EpicDrago Posted August 24, 2014 Report Share Posted August 24, 2014 This is my newest archetype. Basically, a deck that focuses on getting Rituals, Fusions, Synchros, and Xyzs out. There is no general name really for them. There are 4 spells, each supporting a different type of summon (Ritual, Fusion, Synchro, Xyz), they are called Deadly Supreme cards, then there are their 4 trap counterparts, the Supremely Deadly cards. There are 4 Xyzs (The Supreme 4), each of which uses a certain kind of monster and supports that kind (Ritual, Fusion, Synchro, Xyz). There is also an actual Ritual, Fusion, Synchro, and Xyz monster, called The Deadly 4. And there are the Ion monsters which supports summoning of these monsters. Basically, almost all of these cards work well on their own, and extremely well in corresponding decks (Ritual, Fusion, Synchro, Xyz). They are perfect for Sophia, and their boss monster is Black Luster Sophia, Empress of The Supreme 4. [font=arial][size=2][spoiler=’Main Deck (Run 40)’][/size][/font] [font=arial][size=2][spoiler=’Monsters (Run 19)’][/size][/font] [font=arial][size=2][spoiler=’The Deadly 4 – Wyvern of Rituals (Run 3)’][/size][/font] [font=arial][size=2][img]http://i.imgur.com/xS0p8GU.jpg[/img][/size][/font] [font=arial][size=2]DARK/Level 10/Dragon/Ritual[/size][/font] [font=arial][size=2]You can Ritual Summon this card with any Ritual Spell Card, despite the card's effect. You must also Tribute monsters whose total Levels equals 10 or more from the field or your hand. Non-Ritual Monsters, except "The Deadly 4" and "The Supreme 4" monsters, lose 500 ATK/DEF. When a Ritual Monster attacks, the opponent of the owner of the attacking card cannot activate cards or effects until the end of the damage step. If this card is sent to the Graveyard: You can add a Ritual Spell Card and a Ritual Monster from your Deck or Graveyard to your hand, except this card.[/size][/font] ATK/2500 DEF/2500 [font=arial][size=2]All "The Deadly 4" monsters have similar effects. These effects include 4 things: Easy Summoning (he can be summoned with any ritual, even something like Black Luster Ritual), -500 ATK/DEF to other kinds (Fusion, Synchro, Xyz), When the same kind (Ritual) attacks, no cards or effects can be used, and when they die, they set up for another one (this card recycles a Ritual Spell and Ritual Monster)[/size][/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][spoiler=’Ritual Ion Zelsetar (Run 3)’][/size][/font] [font=arial][size=2][img]http://i.imgur.com/IebakR3.jpg[/img][/size][/font] [font=arial][size=2]LIGHT/Level 7/Machine/Tuner[/size][/font] [font=arial][size=2]If a Fusion, Synchro, or Xyz Monster is summoned by using this card as a material, it can be treated as a Ritual Monster. While on the field or in the Graveyard, this card can be treated as a Level 3 non-tuner monster. You can Normal Summon this card without Tributing. but you must send 2 Spell or Trap Cards from your Deck to your Graveyard. You can banish 2 Spell or Trap Cards with the same name from your Graveyard; Special Summon this card from your hand.[/size][/font] [font=arial][size=2]ATK/1800 DEF/2200[/size][/font] [size=2]Here are my Ion monsters, I wanted to make their type Unstable (to represent being able to be mutate into a level 3 non-tuner), but this is [/size]realistic[size=2] section, so went with Machine-Type. All of the Ions (except Midnight, the Xyz) are tuners and can be treated as level 3 non-tuners while on the field and in the grave, allowing for more versatile syncing and xyzing. They can be normal summoned without tribute, but have the cost of sending 2 s/ts to the grave for that. They can also be special summoned from hand, but cost is banishing 2 s/ts of the same name. Most importantly, practically anything that is summoned by using 1 can be treated as a corresponding type of monster (Ritual)[/size] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][spoiler=’Fusion