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More tellarknight monsters


seynameilinda

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List Tellarknight monsters I've created:

 

Satellarknight Virgo

Light/Warrior

Level: 4

ATK/DEFF: 1500/1100

Description:

If this card is summoned: You can add 1 "Tellarknight" Spell/Trap card from your deck to your hand. You can only use this effect of "Satellarknight Virgo" once per turn

 

Satellarknight Bootes

Light/Warrior

Level: 4

ATK/DEFF: 1200/1200

Description:

If this card is summoned: you can target 1 "Tellarknight" spell/trap card in your graveyard, set that target to your side of the field. You can only use this effect of "Satellarknight Bootes" once per turn.

 

Satellarknight Leo

Light/Warrior

Level: 4

ATK/DEFF: 1300/1100

Description:

If this card is summoned: You can set 1 "Tellarknight" spell/trap card directly from your deck. You can only use this effect of "Satellarknight Leo" Once per turn

 

For Xyz Monsters based on these 3 monsters:

 

Stellarknight Great Diamond

Light/Warrior

Rank: 4

ATK/DEFF : 2300/2300

Description:

3 Level 4 "Tellarknight" Monsters.

You cannot Special Summon monsters during the turn this card is Special Summoned, except "Tellarknight" Monsters. While this card has Xyz Material, if "Tellarknight" monster you control attacks: it is unaffected by your opponent's Spell/Trap Card until the end of the damage step. Once per turn, during either's player turn: you can detach 1 Xyz material from this card, target 1 spell/trap "tellarknight" Card from your graveyard, banish it. And if you do, this card's effect becomes that targeted spell/trap effect until the end phase. If this card is sent from the field to the graveyard while it has Xyz Material, you can Special Summon 1 "Tellarknight" monster from your hand, Deck, or Graveyard

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