nature would be Insect-type, but I can see why it is of Fiend origin.

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I am very confused by the wording of the first line of it's effects. If it is in your Graveyard that turn of being in the Graveyard, how do you Special Summon it from your hand?

 

For it's second effect, I suppose this would prevent it from being destroyed by battle or simply being sent to the Graveyard at all during the Battle Phase for that matter, meaning it can essentially dodge both battle and effects for about 3 times at the cost of 1000 ATK. Not bad I suppose. Although, due to it's Level, there is the case of actually Summoning it to the Field somehow withought using card's like Soul Charge or Call of the Haunted (I am not entirely sure how it should be worded for it's Special Summon effect.) Interestingly enough, you would think something of a centipede nature would be Insect-type, but I can see why it is of Fiend origin.

It says that if you had it in your Graveyard this turn, you can Special Summon it from your hand.

simply, this thing has to be in the Graveyard, then be added to your hand.

Like a foolish burial; monster reincarnation combo.

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It says that if you had it in your Graveyard this turn, you can Special Summon it from your hand.

simply, this thing has to be in the Graveyard, then be added to your hand.

Like a foolish burial; monster reincarnation com

Based on that concept, that seems a bit much for it's Summoning condition. For one, there are far and few ways to get it sent to the Graveyard reliably withought the use of Armageddon Knight or as you stated Foolish Burial, and the only way I see this card being returned to your hand during the turn it was sent or previously in your Graveyard that turn is through Monster Reincarnation (and then again, you can probably use Monster Reincarnation itself if it was the card discarded by Monster Reincarnation.) In all honest, I do not see this card to be Summoned without it being situational or gimmicky at best.

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Based on that concept, that seems a bit much for it's Summoning condition. For one, there are far and few ways to get it sent to the Graveyard reliably withought the use of Armageddon Knight or as you stated Foolish Burial, and the only way I see this card being returned to your hand during the turn it was sent or previously in your Graveyard that turn is through Monster Reincarnation (and then again, you can probably use Monster Reincarnation itself if it was the card discarded by Monster Reincarnation.) In all honest, I do not see this card to be Summoned without it being situational or gimmicky at best.

This, basically.

 

A more useful SS condition and the effect would read: During your Main Phase: If this card is in your graveyard; If this card was sent to your Graveyard this turn, you can Special Summon it. You can only use this effect of “Hell-Blaze Centipede” once per turn. If this card would be removed from the field during your Battle Phase, you can have it lose 1000 ATK instead.

 

Allows you to bring it back from death/effect destruction while not needing it in your hand, plus lets you drop a neat little combo by foolishing it into a SS. Its stuck in the grave if your opponent kills it on their turn, but at the very least you have a viable beater that won't die on your own. Also specifying your own battle phase prevents it from just being an annoying wall that takes 4 attacks/effect removals to kill during your opponent's turn. Being level 9 is nice because it prevents it from being abusable R8 material  and gives you a viable way to generate a mat for an R9 (which could always use a little love). I feel like it being  fiend opens up some avenues for abuse from darkworlds, fableds, and archfiends (the first two can discard it and summon it with the re-worded effect, for example, though that isn't type specific) but i can't think of any concrete ways at the moment. perhaps insect type and/or FIRE attribute might be better for it.

 

All in all, not bad, but not amazing either. Its nice, but i feel like there are ways to break it and its blanket removal immunity is something i'm not a fan of. I recommend giving it destruction immunity instead so it can be compulsed/bounced some other way at least.

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During your Main Phase: If this card was in your Graveyard this turn, you can Special Summon it from your hand. You can only use this effect of “Hell-Blaze Centipede” once per turn. If this card would be removed from the field during the Battle Phase, you can have it lose 1000 ATK instead.

Quite an unusual effect, but not really that useful; at least not on this card. Due to it's stats, very few cards can recover it from the graveyard; or they would not really work that well with it. There are some other cards which can add a banished card to your hand (which would require you to first banish this card), or you can Special Summon it from the Graveyard to return it to the hand; which is completely misses the point of retrieving it from the Graveyard. Now for a few cards which can retrieve this card from the Graveyard:

  • "Herald of Creation" and "Monster Reincarnation": Discard a card to retrieve a monster from the Graveyard, simple and might work quite well;
  • "Herald of Pure Light": Requires you to be able to Xyz Summon Rank 2 monsters, but otherwise easy acces to your Graveyard;
  • "Sacred Serpent's Wake": I don't know whether a Deck running this card would be really capable of Summoning any combination of Synchro, Xyz, Fusion or Ritual monsters; otherwise this card might work for it;
  • "Pendulum Back": Few Pendulum monsters so far have a high enough Pendulum Scale, otherwise quite useful; 

  • "Trial and Tribulation": Tribute 2 monsters during your turn;
  • "Advance Zone": Continuous, but more demanding version of "Trial and Tribulation";
  • "Armed Changer": Equip Spell cards are generally a bad idea, so you'd better ignore this one;
  • "Pharaoh's Treasure": Little control over when you get to retrieve your card;
  • "Painful Return": Returns your card during the End Phase (wrong moment) and your opponent gets to choose which card is returned: bad idea.

Maybe the pool to choose from is not all that shallow after all. Maybe it is just me, but I cannot really think of an interesting combo with 1 or more of the above cards, some other creative duelist might. Also there is an issue when running multiple copies: how does your opponent know for sure that the monster you summon, was the one from the Graveyard? This is just a small problem now, but is more relevant once we take the Deck into consideration (although I do believe retrieving it from the deck would reset its effect).
 

Can this be abused in some unknown way I wasn't aware of? I hope. if not, shame. I'll tweak it in another way to make it more playable.
I really like it for some reason, thought I'd share.

Often when a card can be greatly abused, it is overpowered; which should not really be your aim. That being said, this card can be a more usable with some slight alteration without being outright broken (or I am missing something myself). Here are a few suggestions on what you can do with it, and a reason why (some suggestions do not go together):

  • Make its DEF 0: You can now retrive it with "Recurring Nightmare". If you run it in a "Steelswarm" deck, you can Xyz Summon Rank 9 monsters with this card and "Steelswarm Longhorn";
  • Lower its ATK by at least 1500 points: Since its ATK is now lower than 1500, "Dark Eruption" can target it;
  • Change its attribute: Depending on the chosen attribute, different cards are applicable.
  •  Change its Type: Besides the fact that it looks more like an insect, other types might help it out more (although Insect-Types don't, the irony)

This is about all I can think of now. I do however have a suggestion for the effec: "When this card is added from your Graveyard to your hand: You can Special Summon this card (from your hand). If this card would be destroyed by an opponent's card (either by battle or a card effect): You can reduce this card's ATK by 1000 instead.". With this alteration you should also be able to Special Summon it on your opponent's turn, and it is easier to keep track of the card.

 

As for its naming, we already have the card "Hell Centipede" (or the way Konami translates it: "Hundred-Footed Horror"), and other "Hell" monsters have been translated to "Chthonian". You might want to follow this naming scheme, which results in something like: "Chthonian-Blaze Centipede'.

 

I hope my vision/suggestions are of some usage to you.

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