Ion Reonnekor (Run 3)’][/size][/font] [font=arial][size=2][img]http://i.imgur.com/efV75c8.jpg[/img][/size][/font] [font=arial][size=2]LIGHT/Level 7/Machine/Tuner[/size][/font] [font=arial][size=2]If a Ritual, Synchro, or Xyz Monster is summoned by using this card as a material or by tributing this card, it can be treated as a Fusion Monster. While on the field or in the Graveyard, this card can be treated as a Level 3 non-tuner monster. You can Normal Summon this card without Tributing. but you must send 2 Spell or Trap Cards from your Deck to your Graveyard. You can banish 2 Spell or Trap Cards with the same name from your Graveyard; Special Summon this card from your hand.[/size][/font] [font=arial][size=2]ATK/1600 DEF/2400[/size][/font] [font=arial][size=2]Here are my Ion monsters, I wanted to make their type Unstable (to represent being able to be mutate into a level 3 non-tuner), but this is [/size][/font][font=arial]realistic[/font][font=arial][size=2] section, so went with Machine-Type. All of the Ions (except Midnight, the Xyz) are tuners and can be treated as level 3 non-tuners while on the field and in the grave, allowing for more versatile syncing and xyzing. They can be normal summoned without tribute, but have the cost of sending 2 s/ts to the grave for that. They can also be special summoned from hand, but cost is banishing 2 s/ts of the same name. Most importantly, practically anything that is summoned by using 1 can be treated as a corresponding type of monster (Fusion)[/size][/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][spoiler=’Synchro Ion Mujikatar (Run 3)’][/size][/font] [font=arial][size=2][img]http://i.imgur.com/4obwnGu.jpg[/img][/size][/font] [font=arial][size=2]LIGHT/Level 7/Machine/Tuner[/size][/font] [font=arial][size=2]If a Ritual, Fusion, or Xyz Monster is summoned by using this card as a material or by tributing this card, it can be treated as a Synchro Monster. While on the field or in the Graveyard, this card can be treated as a Level 3 non-tuner monster. You can Normal Summon this card without Tributing. but you must send 2 Spell or Trap Cards from your Deck to your Graveyard. You can banish 2 Spell or Trap Cards with the same name from your Graveyard; Special Summon this card from your hand.[/size][/font] [font=arial][size=2]ATK/2200 DEF/1800[/size][/font] [font=arial][size=2]Here are my Ion monsters, I wanted to make their type Unstable (to represent being able to be mutate into a level 3 non-tuner), but this is [/size][/font][font=arial]realistic[/font][font=arial][size=2] section, so went with Machine-Type. All of the Ions (except Midnight, the Xyz) are tuners and can be treated as level 3 non-tuners while on the field and in the grave, allowing for more versatile syncing and xyzing. They can be normal summoned without tribute, but have the cost of sending 2 s/ts to the grave for that. They can also be special summoned from hand, but cost is banishing 2 s/ts of the same name. Most importantly, practically anything that is summoned by using 1 can be treated as a corresponding type of monster (Synchro)[/size][/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][spoiler=’Xyz Ion Terresagar (Run 3)’][/size][/font] [font=arial][size=2][img]http://i.imgur.com/Zg1s9qF.jpg[/img][/size][/font] [font=arial][size=2]LIGHT/Level 7/Machine/Tuner[/size][/font] [font=arial][size=2]If a Ritual, Fusion, or Synchro Monster is summoned by using this card as a material or by tributing this card, it can be treated as an Xyz Monster. While on the field or in the Graveyard, this card can be treated as a Level 3 non-tuner monster. You can Normal Summon this card without Tributing. but you must send 2 Spell or Trap Cards from your Deck to your Graveyard. You can banish 2 Spell or Trap Cards with the same name from your Graveyard; Special Summon this card from your hand.