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[Marco Polo's Sets] Jam Fairies


Marco Polo

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An archetype I started to work on until I get enough motivation to fix my Hydraulics.,

Each fairy can be activated as a Spell / Trap and activate an effect, or be summoned and (usually) have a different effect.

They aren't swarm, but rather just some nice play that usually / never is a dead draw.

The queen is a Field Spell. @art: the awesome Mushstone, deviantart.

 

Marmelade.jpg

You can activate this card from your hand as a Spell Card in your Spell & Trap Card Zone; activate one of the following effects:

• Add 1 "Jam Fairy" monster from your Deck to your hand. After this effect resolves, send this card to the Graveyard.

• Equip this card to 1 "Jam Fairy" monster you control; it's ATK becomes 2700.

 

Applejaime.jpg

You can activate this card from your hand as a Spell Card in your Spell & Trap Card Zone; Apply 1 of the following effects:

• Reveal 1 "Jam Fairy" monster in your hand; return 1 "Jam Fairy" monster you control to your hand, destroy 1 card on the field. After this effect resolves, destroy this card.

• Equip this card to a "Jam Fairy" monster, it can attack your opponent directly until the End Phase. During the End Phase, destroy this card.

 

Berryhoney.jpg

During your opponent's Main Phase, if a monster is Special Summoned: you can activate this card from your hand as a Trap Card in your Spell & Trap Card Zone; Destroy that monster and add 1 "Jam Fairy" monster from your Deck to your hand. After this effect resolves, send this card to the Graveyard. When this card is Normal Summoned, you can Special Summon 1 "Jam Fairy" monster (from your hand).

 

Siblings.jpg

You can activate this card from your hand as a Spell Card in your Spell & Trap Card Zone; return 1 monster on the field to the top of it's owner's Deck. After this effect resolves, send this card to the Grveyard. When a "Jam Fairy" is activated from your hand as a Spell or Trap Card, you can Special Summon this card from your hand.

 

Tea_Milk.jpg

This card's name is always treated as "Jam Fairy Tea Milk". You can activate this card from your hand as a Field Spell Card in your Spell & Trap Card Zone. While this Field Spell Card is face-up on the field: Each time a "Jam Fairy" monster is Summoned, add 1 "Jam Fairy" monster from your Deck to your hand. Once per turn, while you control this face-up monster, you can reveal 1 "Jam Fairy" monster in your hand (it cannot be activated or Summoned this turn) and return 1 card on the field to it's owner's hand.

 

Town.jpg

All face-up "Jam Fairy" monsters you control gain 300 ATK. Once per turn, when a "Jam Fairy" monster you control is destroyed and sent to the Graveyard: you can discard this card to the Graveyard; add that monster to your hand.

 

Discuss.

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You know, I'd run Berryhoney and Sibling in any deck, cuz y not. Berry is a hand trap that refill itself after used, and Sibling is the best removal Spell without any drawback.

 

Restricted them so that they can only be activated if you play that deck, maybe no Level 4 or higher monster in the Graveyard or else (But with my suggestion, Ghostrick still use them). since the chaos food that actually act as very great S/T by themselves are too dangerous, at least Berry shouldn't be able to search itself imo.

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You know, I'd run Berryhoney and Sibling in any deck, cuz y not. Berry is a hand trap that refill itself after used, and Sibling is the best removal Spell without any drawback.

 

Restricted them so that they can only be activated if you play that deck, maybe no Level 4 or higher monster in the Graveyard or else (But with my suggestion, Ghostrick still use them). since the chaos food that actually act as very great S/T by themselves are too dangerous, at least Berry shouldn't be able to search itself imo.

Oops, yes. Sibling has no drawback, a horrible thing I missed. will be nerfed.

Berry won't be able to search itself, thanks for this very important addition.

for the restriction - is revealing 1 or 2 jam fairies enough to make this playable only in their own deck? 

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