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Royalty Set


rafi Lopez

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Hey guys! This is my first set in over two years, so please keep that in mind. I know this isn't the most creative idea but I would love to hear your ideas on how to expand this set and make it a lot better. 

 

All art credit goes to JazinKay on photobucket.

 

[spoiler=Cards]

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If this is the only face-up card you control when it is Normal Summoned, you can Special Summon 1 "Royalty Hire" from your hand or deck.

 

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Once per turn you can discard a card to change the level of this card and any other monster on the field to any level between 1 and 8.

 

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If this card is Normal summoned: you can add 1 "Royalty Hire" from your deck or graveyard to your hand. 

 

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This card's name is also treated as "Royalty Hire".

 

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Once per turn, you can return 1 "Royalty" monster from your graveyard to your deck.

 

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This card gains 200 ATK points for every "Royalty" monster on your side of the field. On a turn when "Royalty Hire" is summoned to the field, you are allowed an extra Special Summon.

 

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When this card is Special Summoned and there is a "Royalty Hire" on your side of the field, you can tribute it and this card to Special Summon 1 "Royalty Attacker" or "Royalty Defender".

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Royalty Gunslinger". Once per turn, every time a card is returned from the Graveyard to the hand or Deck, this card can attack and destroy a monster without damage calculation.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Royalty Gunslinger". Once per turn, if another face-up "Royalty" monster were to be destroyed in battle, you can redirect your opponents attack to this card.

 

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If this card was moved from your graveyard or deck to your hand, you can special summon it.

 

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If this is the only card on the field when it is normal summoned, you can special summon 1 "Royalty Hire" from your hand or deck. Every turn that this card is face-up on your side of the field, place a "Time Counter" on it (max. 5). For ever "Time Counter" on this card, it gains 600 ATK and DEF points. 

 

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2 Level 4 (max. 4) "Royalty" monsters
If this card has "Royalty Hire" as an Xyz Material, it cannot be targeted by card effects. Once per turn, you can detach 1 Xyz Material from this card and activate 1 of the following effects:
•Raise the ATK points of this card by the ATK points of the detached monster.
•Return 1 Level 4 or lower "Royalty" monster from your graveyard to your deck.
 
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2 Level 8 (max. 3) "Royalty" monsters
If "Royalty Hire" was used as an Xyz material, roll a 6-sided die. The result is the number of cards you draw each turn while this card is face-up on your side of the field. Once per turn, you can detach an Xyz material and negate your opponent's monster's effects.
 
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2 Level 8 (max. 3) "Royalty" monsters
If "Royalty Hire" was used as Xyz material, all non-Xyz and non-"Unholy Royalty" "Royalty" monsters gain 400 ATK and DEF points. Once per turn you can detach an Xyz material to lower the ATK and DEF points of your opponent's monsters by 400.
 
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2 Level 8 (max. 3) "Royalty" monsters
If "Royalty Hire was used as Xyz material, this card cannot be destroyed by battle and battle damage is reduced to 0. Once per turn, you can detach an Xyz material to destroy a spell or trap card on your opponents side of the field.
 
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This card cannot be Normal Summoned or set. This card can only be Special Summoned by the effect of "High Holy Demise". Once per turn, you can discard a card to negate all card effects on your opponents side of the field. During the Standby Phase of the 2nd turn after this card's activation, this card is banished from play.
 
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This card cannot be Normal Summoned or set. This card can only be Special Summoned by the effect of "High Holy Demise". Once per turn, you can discard a card to lower the ATK points of one of your opponents monsters to 0. During the Standby Phase of the 2nd turn after this card's activation, this card is banished from play.
 
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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "High Holy Demise". This card cannot be destroyed by battle, and battle damage is reduced to 0. Once per turn, you can discard a card to destroy any card on the field. If another "Royalty", "Holy Royalty" or "UnHoly Royalty" card is targeted by your opponent's attack, you may redirect the attack to this card. During the Standby Phase of the 2nd Turn after this card's activation, this card is banished from play.
 
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Once per turn, you can discard a card to select 1 "Royalty" monster from your deck and add it to your hand.
 
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All "Royalty" monster(s) on your side of the field are considered level 4. Also, for every "Royalty" monster(s) in your graveyard, all "Royalty" monster(s) gain 100 ATK points.
 
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When one of your face-up "Royalty" monsters is being attacked by your opponent, return the monster to your hand. The monster's effect is negated.
 

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For every "Royalty Hire" on your side of the field, your opponent takes 400 points of direct damage.