[/size][/font] [font=arial][size=2]ATK/2400 DEF/1600[/size][/font] [font=arial][size=2]Here are my Ion monsters, I wanted to make their type Unstable (to represent being able to be mutate into a level 3 non-tuner), but this is [/size][/font][font=arial]realistic[/font][font=arial][size=2] section, so went with Machine-Type. All of the Ions (except Midnight, the Xyz) are tuners and can be treated as level 3 non-tuners while on the field and in the grave, allowing for more versatile syncing and xyzing. They can be normal summoned without tribute, but have the cost of sending 2 s/ts to the grave for that. They can also be special summoned from hand, but cost is banishing 2 s/ts of the same name. Most importantly, practically anything that is summoned by using 1 can be treated as a corresponding type of monster (Xyz)[/size][/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][spoiler=’Supreme Ion Arseeor (Run 3)’][/size][/font] [font=arial][size=2][img]http://i.imgur.com/uCjxcDq.jpg[/img][/size][/font] [font=arial][size=2]LIGHT/Level 7/Machine/Tuner[/size][/font] [font=arial][size=2]If a Ritual, Fusion, Synchro, or Xyz Monster is summoned by using this card as a material or by tributing this card, it is unaffected by your opponent's card effects until your opponent's End Phase. While on the field, this card can be treated as a Level 3 non-tuner monster. You can Normal Summon this card without Tributing. but you must send 2 Spell or Trap Cards from your Deck to your Graveyard. You can banish 2 Spell or Trap Cards with the same name from your Graveyard; Special Summon this card from your hand.[/size][/font] [font=arial][size=2]ATK/2000 DEF/2000[/size][/font] [font=arial][size=2]Here are my Ion monsters, I wanted to make their type Unstable (to represent being able to be mutate into a level 3 non-tuner), but this is [/size][/font][font=arial]realistic[/font][font=arial][size=2] section, so went with Machine-Type. All of the Ions (except Midnight, the Xyz) are tuners and can be treated as level 3 non-tuners while on the field and in the grave, allowing for more versatile syncing and xyzing. They can be normal summoned without tribute, but have the cost of sending 2 s/ts to the grave for that. They can also be special summoned from hand, but cost is banishing 2 s/ts of the same name. Most importantly, practically anything that is summoned by using 1 can be treated as a corresponding type of monster, but this one is different, instead it makes the monster that us summoned by using it unaffected by your opponent's card effects until your opponents end phase.[/size][/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][spoiler=’S.U.D.O. – Supremely Ultimate Deadly One (Run 1)’][/size][/font] [font=arial][size=2][img]http://i.imgur.com/jC9zIn1.jpg[/img][/size][/font] [font=arial][size=2]DARK/Level 12/Fiend[/size][/font] [font=arial][size=2]This card cannot be Normal Summoned/Set. This card cannot be Special Summoned, except by its own effect. You can return 3 Ritual, Fusion, Synchro, or Xyz monsters you control to the hand; Special Summon this card from your hand or Graveyard. This card can attack three times per turn, but other monsters you control cannot attack. This card inflicts piercing damage. Once per turn, you can target 1 monster on the field and declare a type (Ritual, Fusion, Synchro, Xyz); the target is treated as that type and not its original type.[/size][/font] [font=arial][size=2]ATK/3500 DEF/3500[/size][/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][spoiler=’Spells (Run 13)’][/size][/font] [font=arial][size=2][spoiler=’Deadly Supreme Offering (Run 2)’][/size][/font] [font=arial][size=2][img]http://i.imgur.com/ysQKakR.jpg[/img][/size][/font] [font=arial][size=2]Ritual[/size][/font] [font=arial][size=2]Pay 1000 LP: Ritual Summon 1 Ritual Monster from your hand by tributing monsters from your hand or your side of the field whose total Levels equal 12 or more, or by banishing monsters from your Graveyard whose total Levels equal 12 or more. You can only activate 1 "Deadly Supreme Offering" per turn. If this card is sent to the Graveyard, except from the field: You can target 1 monster your opponent controls; your opponent cannot summon a Ritual, Fusion, Synchro, or Xyz Monster by using the target as a material or by tributing the target. This effect of "Deadly Supreme Offering" can only be activated once per turn.