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Rank-Up-Magic Astral Force


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Rank-Up-Magic Astral Force

Normal Spell Card

 

Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) During your Draw Phase, if this card is in your Graveyard, instead of conducting your normal draw: You can add this card from your Graveyard to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".

 

The Astral World teams up with Hell.

 

It seems that this card is put up as a possible tech in Burning Abyss, which even Konami apparently endorsed with this article. Do you think this card can finally truly shine in Burning Abyss (and yes, I'm aware of the Ghostrick deck that ran this)? 

 

For the evolutions possible in the deck at the moment:

Dante ----> Pleiades

Angineer ---> Tiras/Durendal

Grenosaurus ----> Number 61: Volcasaurus

Ghostrick Alucard/Number 48: Shadow Lich ----> Vampire Bram

Chronomaly Crystal Chrononaut ----> Number C69

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Still shines more in Ghostrick because, as is, Burning Abyss is a really mediocre deck. It's only 5 cards, but it's still not worth playing as a deck. Better to just use ScarmTGU as a +1 engine in decks that can run TGU/silly +1 builds.

And the only place this and said engine overlap is Ghostrick.

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The problem with the Chaos RUMs is they won't be getting any new targets in the foreseeable future. ACF's best use right now is with Hope Dragon.

Astral Force, as he pointed out, will continue to receive new targets as long as Xyz exist.

 

In terms of targets, Astral Force is better.  In terms of mechanical use however, Argent Chaos Force is better.  Argent Chaos Force also has a good assortment of targets to warrant its use as well.  Astral Force is restrictive and requires more deck dedication to use properly than Argent Chaos Force.  Because low-Rank monsters are easy to Summon and don't really do anything outside of defensive properties, they make good Astral Force targets.  On the other hand, higher-Rank monsters tend to be more aggressive and Argent Chaos Force is more friendly as a RUM card in that regard.

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here's my reasoning

 

why dedicate your deck to using astral force when you could just run a deck that could do what astral force does normally and GET OUT RANK 5s

 

this card just makes you beat around the bush a little longer to reach what could be done by other decks easier.  if this is your win condition, then your deck will always be subpar.

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here's my reasoning
 
why dedicate your deck to using astral force when you could just run a deck that could do what astral force does normally and GET OUT RANK 5s
 
this card just makes you beat around the bush a little longer to reach what could be done by other decks easier.  if this is your win condition, then your deck will always be subpar.


Can you make Bram and Pleiades in the same deck? I didn't think so.

On top of that, Rank 5 decks don't get the same kind of flexibility that Astral Force decks do because the Rank 3s aren't actually bad by themselves. Hell, Alucard's still one of the best generic-ish Xyzs that's been printed just for the ability to push crucial cards off the board while sustaining an 1800 body. Just being able to rank that up into something like Bram afterwards, kill something then take control of it is insane.
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If we're playing that game, how about. Rank 7 DARK Dragon? A Rank 6 DARK Zombie? Or hell, why not make Rank 8-12 Evolzars that need to be Xyz Summoned?

http://yugioh.wikia.com/wiki/Pilgrim_Reaper

ehm

Rank 6 Dark Fairy is more in demand now, honestly.

 

In terms of targets, Astral Force is better.  In terms of mechanical use however, Argent Chaos Force is better.  Argent Chaos Force also has a good assortment of targets to warrant its use as well.  Astral Force is restrictive and requires more deck dedication to use properly than Argent Chaos Force.  Because low-Rank monsters are easy to Summon and don't really do anything outside of defensive properties, they make good Astral Force targets.  On the other hand, higher-Rank monsters tend to be more aggressive and Argent Chaos Force is more friendly as a RUM card in that regard.

Except Argent suffers from the same problem as all rums except Astral Force, which doesn't have it in its best deck; REDRUM. This is because of the fact that Ghostrick offer the consistency needed to make the card powerful, but not the power to make it win moar. The deck isn't powerful, and Astral Force helps to mend this issue.

Argent never does this.

With AF, you can turn Roots into Dante or Number 99 depending on your region, you can turn Dullahan into Alucard, you can turn Grenosaurus into Volcasaurus, you can turn Dante into Pleiades, you can turn Alucard into Bram, and you can turn Angineer into Tiras. These are all a handful of the best Xyz of their Rank, bar Grenosaurus itself.

