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Yeah, there's not much to say. Props if you get the joke (I hope you do... for your sake.)

 

Less Than Three

 

c2v3KmY.jpg

 

Effect:

When a card or effect is activated that destroys less than 3 cards on the field: Negate the effect, and if you do, shuffle that card into the Deck.

 

First Errata:

 

When a card or effect is activated that destroys less than 3 cards (min. 1) on the field: Negate the effect, and if you do, shuffle that card into the Deck.

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There's a lot of cards and effects that have their destruction potential reined in to 1-2 cards to prevent them from being a ridiculous plus while not having a prohibitive activation condition/cost, so this card has the capability of responding to and negating a large number of effects. Shuffling the target into the Deck is also problematic as it cripples the ability for certain cards to be retrieved (most of them) while also giving others a chance to be drawn again.

 

Oh, and because it says "less than", including "0", this also means that it pretty much hits everything that doesn't destroy as well, effectively making it a super-Wiretap for everything barring boardwipes. I hope that was not part of the intention.

 

Perhaps a cost could be added to this to reduce its splashability, and its intended legal targets clarified, to prevent it from being Wiretap v1.5.

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There's a lot of cards and effects that have their destruction potential reined in to 1-2 cards to prevent them from being a ridiculous plus while not having a prohibitive activation condition/cost, so this card has the capability of responding to and negating a large number of effects. Shuffling the target into the Deck is also problematic as it cripples the ability for certain cards to be retrieved (most of them) while also giving others a chance to be drawn again.

 

Oh, and because it says "less than", including "0", this also means that it pretty much hits everything that doesn't destroy as well, effectively making it a super-Wiretap for everything barring boardwipes. I hope that was not part of the intention.

 

Perhaps a cost could be added to this to reduce its splashability, and its intended legal targets clarified, to prevent it from being Wiretap v1.5.

Umm, no, it has to destroy, there can't be 0 targets for destruction (you couldn't even activate it at that point).

This card is supposed to be a replacement for My Body as a Shield. It's a 1 for 1 that requires the opponent to do something specific (at least its not like starlight where you can get a stardust out of it). There's a lot of costless counter traps like that.

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Ok, so this card is actually good, OCG is fine too. I thought the joke was the less than 3 which is <3 which people claim is a kiss and that has to do with the heart skull.

<3 is a kiss? I always thought its a heart i mean... its a heart dude :D

 

About the card. Returning the card to the deck prevents the enemy from returning it quickly from graveyard but he gets it back into his deck  - that part is alright

The "less than 3" thing would be ruined if you would reword it (so making it " up to 2 cards" wont work) 

The effect itself is pretty useful - i barely swarm when i duel, so i could have good use for this. 

And yeah i have no idea about the "destroy 0 monsters" thing. I think this card only works with cards that actually include some kind of destruction in their effect

 

gotta say i <3 this card :D

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When a card or effect is activated that would destroy up to 2 cards on the field (min 1): Negate the effect, and if you do, shuffle that card into the Deck.

 

 

That would probably fix the "destroy 0" effect, though it does kinda ruin the flavour of the card a bit.

 

I can actually see the card being played as a Side Deck card. Against Artifacts, it stops both Beagalltach and Moralltach while not being able to be Trap Stunned (whereas Traptrix Trap Hole can be). Also stops all 3 of the commonly played staple Traps (Bottomless, Torrential and Warning) which gives it better consistency as a Side Deck card since it will most likely not be dead. Also stops Myrmeleo's Special Summon effect to stop your backrow getting popped and to stop Rank 4 plays. And it is one of the best counters to Infernity Break/Barrier I can think of. 

 

If anything, I would say it was a bit too versatile and it counters too much. There is so much effect destruction that this card can shut down a really good chunk of the metagame. Perhaps restrict it to Spell/Trap effects and it will still be really useful but not as versatile. 

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That would probably fix the "destroy 0" effect, though it does kinda ruin the flavour of the card a bit.

 

I can actually see the card being played as a Side Deck card. Against Artifacts, it stops both Beagalltach and Moralltach while not being able to be Trap Stunned (whereas Traptrix Trap Hole can be). Also stops all 3 of the commonly played staple Traps (Bottomless, Torrential and Warning) which gives it better consistency as a Side Deck card since it will most likely not be dead. Also stops Myrmeleo's Special Summon effect to stop your backrow getting popped and to stop Rank 4 plays. And it is one of the best counters to Infernity Break/Barrier I can think of. 

 

If anything, I would say it was a bit too versatile and it counters too much. There is so much effect destruction that this card can shut down a really good chunk of the metagame. Perhaps restrict it to Spell/Trap effects and it will still be really useful but not as versatile. 

Like summoning and attacking, destroying cards on the field has always been risky in this game. While it can definitely be a plus, there's many cards in the game that either benefit from being destroyed or can punish the opponent for doing it (especially this format, e.g. H.A.T. loves when their opponent blind MSTs or destroy their Hands, Shadolls getting blown up get their effs, etc.). I don't think another threat to destruction would make or break the meta. Torrential can hit 3 or more monsters, so its not necessarily the best counter. Plus most of the meta traps today don't destroy (compuls, D. prison, phoenix wing blast, wiretap, breakthrough, etc.), so this card doesn't have as much versatility as you'd think.

 

Also, edited the text to rid the absurd confusion of 0 cards being destroyed.

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Like summoning and attacking, destroying cards on the field has always been risky in this game. While it can definitely be a plus, there's many cards in the game that either benefit from being destroyed or can punish the opponent for doing it (especially this format, e.g. H.A.T. loves when their opponent blind MSTs or destroy their Hands, Shadolls getting blown up get their effs, etc.). I don't think another threat to destruction would make or break the meta. Torrential can hit 3 or more monsters, so its not necessarily the best counter. Plus most of the meta traps today don't destroy (compuls, D. prison, phoenix wing blast, wiretap, breakthrough, etc.), so this card doesn't have as much versatility as you'd think.

 

Also, edited the text to rid the absurd confusion of 0 cards being destroyed.

 

I agree that nowadays destroying is not as good as before, but still, a card that counters anything that destroys less than 3 cards, including most Counter Traps (except Wiretap, Debunk, THRiO, etc.) doesn't look fair.

 

I believe that turning the basic removal mechanic irrelevant is actually unhealthy for the game, and a card like this would reinforce that tendency. Yes, I know Konami is precisely doing that with the release of Hands, Shaddolls, etc., but that doesn't mean it is fair or good for the game.

 

The card deserves a nerf in my opinion, if not outright scrapping it, You could start by limiting its targets to S/T as Saber suggested, or changing it to a Normal Trap to disable it from stopping other Counters.

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I like this card but I agree with a few others that if it was a normal trap and only stopped Spells/Trap cards it would be a great fair card to play. Perhaps with those changes in mind make a companion card for monsters too? I also like the art work too.

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