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Number 4 Spell


DrSalvador

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  • 2 weeks later...

These are some pretty good ideas for cards. First off though, there are some OCG (card grammar) and regular grammar issues in the cards though, so I'll show the corrections:

[spoiler=Right "4" Life]Activate this card only if you have exactly 4 monsters in your Graveyard. Target 1 monster in your Graveyard: Banish it, and gain Life points equal to that monster's ATK .[/spoiler]

[spoiler=Left "4" Death]Activate this card only if you control exactly 4 Level 4 monsters. Destroy all monsters your opponent controls. You cannot conduct your Battle Phase this turn.[/spoiler]

[spoiler="4"EVER Draw]Activate this card only if you have exactly 4 Spells and 4 Traps in your Graveyard. Draw 4 cards.[/spoiler]

[spoiler="4" the Win]Activate this card only if you control each of the following:

  • 1 Level 4 Ritual Monster
  • 1 Level 4 Fusion Monster
  • 1 Level 4 Synchro Monster
  • 1 Rank 4 Xyz Monster

Destroy all monsters of your opponent's monsters and inflict damage to your opponent equal to the total ATK of the destroyed monsters.[/spoiler]

The cards overall are pretty well designed, except "4"the Win, which is practically impossible to set-up and no one would play it because of its requirement to activate.

 

Right "4" Life and Left "4" Death would be the most splashable cards, followed by "4"EVER Draw being relatively splashable depending on the deck.

 

Overall, not too bad on your very first post. Just work on your OCG and regular grammar and you'll be pretty well off.

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Right 4 Life is basically a LP regeneration card. If you can somehow control the amount of monsters in the Graveyard, then it'll be helpful. Could also see some use in Chaos Decks or whatever likes banishing stuff in the graveyard; as they can usually keep things under control.

 

I can see a pun in "Left 4 Death", considering that one of the readings for 4 in Japanese/Chinese (shi) is also pronounced the same as "death".

That aside, the requirements aren't particularly hard to pull off in certain Decks (especially with Pendulum Summoning making it easier to do it to an extent) and essentially makes it a more specific Raigeki that costs your Battle Phase.

 

4EVER Draw is more of a mid/late game card; assuming you can control the Spell/Traps that you use; either you bounce surplus cards that aren't needed or mill unneeded ones at the time. Generally speaking, drawing 4 cards isn't really good design, considering that some Decks can simply recycle S/T cards in the grave to fulfill the requirement, and then reward themselves with a new hand (or more specifically, possibly combo pieces). 

 

4 The Win, as mentioned already, is very situational and has its consistency problems. To be honest, I don't even think Sophia.dek would even bother running this either [even if they do run some of the necessary cards to trigger this]. Most Decks only run 1-2 card types (mostly the Extra Deck things; Rituals not so much outside of Gishkis and some other misc things); but certainly not all four of them here; especially with the specific Level/Rank requirement.

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