Anarkist Posted August 17, 2014 Report Share Posted August 17, 2014 A group of Wanted Criminals, strategy is for quick combos and speedy Synchro/Xyz Summons...it's a work in progress so be gentle please. *Should say: Can only be used for the Synchro Summon of a "Wanted" monster. Link to comment Share on other sites More sharing options...
Wojtq Posted August 17, 2014 Report Share Posted August 17, 2014 First of all, really nice graphics. Just great. As to the strategy, it could work, I think, but IMO Dark Fire Assasin and Criminal Mastermind are a bit too OP. I know that other monsters are rather weak, but still. And of course, this archetype realy lacks spell ang trap cards. You should think about them now ;) Link to comment Share on other sites More sharing options...
MiniMoon Posted August 17, 2014 Report Share Posted August 17, 2014 Nice cards I like them Link to comment Share on other sites More sharing options...
EpicDrago Posted August 17, 2014 Report Share Posted August 17, 2014 Neat idea, I do not think Dark Fire is overpowered, but Criminal is a bit. Also, virus reaper and time thief I know Konami would add ""____" can only be special summoned this way once per turn." the _____ is the name of the card. Otherwise, the deck would spam far too much. For example, say you have 2 viruses in grave and 1 in hand and you normal summon ice assassin. You would sspecial summon the virus from hand, then she would special summon a virus from grave, who would special summon a virus from grave, who would special summon another wanted from the grave, basically turning into a soul charge without the damage. The way they currently stand its far too easy. But with that stipulation I mentioned, it would only work as Ice Assasin summoned Virus who summons 1 other from grave, leaving u with 3 instead of 5, which is more like Konami's tastes. I would suggest a card like lightsworns has, send the top 3 cards to deck to add a wanted to hand from deck or something along those lines. Helps to get viruses and time thiefs in the grave. Also would suggest a continuous card that allows you to once per turn, tribute a Wanted you control to add a Wanted from your grave to your hand, allowing for a reuse of Ice Assasin pretty easily. Link to comment Share on other sites More sharing options...
Kiowa Gordon Posted August 17, 2014 Report Share Posted August 17, 2014 Very nice concept. I'm curious to see this develop. Like EpicDrago says, mastermind is pretty OP. 2800 and can attack twice plus abusing spells to burn your opponent for 800 damage is a lot. Then you have the ability to either banish 2 monsters or negate 3 traps during the battle phase. Too many pluses not enough negatives. Like dark fire, he gets to destroy a card then you can burn your opponent for 1000. There just needs to be more balance, but I love the idea. You definitely need some Spell/Trap card support to go with the main monsters. They should have costs though. Link to comment Share on other sites More sharing options...
Mdoraz Posted August 17, 2014 Report Share Posted August 17, 2014 I guess its a nice concept, but you basically copied satellarknights and added a tuner. The only difference is that satellarknights get their effects whenever they're summoned, not just specifically normal or special summoned like your monsters. And yeah mastermind is way too OP given how easy it is to get him out. Link to comment Share on other sites More sharing options...
Anarkist Posted August 18, 2014 Author Report Share Posted August 18, 2014 Yo thank u all for the positivity and especially EpicDrago for the fixes and suggestions @Mdoraz, I dont know who the Stellarkinghts are I havent really been up on new cards...well since 5Ds ended Ive been tuned in and out on wats been goin on in the game Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 18, 2014 Report Share Posted August 18, 2014 http://yugioh.wikia.com/wiki/Tellarknight This is what Mdoraz was talking about. As noted, Mastermind is relatively easy to bring out due to their SS capacities. 2800/1200 is about right for a 3-mat Rank 4 monster, though it pretty much turns into a burn machine that can attack twice if a Spell is activated [keep in mind Spellbooks and other things that like recycling themselves will find some more ways to abuse them; but they don't exactly synergize with these cards]. As for its detach abilities, Trap negation during Battle Phase stops Mirror Force and some other common things; but that's about the extent of its powers. Banishing a monster it destroys does disrupt certain Decks, but conversely, a few don't care [though you can choose to banish the monster or not]. I'd advise toning down its first effect, especially since it already punishes your opponent for things that either you/they did in the game. Link to comment Share on other sites More sharing options...
Anarkist Posted August 18, 2014 Author Report Share Posted August 18, 2014 http://yugioh.wikia.com/wiki/Tellarknight This is what Mdoraz was talking about. As noted, Mastermind is relatively easy to bring out due to their SS capacities. 2800/1200 is about right for a 3-mat Rank 4 monster, though it pretty much turns into a burn machine that can attack twice if a Spell is activated [keep in mind Spellbooks and other things that like recycling themselves will find some more ways to abuse them; but they don't exactly synergize with these cards]. As for its detach abilities, Trap negation during Battle Phase stops Mirror Force and some other common things; but that's about the extent of its powers. Banishing a monster it destroys does disrupt certain Decks, but conversely, a few don't care [though you can choose to banish the monster or not]. I'd advise toning down its first effect, especially since it already punishes your opponent for things that either you/they did in the game. wohaaa that link led me to this whole constellar duel terminal story that's so interesting lol thanks for the suggestions! Im working on fixes Link to comment Share on other sites More sharing options...
Peridank Posted August 21, 2014 Report Share Posted August 21, 2014 I think they need more cards and that the exsisting ones need work... But I really like what your doing keep it up! Link to comment Share on other sites More sharing options...
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