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Leader of Pack!


CardRelic

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Disclaimer/Note: I did not create or own the card Silver Fang. Konami has all rights to it. I add this card for a reference card only as many of my cards have "or Silver Fang monster" in their effects and since this is such an old card going back to Duelist Kingdom and it was not a main stay card that some people may not know what the card is so I added it so those people can see and know what the effects mean for my cards.

 

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TfjEO5y.jpg N5v4LPf.jpg[/spoiler]

 

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[ spoiler=title]content[/spoiler] (no spaces); just a tip for organisation in case ppl get fed up of scrolling.

I hope you took my advice from the Greek archetype, as you seem to have made the "Wolf" cards much more close knit as a group, with corresponding effects.

The cards themselves I like, maybe a few more Spells/Traps, but other than that a great/original idea as a whole. good Work :D

Also, I think you may need to work a bit on how you phrase some of the cards effects, its not that important though.

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[ spoiler=title]content[/spoiler] (no spaces); just a tip for organisation in case ppl get fed up of scrolling.

I hope you took my advice from the Greek archetype, as you seem to have made the "Wolf" cards much more close knit as a group, with corresponding effects.

The cards themselves I like, maybe a few more Spells/Traps, but other than that a great/original idea as a whole. good Work :D

Also, I think you may need to work a bit on how you phrase some of the cards effects, its not that important though.

For the code i dont know how to use it do I upload it from some where or do i just type it on the forum and it gets organized automatically?

And yes the wolves are a close knit group because there are a pack so they got stick together. As for spells and trap more will come when i think of some

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You need to type in the code manually; it won't automatically put stuff in spoilers. It's quite simple to do, really. Otherwise, I can just put them in spoilers for you.

 

Anyway, since I'm not exactly a fan of large sets; I'll just CnC on parts of the set. It'll help if you post each of their effects beneath the cards; it makes it easier to fix your effects when needed.

  • Gold Claw is pretty much an ATK booster that effectively starts at 1900 and can become 3100 with a full field. While over the 3k mark is quite high for a Level 4, considering the investment needed to do it, should be fine [as on average, you'd only have about 2-3]. Might want to lower it to 200 per monster for safety or have it gain for every other Wolf on field.
  • Bandit Wolf is essentially Rank 3 spam [which fulfills Evil Wolf's summoning requirements]. That being said, free Special Summons like that are bad design. Add a substantial cost to summoning them from the Deck and should be fine; considering you can also use these for other generic Rank 3s.
  • Wolf Knight is a beatstick on a 3300 ATK body that can SS itself if you have 3 different Wolves on field. Also fodder for Yin/Yang.
  • For Blood Wolf, you messed up here. Requirements need 2 Level 4 Wolves; card is Rank 8. Same with Aqua with its Fusion Materials; I'm assuming you meant Aqua.
  • Howling is pretty much S/T negation for Wolves. Keep in mind that it won't negate Counter Traps though, as their Spell Speeds are higher (3); this one is 2.
  • Wolf Warrior's stat boosting effect is rather slow to be honest. Yes, he has the capacity to be 3000 ATK (or DEF); but it does require 2 turns to pull off and considering monsters nowadays, he won't have much of a chance surviving.
  • As for the LV Wolves, while they have good effects/stats, considering it is a strict LV process and the smaller one MUST survive in order to "grow up" (unlike the case with a lot of the other LV monsters); unless you use Platinum to defend it for a while, don't expect it to live long and/or evolve. (Though, I suppose this could be circumvented with Level Up! or something)

 

Oh and DON'T double post. If you wanted to announce updates, just edit your last post.

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You need to type in the code manually; it won't automatically put stuff in spoilers. It's quite simple to do, really. Otherwise, I can just put them in spoilers for you.

 

Anyway, since I'm not exactly a fan of large sets; I'll just CnC on parts of the set. It'll help if you post each of their effects beneath the cards; it makes it easier to fix your effects when needed.

  • Gold Claw is pretty much an ATK booster that effectively starts at 1900 and can become 3100 with a full field. While over the 3k mark is quite high for a Level 4, considering the investment needed to do it, should be fine [as on average, you'd only have about 2-3]. Might want to lower it to 200 per monster for safety or have it gain for every other Wolf on field.
  • Bandit Wolf is essentially Rank 3 spam [which fulfills Evil Wolf's summoning requirements]. That being said, free Special Summons like that are bad design. Add a substantial cost to summoning them from the Deck and should be fine; considering you can also use these for other generic Rank 3s.
  • Wolf Knight is a beatstick on a 3300 ATK body that can SS itself if you have 3 different Wolves on field. Also fodder for Yin/Yang.
  • For Blood Wolf, you messed up here. Requirements need 2 Level 4 Wolves; card is Rank 8. Same with Aqua with its Fusion Materials; I'm assuming you meant Aqua.
  • Howling is pretty much S/T negation for Wolves. Keep in mind that it won't negate Counter Traps though, as their Spell Speeds are higher (3); this one is 2.
  • Wolf Warrior's stat boosting effect is rather slow to be honest. Yes, he has the capacity to be 3000 ATK (or DEF); but it does require 2 turns to pull off and considering monsters nowadays, he won't have much of a chance surviving.
  • As for the LV Wolves, while they have good effects/stats, considering it is a strict LV process and the smaller one MUST survive in order to "grow up" (unlike the case with a lot of the other LV monsters); unless you use Platinum to defend it for a while, don't expect it to live long and/or evolve. (Though, I suppose this could be circumvented with Level Up! or something)

 

Oh and DON'T double post. If you wanted to announce updates, just edit your last post.

