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HERO Storm, HERO Quake & HERO Blaze


Thomas★Zero

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Just an idea of making some HERO Support better from what they are.

HERO Storm
Counter Trap Card
When your opponent activates a Spell or Trap card while you control a face-up "Elemental HERO" Monster: Negate the activation of that card and return it to the owners hand, the card returned by this effect cannot be activated or set this turn. If you control a Wind "Elemental HERO" Monster: instead destroy that card.

 

HERO Quake
Trap Card
When your opponent attacks a "Elemental HERO" Monster you control (even if its face-down, but reveal it to your opponent in that case): destroy the attacking monster. If you control a Earth "Elemental HERO" Monster: in addition inflict damage to your opponents life points equal to the destroyed monsters ATK.

 

HERO Blaze
Spell Card
Activate this card while you control a "Elemental HERO" Monster: destroy all Monsters on the field and inflict 500 points of damage to the controler of each card destroyed by this effect. If you control a Fire "Elemental HERO" Monster: all "Elemental HERO" Monsters you control are unaffected by this card.

 

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