[/size][/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][spoiler=’Deadly Supreme Infusion (Run 2)’][/size][/font] [font=arial][size=2][img]http://i.imgur.com/XAlFVAv.jpg[/img][/size][/font] [font=arial][size=2]Normal[/size][/font] [font=arial][size=2]Pay 1000 LP; Fusion Summon 1 Fusion Monster from your Extra Deck by using monsters from your hand or your side of the field as its Fusion Materials, or by banishing its Fusion Materials from your Graveyard. You can only activate 1 "Deadly Supreme Infusion" per turn. If this card is sent to the Graveyard, except from the field: You can pay half of your LP and target 1 monster your opponent controls; Until your End Phase, take control of the target , its effects are negated, it cannot attack, and it becomes a level 7 LIGHT Machine-Type tuner. This effect of "Deadly Supreme Infusion" can only be activated once per turn.[/size][/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][spoiler=’Deadly Supreme Burst (Run 2)’][/size][/font] [font=arial][size=2][img]http://i.imgur.com/z1JquvA.jpg[/img][/size][/font] [font=arial][size=2]Normal[/size][/font] [font=arial][size=2]Pay 1000 LP; Synchro Summon 1 Synchro Monster from your Extra Deck by using monsters from your hand or your side of the field as its Synchro Materials, or by banishing its Synchro Materials from your Graveyard. You can only activate 1 "Deadly Supreme Burst" per turn. If this card is sent to the Graveyard, except from the field: You can target 1 Spell/Trap Card on the field: Destroy the target. This effect of "Deadly Supreme Burst" can only be activated up to twice per turn.[/size][/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][spoiler=’Deadly Supreme Energizing (Run 2)’][/size][/font] [font=arial][size=2][img]http://i.imgur.com/FY54bcj.jpg[/img][/size][/font] [font=arial][size=2]Normal[/size][/font] [font=arial][size=2]Pay 1000 LP; Xyz Summon 1 Xyz Monster from your Extra Deck by using monsters from your hand or your side of the field as its Xyz Materials, or by using monsters in your Graveyard as the Xyz Materials, but they are banished when they are sent to the Graveyard. You can only activate 1 "Deadly Supreme Energizing" per turn. If this card is sent to the Graveyard, except from the field: You can target 1 monster on the field: Destroy the target. This effect of "Deadly Supreme Energizing" can only be activated up to twice per turn.[/size][/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][spoiler=’Altar to The Supreme 4 (Run 2)’][/size][/font] [img]http://i.imgur.com/RQMa9hF.jpg[/img] [font=arial][size=2]Field[/size][/font] [font=arial][size=2]You can only activate this card if you control 2 or more different kinds of monsters (Ritual, Fusion, Synchro, or Xyz). This card cannot be destroyed while you control a Ritual, Fusion, Synchro, or Xyz Monster. When a "Ion" monster is summoned: Place 1 Ion Counter on this card. When a "The Supreme 4" monster is sent to the Graveyard: You can target that monster and banish 1 "Supreme" or "Deadly" Spell or Trap Card from your Graveyard; return the target to the Extra Deck. When you lose LP, except from damage: Gain LP equal to half of the LP you lost. [/spoiler][/size][/font] [font=arial][size=2][spoiler=’[/size][/font] [font=arial][size=2]A Time When They Are Not Needed (Run 3)’][/size][/font] [img]http://i.imgur.com/EV9JrIb.jpg[/img] [font=arial][size=2]Continuous[/size][/font] You can remove 1 Ion