With ACF, you're running a dead draw that is just more power in decks that don't lack power, but likely lack consistency. It's not more consistency. gimmick Puppets, the best deck for ACF, lack a bit of power due to the restriction on their best card, lack longevity, and lack consistency.

And ACF's second effect is nothing BUT adding more power.

Even Gimmick Puppets don't lack that much power. They just have to spend a little more time killing/different builds to help them survive. And even then, this is the ONLY deck for Argent Chaos Force.

Galaxies don't want it. It's winmoar to a deck that's powerful and reasonably consistent.

9->10 isn't worth it.

8->9 is good, but I already covered both decks that can do it.

7->8 doesn't exist.

6->7 Isn't good enough.

5->6 can be good, but it has no deck that really wants to yet, because no deck really RUNS just 5s. 4 and 5, 5 and 6, 5 and 8... And then there's the issue that your only R6 targets are a weird Pseudo-Yata and a beatstick. These are fine, but they're still just power, which isn't what any deck that can consistently R5 need.

In terms of power, ACF has a chance to be better. In terms of what it actually does, never. Astral Force gives weaker decks that have the consistency but not the power some power. Which is something Ghostrick or Burning Abyss lack for the moment. They can advantage out the ass, but they have nothing to do with it.

So no, Argent Chaos Force is NOT the best Rank-Up-Magic. If anything, it's more likely to be winmoar than LBF or AF, the former being almost a format call for R4.dek now, and the latter already being explained.

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http://yugioh.wikia.com/wiki/Pilgrim_Reaper

ehm

Rank 6 Dark Fairy is more in demand now, honestly.


Okay, I'll rephrase: a GOOD Rank 6 Dark Zombie. Also, what Rank 8 Dark Fairy is there?

With AF, you can turn Roots into Dante or Number 99 depending on your region, you can turn Dullahan into Alucard, you can turn Grenosaurus into Volcasaurus, you can turn Dante into Pleiades, you can turn Alucard into Bram, and you can turn Angineer into Tiras. These are all a handful of the best Xyz of their Rank, bar Grenosaurus itself.


Personally I like ACF's ability to recur itself when I make Hope Dragon, but yes, Astral force is the better of the two.

7->8 doesn't exist.


Yeah, I'm surprised they never did this.
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Okay, I'll rephrase: a GOOD Rank 6 Dark Zombie. Also, what Rank 8 Dark Fairy is there?

 

He's actually referring to Ranking Up Ghostrick Spoiled Angel into a Rank 6 DARK Fairy, I think.  Ghostricks already can use Astral Force in REDRUM, so they'd have relatively easy access to a Rank 6 DARK Fairy, if it existed.

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He's actually referring to Ranking Up Ghostrick Spoiled Angel into a Rank 6 DARK Fairy, I think. Ghostricks already can use Astral Force in REDRUM, so they'd have relatively easy access to a Rank 6 DARK Fairy, if it existed.


Oh, right I forgot she was a Fairy since she's the only member of the Archetype who is.
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Black, how does one Astral Force a Fiend into a Zombie?

Also, ACF isn't about giving Puppets more power, but rather, it helps to refine it. Dreary's restriction confines the deck to summoning only N15 and N40. With Argent, it helps to make up for her rather crippling restriction as, otherwise, you aren't able to take advantage of the pool of truly good Rank 8s. Until Puppets gain a way to consistently, and cheaply, make Rank 8s that aren't N15/N40, ACF will NEVER be winmoar.

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Black, how does one Astral Force a Fiend into a Zombie?

Also, ACF isn't about giving Puppets more power, but rather, it helps to refine it. Dreary's restriction confines the deck to summoning only N15 and N40. With Argent, it helps to make up for her rather crippling restriction as, otherwise, you aren't able to take advantage of the pool of truly good Rank 8s. Until Puppets gain a way to consistently, and cheaply, make Rank 8s that aren't N15/N40, ACF will NEVER be winmoar.

Alucard is a Zombie.

oh dullahan whoops

 

That's my point. That is the one deck that can use the power that doesn't already have it. But they also lack consistency, and ACF does not aid that.

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