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Graff, Malebranche of the Burning Abyss


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GraffMalebrancheoftheBurningAbyss-DUEA-E

If you control a monster that is not a "Burning Abyss" monster, destroy this card. You can only use 1 of the following effects of "Graff, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Deck, except "Graff, Malebranche of the Burning Abyss".

 
That second effect.... FFS.

Discuss.
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The first clause would pretty much means that running 3 Dante is mandatory, the deck can't sit on too much Xyz monsters, and Astral Force shenanigans became a bit weaker since you can't combo wombo for a field of R5 that easily.

I like how Pleiades'll plus whenever it detach them though. Good enough incentive to play Astral.

Also, would make a good R3 engine probably, though unsure whether graff and Cir will be played when using it as an engine.

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