Counter from the field; add an "Ion" monster from your Deck or Graveyard to your hand. When you preform a Ritual, Fusion, Synchro, or Xyz Summon: Place 1 Unnecessary Counter on this card. When your opponent preforms a Ritual, Fusion, Synchro, or Xyz Summon: Place 2 Unnecessary Counters on this card. If this card would be destroyed, you can remove 2 Unnecessary Counters from the field instead. You can remove 3 Unnecessary Counters from the field and target 2 of your banished Spell or Trap Cards with different names; Send the targets to the Graveyard. You can remove 15 Unnecessary Counters from the field; Destroy all cards on the field. [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][spoiler=’Traps (Run 8)’][/size][/font] [font=arial][size=2][spoiler=’Supremely Deadly Offering (Run 2)’][/size][/font] [font=arial][size=2][img]http://i.imgur.com/WFNwdlc.jpg[/img][/size][/font] [font=arial][size=2]Normal[/size][/font] [font=arial][size=2]Activate this card only when an attack is declared on a Ritual, Fusion, Synchro, or Xyz Monster. You can activate this card from your hand if you control 2 or more different kinds of monsters (Ritual, Fusion, Synchro, or Xyz). Target 1 Attack-Position monster on the field; destroy the target. After this effect resolves, you can target 1 of your banished "Ion" monsters; Send the target to the Graveyard, and if you do, put a "Deadly Supreme Offering" from your Graveyard on top of your Deck, except this card. While in the Graveyard, this card's name is treated as "Deadly Supreme Offering". If this card is banished: Draw 2 cards, then randomly discard 1 card, and if the discarded card was a Spell or Trap Card, draw 1 more card. This effect of "Supremely Deadly Offering" can only be activated once per turn.[/size][/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][spoiler=’Supremely Deadly Infusion (Run 2)’][/size][/font] [font=arial][size=2][img]http://i.imgur.com/5KGBRyn.jpg[/img][/size][/font] [font=arial][size=2]Normal[/size][/font] [font=arial][size=2]Activate this card only when a card effect is activated that would affect a Ritual, Fusion, Synchro, or Xyz Monster. You can activate this card from your hand if you control 2 or more different kinds of monsters (Ritual, Fusion, Synchro, or Xyz). Destroy 1 card your opponent controls and negate its effects. After this effect resolves, you can target 1 of your banished "Ion" monsters; Send the target to the Graveyard, and if you do, put a "Deadly Supreme Infusion" from your Graveyard on top of your Deck, except this card. While in the Graveyard, this card's name is treated as "Deadly Supreme Infusion". If this card is banished: You can put up to 3 "Supreme" or "Deadly" Spell or Trap Cards with the same name on the bottom of your Deck from your Graveyard, then draw 1 card. This effect of "Supremely Deadly Infusion" can only be activated once per turn.[/size][/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][spoiler=’Supremely Deadly Burst (Run 2)’][/size][/font] [font=arial][size=2][img]http://i.imgur.com/uVCdlKS.jpg[/img][/size][/font] [font=arial][size=2]Normal[/size][/font] [font=arial][size=2]Activate this card only when a Ritual, Fusion, Synchro, or Xyz Monster you control would be destroyed. You can activate this card from your hand if you control 2 or more different kinds of monsters (Ritual, Fusion, Synchro, or Xyz). Your opponent returns 1 Spell/Trap Card and 1 monster they control to the hand. After this effect resolves, you can target 1 of your banished "Ion" monsters; Send the target to the Graveyard, and if you do, put a "Deadly Supreme Burst" from your Graveyard on top of your Deck, except this card. While in the Graveyard, this card's name is treated as "Deadly Supreme Burst". If this card is banished: Send the top 3 cards of your opponent's Deck to the Graveyard. This effect of "Supremely Deadly Burst" can only be activated up to twice per turn.