OK first sorry about blood wolf ill fix that , second Gold claw was meant to be 200 ATK boost and it only has a starting attack of 1600 not 1900(as it cant use it own effect on itself). Third Bandit wolf is meant to be a play on ra's disciple effect but changed a little (particularly the cant special summon part cause than you cant overlay and XYZ summon Wolf of Evil ) will think of a cost to make a better card. Forth I guess i could speed up Wolf Warriors effect. Will fix Ice Wolf fusion (it was meant to say + 1 water attribute monster). As for the LV Wolves will try to fix them but unsure if i can frist time make LV monsters. BTW what did i double post?

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CardRelic, please abide by the 24-hour bump rule.

Also, I've put your cards in a spoiler, as they are currently making the page lag. As a rule of thumb, anything with 20+ cards should be placed in spoilers as to keep main post clean + not have other members get page lag because of it.

 

As for Gold Wolf, the way his effect is worded, he'll power up for every Wolf/Silver Fang on field, including himself. If you intended for him NOT to power up from just existing on the field, the proper wording would be "This card gains 200 ATK for every other "Wolf" monster or "Silver Fang" on the field"

 

Some more general notes, A Hard Winter is essentially a +2 for you; as your opponent has their field nuked but you only lose three monsters [although these will most likely be your ace monsters]. A viable tech against swarm Decks, but it also requires you to do the same.

 

Bandit Wolf's effect is better, as it doesn't promote swarming/Xyz spam as freely now and now requires some effort (LP) to do it.

 

The Fusion Monsters have some inconsistences; since most if not all of them require you to run different Type monsters (granted, the regular monsters do, but they're Beast/Beast-Warrior and Winged-Beast [for LVs]). You could use Super Polymerization on your opponent's monsters to get around this, but that's dependent on what your opponent is running.

 

As for Blood Wolf, you've changed it to a Rank 8; though right now the only monsters that can make it are Brute/Bloodthirsty, and both of them have better effects and stats. I can probably see why you did it; as you could hypothetically pop a boss monster and have this shoot up to 3000+ in one shot.

 

Wolf Fusion is just a Polymerization exclusively for these cards; that's about it.

 

Call of the Pack is either a RoTA for wolves, or a SS enabler. Keep in mind Reinforcement is currently on the list b/c of its searching power, so adding an OPT clause is needed here so it doesn't promote spamming.

 

 

Answering your other question, posts #3 and #4. I think that was mentioned to you in the warning.

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Btw, in the code I mentioned, you would type [ spoiler=Monsters] or [ spoiler=Spells] to give your spoiler the correct heading. Also, you don't actually write content, this is just where you post the img code of the card(s), so a spoiler tag like this: [ spoiler=Monsters][/spoiler] (with no spaces) would look like this: [spoiler=Monsters][/spoiler]

Just in case you are still unsure of how to use spoiler tags.

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Im just gonna say, if these were real at all, i would make a zombie-type/wolf deck that focused on fusing 3 zombie wolves and gaining lps. Then i would abuse zombie wolf's "reborn" effect to repeatedly xyz rank 6 monsters.

Zombie Wolf doesn't let you gain LP to use it's "reborn" effect you have to pay LP, but i see what you mean by abusing its effect to XYZ or even to Sychro will fix that

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CardRelic, please abide by the 24-hour bump rule.

Also, I've put your cards in a spoiler, as they are currently making the page lag. As a rule of thumb, anything with 20+ cards should be placed in spoilers as to keep main post clean + not have other members get page lag because of it.

 

As for Gold Wolf, the way his effect is worded, he'll power up for every Wolf/Silver Fang on field, including himself. If you intended for him NOT to power up from just existing on the field, the proper wording would be "This card gains 200 ATK for every other "Wolf" monster or "Silver Fang" on the field"

 

Some more general notes, A Hard Winter is essentially a +2 for you; as your opponent has their field nuked but you only lose three monsters [although these will most likely be your ace monsters]. A viable tech against swarm Decks, but it also requires you to do the same.

 

Bandit Wolf's effect is better, as it doesn't promote swarming/Xyz spam as freely now and now requires some effort (LP) to do it.

 

The Fusion Monsters have some inconsistences; since most if not all of them require you to run different Type monsters (granted, the regular monsters do, but they're Beast/Beast-Warrior and Winged-Beast [for LVs]). You could use Super Polymerization on your opponent's monsters to get around this, but that's dependent on what your opponent is running.

 

As for Blood Wolf, you've changed it to a Rank 8; though right now the only monsters that can make it are Brute/Bloodthirsty, and both of them have better effects and stats. I can probably see why you did it; as you could hypothetically pop a boss monster and have this shoot up to 3000+ in one shot.

 

Wolf Fusion is just a Polymerization exclusively for these cards; that's about it.

 

Call of the Pack is either a RoTA for wolves, or a SS enabler. Keep in mind Reinforcement is currently on the list b/c of its searching power, so adding an OPT clause is needed here so it doesn't promote spamming.

 

 

Answering your other question, posts #3 and #4. I think that was mentioned to you in the warning

Thanks for the spoiler btw. I'll fix gold wolf's effect. For Hard Winter would you suggest anything? As for Blood Wolf yes the reason why he is so low stat wise is because his effect if his ATK would be any higher he would be too OP and unbalanced. Wolf fusion may be scraped anyhow. Thinking of scraping the fusions to because they just dont work with the rest of the deck. As for call of pack will make it OPT.

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