CybZer0 Posted August 3, 2014 Report Share Posted August 3, 2014 Effect: Both players toss a coin. If both of the result is the same, apply the appropriate effect: *Heads: Both players add 1 Spell card from their Deck or Graveyard to their hand. *Tails: Both players add 1 Trap card from their Deck or Graveyard to their hand. If a player activates their added Spell or Trap card, that player loses 3000 LP. If the result were different, both players add 1 monster from their Deck or Graveyard to their hand. If a player summons the added monster, that player loses 3000 LP. You can only activate 1 "A Couples Risk" per duel. Please give feedback and your comment! :) Link to comment Share on other sites More sharing options...
CybZer0 Posted August 3, 2014 Author Report Share Posted August 3, 2014 Sorry everyone misclicked the wrong fourm. I apoogize sincerely, i had meant to post it in realistic section. Again i apologize. How does one delete a topic?? If an anyone can do that or tell me please do so. Much appreciated. Link to comment Share on other sites More sharing options...
Sleepy Posted August 3, 2014 Report Share Posted August 3, 2014 Sorry everyone misclicked the wrong fourm. I apoogize sincerely, i had meant to post it in realistic section. Again i apologize. How does one delete a topic?? If an anyone can do that or tell me please do so. Much appreciated. There is no longer any way to delete one's topic unless you are a mod. The most I can do here is report the thread so it hopefully gets moved. Link to comment Share on other sites More sharing options...
CybZer0 Posted August 3, 2014 Author Report Share Posted August 3, 2014 Thats unfortunate. Then i shall wait and report as well. Thank you for the information. Link to comment Share on other sites More sharing options...
RedEmissaryofDarkness Posted August 3, 2014 Report Share Posted August 3, 2014 quick question on this card, what happens if the player is running multiple copies of the selected card? besides from that, this could end badly if it was an official card, mainly troll decks would run this card so hard. if drawn on the first turn, it could effectively shut down at least one component of the players deck. i also just thought of a horrible lock that could arise from it, where you manipulate it to be monsters, force the player to summon that monster, bring out Dark Simourgh, play Anti-Spell Fragrance, and essentially lock their deck right then and there. Also another question, what would happen if Exchange came into play and you summoned your opponent's monster? Link to comment Share on other sites More sharing options...
Mdoraz Posted August 3, 2014 Report Share Posted August 3, 2014 So besides the possible stun(?) aspect of the card, is there any other use of this effect besides adding a dead card to your hand? Link to comment Share on other sites More sharing options...
CybZer0 Posted August 3, 2014 Author Report Share Posted August 3, 2014 @RedEmissaryofDarkmess: Q1: If a player has multiple copies of the card added to their hand via the effect of "A Couples Risk", would those copies be affected by the effect of "A Couples Risk"? A: No. Only the added card is affected, regardless if you have other copies in your hand. You would to assure your opponent that you are not activating or summoning the added card and you simply have copies. Q2: If player A added a card via the effect of "A Couples Risk" and the added was then exchange to Player B via the effect of "Exchange" and Player B summons/activates the added card, would "A Couples Risk" effect Player A or B? A: Nothing would happen. The player who added the card; that card must be summon or activate the card on their field in order for the effect of "A Couples Risk" to happen. @Mdoraz: There may be not much use in adding a dead spell/trap card to your hand, but in some decks adding a monster can help. For example, say DW. You can add snoww or grapha and discard them to activate their effects. This spell card would only take in affect if you ever summoned the added monster. Link to comment Share on other sites More sharing options...
Im the prince of the ring! Posted August 4, 2014 Report Share Posted August 4, 2014 Im sorry, but this card is VERY underwheming. If both players roll heads, you can add a soell card from your deck or graveyard to your hand (which you need to mention where the card is being added to by the way...ocg reasons.) Ok. You got that card back to the hand...thats great...EXCEPT...for the fact that you cant do anything about it. If you activate the card, you cant activate anymore spell cards for the rest of the duel. I understand that its called a couple's risk, but why would you give off a punishment that severe just for activating that card? That pretty much makes the card you added to your hand a dead card in your hand since you cant do anything with without the risk of being unable to use your spell cards. Same thing is applied with trap cards. With the monster part, the only thing that its worth for is to use for like cost for a card effect of ritual fodder. I think you should make the punishment of the effect less lenient. Otherwise adding the card to your hand seems to be a waste of time. Make the effect like graverobber where you have to pay life points to activate the spell/trap or summon the monster. Thats all. Link to comment Share on other sites More sharing options...
CybZer0 Posted August 4, 2014 Author Report Share Posted August 4, 2014 Feedback has been applied. A player who activates or summons the added card will lose 3000 LP. Link to comment Share on other sites More sharing options...
Im the prince of the ring! Posted August 4, 2014 Report Share Posted August 4, 2014 Feedback has been applied. A player who activates or summons the added card will lose 3000 LP. now its a better card effect. you punish a player by making them pay lp for a card that they added from their deck or fraveyard to their hand. that makes both players think twice about activating the added card. now this looks like a risky and playable card. i like it. nice work. Link to comment Share on other sites More sharing options...
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