[/size][/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][spoiler=’Supremely Deadly Energizing (Run 2)’][/size][/font] [font=arial][size=2][img]http://i.imgur.com/OHMszKf.jpg[/img][/size][/font] [font=arial][size=2]Normal[/size][/font] [font=arial][size=2]Activate this card only when a Ritual, Fusion, Synchro, or Xyz Monster you control is targeted by your opponent. You can activate this card from your hand if you control 2 or more different kinds of monsters (Ritual, Fusion, Synchro, or Xyz). Return the targeted monster to the hand (also, if it was targeted for an attack, negate the attack) and your opponent takes damage equal to its Level/Rank x 100 and you gain the same amount of LP. After this effect resolves, you can target 1 of your banished "Ion" monsters; Send the target to the Graveyard, and if you do, put a "Deadly Supreme Energizing" from your Graveyard on top of your Deck, except this card. While in the Graveyard, this card's name is treated as "Deadly Supreme Energizing". If this card is banished: Discard 1 random card from your opponent's hand. This effect of "Supremely Deadly Energizing" can only be activated up to twice per turn.[/size][/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][spoiler=’Extra Deck (Run 15)’][/size][/font] [font=arial][size=2][spoiler='The Supreme 4 - Ritual Resonator (Run 1)'][/size][/font] [font=arial][size=2][img]http://i.imgur.com/x87wtHb.jpg[/img][/size][/font] [font=arial][size=2]LIGHT/Rank 10/Dragon/Xyz[/size][/font] [font=arial][size=2]5 level 10 monsters[/size][/font] [font=arial][size=2]You can also Xyz Summon this card by using 2 Ritual Monsters you control, whose attribute or type are the same, as the Xyz Materials. This card is treated as a Ritual Monster and not an Xyz Monster. Ritual monsters, except "The Supreme 4" monsters, gain 500 ATK/DEF. Fusion, Synchro, and Xyz monsters, except "The Supreme 4" monsters, lose 500 ATK/DEF. You can tribute a Ritual Monster you control; until your opponent's End Phase, Ritual Monsters are unaffected by Spell/Trap Card effects. During either player's turn: You can detach an Xyz Material from this card; Ritual Summon 1 Ritual Monster from your hand by tributing monsters from your hand or your side of the field whose combined levels are equal to or greater than the Ritual Monster's level.[/size][/font] [font=arial][size=2]ATK/3000 DEF/3000[/size][/font] [font=arial][size=2]All of The Supreme 4 are quite similar in a sense, they Xyz using 2 of a certain kind (Ritual), are treated as that kind (Ritual) and not an Xyz, except Xcaliber. Also, they all give +500 ATK/DEF to their own kind (Ritual) and -500 ATK/DEF to other kinds (Fusion, Synchro, Xyz). And can tribute 1 of their own kind (Ritual) to make their own kind (Ritual) unaffected by s/ts till opponent's end phase. Most importantly, they can detach 1 to summon one of their own kind (Ritual) PROPERLY by using cards in the hand or from your field. [/size][/font][font=arial]This is a quick effect.[/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][spoiler='The Supreme 4 - Fusion Fenrir (Run 1)'][/size][/font] [font=arial][size=2][img]http://i.imgur.com/cMCPfjo.jpg[/img][/size][/font] [font=arial][size=2]LIGHT/Rank 10/Beast/Xyz[/size][/font] [font=arial][size=2]5 level 10 monsters[/size][/font] [font=arial][size=2]You can also Xyz Summon this card by using 2 Fusion Monsters you control, whose attribute or type are the same, as the Xyz Materials. This card is treated as a Fusion Monster and not an Xyz Monster. Fusion monsters, except "The Supreme 4" monsters, gain 500 ATK/DEF. Ritual, Synchro, and Xyz monsters, except "The Supreme 4" monsters, lose 500 ATK/DEF. You can tribute a Fusion Monster you control; until your opponent's End Phase, Fusion Monsters are unaffected by Spell/Trap Card effects. During either player's turn: You can detach an Xyz Material from this card; Fusion Summon 1 Fusion Monster from your Extra Deck by using monsters from your hand or your side of the field as Fusion Materials.