Beerus Posted July 25, 2014 Report Share Posted July 25, 2014 During either player Battle Phase ; Banish 2 "Hand" Monsters from your Graveyard to target one "Hand" monster you control: It's ATK or DEF becomes double it's original ATK or DEF. Link to comment Share on other sites More sharing options...
Beerus Posted July 26, 2014 Author Report Share Posted July 26, 2014 bump Link to comment Share on other sites More sharing options...
krisanderson Posted July 26, 2014 Report Share Posted July 26, 2014 That's awesome, hands do need at least some support. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted July 26, 2014 Report Share Posted July 26, 2014 Please follow the Advanced Clause; thank you. Your comment doesn't address anything specific in regards to the card; other than you think it's good and Hands need it. As a whole, it's simply a power up card for Hands, granted their stats could be better, considering the nature of the game. That being said, the Hands already have decent effects that can work on their own for now; so a permanent power bonus to them helps a bit, especially against an opponent's monster that would've killed said Hand on a normal basis. (I don't play Hands though, so can't really say more than this). Link to comment Share on other sites More sharing options...
Nightmare Stomper Posted July 27, 2014 Report Share Posted July 27, 2014 Underpowered and useless :P hands are cool but this trap would hit the .03 cent pile faster than you can say "vanilla's". Why put a restriction on its activation time? If you control a "Hand" monster, you can activate this card from your hand. Banish 2 "Hand" Monsters from your Graveyard to target one "Hand" monster you control; its original ATK and DEF are doubled, also, if it battles an opponent's monster, that monster loses 300 ATK and DEF, until the end of the Battle Phase. Link to comment Share on other sites More sharing options...
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