 

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Destroy one card on the field for every "Royalty" monster(s) on your side of the field and send them to the respective owners decks.

 

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Every time a card is moved from your graveyard or deck to your hand, draw a card and inflict 300 points of damage to your opponent.

 

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Every time you discard a card due to a card's effect, choose a card from your Graveyard and add it to your deck.

 

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All face-up "Royalty" monsters on your side of the field are considered level 8.

 

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Activate this Trap Card when "Holy Royalty High King", "Holy Royalty High Queen" or "Holy Royalty High Angel" are destroyed and sent to the graveyard. Special Summon the "UnHoly" version of the card destroyed.

 

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When "Holy Royalty High King", "Holy Royalty High Queen", and "Holy Royalty High Angel' are in your Graveyard and "UnHoly Royalty High King", "UnHoly Royalty High Queen" and "UnHoly Royalty High Angel" are removed from play, you win the duel.[/spoiler]

 

 

 

I added a LOT of new cards but there are definitely some OCG trouble spots...If anyone could help with those that would be great! I took some advice from comments too.

Also if anyone has any suggestions on how to expand/improve the set or promote the synergy between the cards that would be great thanks :)

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If this is the only face-up card you control when it is Normal Summoned, you can Special Summon 1 "Royalty Hire" from your hand or Deck.

When this card is Normal Summoned, you can add 1 "Royalty Hire" from your Graveyard to your hand.

Once per turn, you can discard a card to return 1 "Royalty" monster from your Graveyard to your Deck.

If this card was added from your Graveyard or Deck to your hand, you can Special Summon it.


If this is the only card on the field when it is Normal Summoned, you can Special Summon 1 "Royalty Hire" from your hand or Deck. Every turn that this card is face-up on your side of the field, place 1 "Time Counter" on it (max. 5). For ever "Time Counter" on this card, it gains 600 ATK and DEF points.

2 Level 4 "Royalty" monsters
Once per turn, you can detach 1 Xyz Material from this card and choose one of the following effects:
•Increase the ATK points of this card by the ATK points of the detached monster.
•Return 1 Level 4 or lower "Royalty" monster from your Graveyard to your Deck.

Once per turn, you can discard 1 card to select 1 "Royalty" monster in your Deck and add it to your hand.

All "Royalty" monster(s) on your side of the field are treated as Level 4. All "Royalty" monster(s) gain 100 ATK points for each "Royalty" monster(s) in your Graveyard.

When a face-up "Royalty" monster you control is being attacked, return the monster to your hand. That monster's effect is negated.(permanently)

Inflict 400 damage to your opponent for every "Royalty Hire" on your side of the field,

Destroy one card on the field for every "Royalty" monster(s) on your side of the field and send them to the respective owners Decks.

Fixed OCG for all, please copy, paste, and fix. Good idea, just suggest adding more high lvl/powerful monsters to this deck to make it more powerful, since this deck is very underpowered right now.
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Rrrtttyyyuuuiii, you've been here long enough to know that OCG fixes DO NOT constitute a review.

 

@Tamajakaru: Add more detail to your post; why do you think these cards are good? You don't have to give a metagame description, but elaborate. Posts like that can be considered spam, as they do nothing to help the member in question improve their craft.

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So, Royalty Knight's effect really relies on Royalty Hire. So, because his effect is so specific, he's kind of just a beatstick. I'd say go ahead bump his ATK up to 1900. Also, since most of the deck seems to rely on a copy of "Royalty Hire" it would be really nice to give Knight the ability to search Hire. So the effect would look something like this: 

If this card is Normal summoned: you can add 1 "Royalty Hire" from your Deck or Graveyard to your hand. 

To improve his usefulness, I changed the "When" to "If" so it can't miss timing.

 

As for Royalty Scout, whose base status is already weak, I think it would be the best to remove the discard cost and give it a 1300-1500 ATK. 

 

Royalty the Queen of Swords has really nice effects, but only having two materials and very vulnerable to other things, I think it should get a type of continuous effect for having used "Royalty Hire" (since you use him a lot anyway) as an Xyz Material. I suggest giving her immunity to being targeted by card effects. If you end up agreeing with this suggestion, her effect would read: 

 

 If this card has "Royalty Hire" as an Xyz Material, it cannot be targeted by card effects. Once per turn, you can detach 1 Xyz Material from this card and activate 1 of the following effects:

•Raise the ATK points of this card by the ATK points of the detached monster.
•Return 1 Level 4 or lower "Royalty" monster from your graveyard to your deck.
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