Blacklion65 Posted July 22, 2014 Report Share Posted July 22, 2014 Hi so here we have a set of 3 monsters that are level 13...enjoy! Guardian of Nothingness, Void DARK/Fiend/Effect/Level 12 This card cannot be Special summoned. This card can only be Normal summoned or Set by tributing 3 monsters. When this monster is summoned; increase it's level by 1. When this card is summoned; Send all other cards on the field to the graveyard, this card cannot attack the turn you activate this effect. This card's summon cannot be negated. This card's effects cannot be negated. 4000 ATK / 4000 DEF Link to comment Share on other sites More sharing options...
Blacklion65 Posted July 22, 2014 Author Report Share Posted July 22, 2014 Guardian of Hope, Beacon LIGHT/Fairy/Effect/Level 12 This card cannot be Special summoned except by it's effect. This card can only be Normal summoned or Set by tributing 3 monsters. When this monster is summoned; increase it's level by 1. When this card is destroyed; Special summon it at the end of the turn. This card's summon cannot be negated. This card's effects cannot be negated. 3800 ATK / 3800 DEF Guardian of War, Nightmare FIRE/Beast-warrior/Effect/Level 12 This card cannot be Special summoned. This card can only be Normal summoned or Set by tributing 3 monsters. When this monster is summoned; increase it's level by 1. When this card attacks it is unaffected by other card effects until the end of the turn. This card's summon cannot be negated. This card's effects cannot be negated. 4000 ATK / 4000 DEF Link to comment Share on other sites More sharing options...
Blacklion65 Posted July 22, 2014 Author Report Share Posted July 22, 2014 And a Xyz monster! Guardian of Duel Terminal, Yggdrasil LIGHT/Machine/Xyz/Rank 12 "3 level 13 monsters" This card is unaffected by card effects. This card's summon cannot be negated. This card's effect cannot be negated. Once per turn during either player's turn you can detach 1 Xyz material from this card, Destroy all other cards on the field. 5000 ATK / 5000 DEF Link to comment Share on other sites More sharing options...
Blacklion65 Posted July 22, 2014 Author Report Share Posted July 22, 2014 And now Deleter, Diend DARK/Fiend/Xyz/rank 12 "3 Level 13 monsters" This card's summon cannot be negated. This card cannot be targeted. When this card destroys a monster by battle it gains that monster's effect. This card is unaffected by other monster effects. If this card would be removed from the field you can detach 1 Xyz material from this card instead. 4000 ATK / 4000 ATK Link to comment Share on other sites More sharing options...
Blacklion65 Posted July 22, 2014 Author Report Share Posted July 22, 2014 Support time! Summoner of War FIRE/Warrior/Effect/level 3 This card counts as 2 tributes for the tribute summon of "Guardian of war, Nightmare". Once per turn this attack position card cannot be destroyed by battle. This card cannot be Special summoned. 1700 ATK / 1000 DEF Summoner of Nothingness DARK/Warrior/Effect/level 3 This card counts as 2 tributes for the tribute summon of "Guardian of nothingness, Void". Once per turn this attack position card cannot be destroyed by battle. This card cannot be Special summoned. 1500 ATK / 1500 DEF Summoner of hope LIGHT/Warrior/Effect/Level 3 This card counts as 2 tributes for the tribute summon of "Guardian of hope, beacon". Once per turn this attack position card cannot be destroyed by battle. This card cannot be Special summoned. 1000 ATK / 2000 DEF Link to comment Share on other sites More sharing options...
CuriousHeartless Posted July 23, 2014 Report Share Posted July 23, 2014 You should really just edit the new cards into your first post. It's easier to look at. Also, DIVINE and Divine-Beasts aren't allowed in RC, so you might want to change that before this gets closed (Or possibly just moved to the Any Other Cards section.) I'm no good at OCG and can barely keep up with current metagame, so I'll just be making comments and nothing super in-detail. Guardian of nothingness, Void Maybe nothingness should be capitalized. Otherwise, seems exactly like what I'd expect from this sort of idea. I feel like this maybe should just send everything else to the graveyard, especially since using D. D. Scout Planes with this could allow you to summon one of the other guardians the next turn. It certainly seems like a DARK Fiend and fits nothingness pretty well. Even with all that stated, I'm not sure it isn't broken. Since it can't be negated or really stopped in any way, this is a free 4000 attack to your opponent and them scurrying to catch up. Guardian of hope, Beacon Same as with nothingness, I feel that hope should be captialized. So this is a 3800/3800, which are stats hard enough to kill as is, which comes back even if your opponent manages to destroy it. With the limitation of only being able to be special summoned with its own effect and the three monsters required to be put into it to start with, this doesn't seem awful though. Maybe change it to returning at the end of the turn. Also, while I don't like the idea of this at 4000/4000, it looks odd as the only one of the trio with different stats. Guardian of war, Nightmare Again, I think was should be capitalized. I'm not sure Nightmare fits as a perfect name here, but I can't think of anything else. I'm also not sure why the counterpart to the DARK Fiend and LIGHT Fairy is a FIRE Beast-Warrior...seems a bit odd. I think it should say 'other card effects' in that attacking ability, but again I'm not certain. Seems rather balanced (to me, anyways) for what it is. Though I have a problem with all three of these. I'm not sure of the rules 100%, so maybe someone else can clarify this for me. If you set these, would it only take 2 tributes? God of duel terminal, Yggdrasil I think duel terminal should be capitalized. I don't think a card should specifically reference the duel terminal (The storyline sure, but not the machine itself). And is the god there Sophia? DIVINE isn't an allowed attribute. Since this uses Level 13's, it should be Rank 13. So the summoning requires 9 monsters put in as tributes (Or less if you use Greed Quasars and some support to make sure they are at level 13.) plus 3 to overlay. The problem here is that the plan probably involves summoning Void at some point, meaning that you have 1 near-guarantedd 4000 strike to your opponent. And then this provides Three near-guaranteed 5000+ strikes. Seems to be a mixture of overpowered because it is almost always a win if you get it out, and underpowered because of just how much would go into summoning it. Deleter, D-Reaper Being based on the D-Reaper from Digimon Tamers, this probably goes in Pop Culture Cards, not Realistic Cards. Neither DIVINE nor Divine-Beast are allowed. Again, using 3 Level 13s, this should be Rank 13. Again, I believe it should be 'other card effects'. Gaining other creature's abilities is rather powerful. Especially if you use something to give an opponent Beacon. Use this to destroy Beacon, get Beacon back, and Deleter gains her ability to come back (Only once, but you won't need more than that, most likely). I'm not sure how attacking during an opponent's battle phase would even work or how powerful an ability that would be, but it just looks like a needless rules confusion. The summoners Not sure why they are all EARTH Warriors. Why not make them match the being they are trying to summon? And yay, making incredibly powerful creatures easier to summon. Summoner of War 2000/1000 Level 4? With the ability to speed up the summoning of an incredibly powerful creature? And an ability to protect it, which because of the cards nature still helps to speed up the summoning of the incredibly powerful creature? If this set was real, people might run Summoner of War without Nightmare itself. The A. Forces and three Summoners gives you three 2600 Beatsticks with protective abilities all without any tributes. Summoner of Nothingness I know it has the same ability as Summoner of War, but the stats rebalanced to 1500/1500 makes this somewhat better. Want to see something fun? Goblindbergh and summon this first turn. Sure, that combo would work with the other two summoners, but I feel the need to bring this up here. With some form of protection, that is a possible turn 2 Void. Which means that on turn 2, your opponent has lost half of their life unless they have a Kuriboh or Swift Scarecrow, or where prepared in some other fashion that didn't require having cards on the field. At least with the others, any protection your opponent has set up is still up (Although the fact you have powerful monsters on turn 2 no matter which Summoner you use is a problem). There is also the question of why the representative for the Fiend is between the Beast Warrior and the Fairy, instead of the Beast-Warrior being in the middle. Summoner of Hope Not really much to add that isn't already said for the other two. I guess this is probably the mostly balanced without the 2-tribute ability, but that may not be saying much. Summoner of Order Why? Use Goblindbergh to summon one Summoner. Next turn, summon the Guardian. And why is this card Light instead of Earth? Special summon 1 level 4 monster from where? It needs to specify there. But, as is, it is using three monsters to do what two could, or using three monsters in a more complex way than three monsters could do in a simpler manner. Though, as I said before, I'm really not perfectly up to date with the metagame. Maybe these are all fair or even underpowered and I'm totally wrong. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 23, 2014 Report Share Posted July 23, 2014 Blacklion65, please do not multiple post when you make updates. If you want to add updates, do so in the main post. As for some of your Xyz, Rank 13 doesn't exist in the real game. Anime, yes with New Orders 13 Etheric Amen and Ci1000. Granted, I know some of your monsters become Level 13 when summoned (and Greed Quasar pretty much breaks that rule to an extent when it kills stuff). Moving this to AoC though, because of this fact. @above: That's alright; just as long as you can explain any flaws that you see from your view. You've already fulfilled the AC requirement. Link to comment Share on other sites More sharing options...
Blacklion65 Posted July 23, 2014 Author Report Share Posted July 23, 2014 Fixed! Also the reason why beacon is the only one with different stats is that well he's the guardian of hope so I felt like he shouldn't be able to die (or at least stay dead) and I still wanted him to be balanced. Nightmare's name is well war is kind of a nightmare and I couldn't come up with anything else (same for the whole fire beast-warrior thing). Also Yggdrasil does in fact reference the story and not the machine (the whole machine type was kind of a last minute thing). D-reaper has his name fixed. The summoners now are the same attribute but the reason why they are warriors is that they are the human champions of the guardians (plus we now have 2 ROTA). I got rid of order (who needs order?)Blacklion65, please do not multiple post when you make updates. If you want to add updates, do so in the main post. As for some of your Xyz, Rank 13 doesn't exist in the real game. Anime, yes with New Orders 13 Etheric Amen and Ci1000. Granted, I know some of your monsters become Level 13 when summoned (and Greed Quasar pretty much breaks that rule to an extent when it kills stuff). Moving this to AoC though, because of this fact. @above: That's alright; just as long as you can explain any flaws that you see from your view. You've already fulfilled the AC requirement. Thanks for reminding me I hadn't posted on card maker in a while so I sorry that I messed (unlike on pojo it doesn't combine the posts when you multipost) Link to comment Share on other sites More sharing options...
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