[/size][/font] [font=arial][size=2]ATK/3000 DEF/3000[/size][/font] [font=arial]All of The Supreme 4 are quite similar in a sense, they Xyz using 2 of a certain kind (Fusion), are treated as that kind (Fusion) and not an Xyz, except Xcaliber. Also, they all give +500 ATK/DEF to their own kind (Fusion) and -500 ATK/DEF to other kinds (Ritual, Synchro, Xyz). And can tribute 1 of their own kind (Fusion) to make their own kind (Ritual) unaffected by s/ts till opponent's end phase. Most importantly, they can detach 1 to summon one of their own kind (Fusion) PROPERLY by using cards in the hand or from your field. [/font][font=arial]This is a quick effect.[/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][spoiler='The Supreme 4 - Synchro Slicer (Run 1)'][/size][/font] [font=arial][size=2][img]http://i.imgur.com/TSNvOE1.jpg[/img][/size][/font] [font=arial][size=2]LIGHT/Rank 10/Machine/Xyz[/size][/font] [font=arial][size=2]5 level 10 monsters[/size][/font] [font=arial][size=2]You can also Xyz Summon this card by using 2 Synchro Monsters you control, whose attribute or type are the same, as the Xyz Materials. This card is treated as a Synchro Monster and not an Xyz Monster. Synchro monsters, except "The Supreme 4" monsters, gain 500 ATK/DEF. Ritual, Fusion, and Xyz monsters, except "The Supreme 4" monsters, lose 500 ATK/DEF. You can tribute a Synchro Monster you control; until your opponent's End Phase, Synchro Monsters are unaffected by Spell/Trap Card effects. During either player's turn: You can detach an Xyz Material from this card; Synchro Summon 1 Synchro Monster from your Extra Deck by using monsters from your hand or your side of the field as its Synchro Materials.[/size][/font] [font=arial][size=2]ATK/3000 DEF/3000[/size][/font] [font=arial]All of The Supreme 4 are quite similar in a sense, they Xyz using 2 of a certain kind (Synchro), are treated as that kind (Synchro) and not an Xyz, except Xcaliber. Also, they all give +500 ATK/DEF to their own kind (Synchro) and -500 ATK/DEF to other kinds (Ritual, Fusion, Xyz). And can tribute 1 of their own kind (Fusion) to make their own kind (Ritual) unaffected by s/ts till opponent's end phase. Most importantly, they can detach 1 to summon one of their own kind (Fusion) PROPERLY by using cards in the hand or from your field. [/font][font=arial]This is a quick effect.[/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][spoiler='The Supreme 4 - Xyz Xcaliber (Run 1)'][/size][/font] [font=arial][size=2][img]http://i.imgur.com/VrBh1XR.jpg[/img][/size][/font] [font=arial][size=2]LIGHT/Rank 10/Warrior/Xyz[/size][/font] [font=arial][size=2]5 level 10 monsters[/size][/font] [font=arial][size=2]You can also Xyz Summon this card by using 2 Xyz Monsters you control, whose attribute or type are the same, as the Xyz Materials. Xyz monsters, except "The Supreme 4" monsters, gain 500 ATK/DEF. Ritual, Fusion, and Synchro monsters, except "The Supreme 4" monsters, lose 500 ATK/DEF. You can tribute an Xyz Monster you control; until your opponent's End Phase, Xyz Monsters are unaffected by Spell/Trap Card effects. During either player's turn: You can detach an Xyz Material from this card; Xyz Summon 1 Xyz Monster from your Extra Deck by using monsters from your hand or your side of the field as its Xyz Materials.[/size][/font] [font=arial][size=2]ATK/3000 DEF/3000[/size][/font] [font=arial]All of The Supreme 4 are quite similar in a sense, they Xyz using 2 of a certain kind (Xyz), are treated as that kind and not an Xyz, except Xcaliber. Also, they all give +500 ATK/DEF to their own kind (Xyz) and -500 ATK/DEF to other kinds (Ritual, Fusion, Synchro). And can tribute 1 of their own kind (Xyz) to make their own kind (Xyz) unaffected by s/ts till opponent's end phase. Most importantly, they can detach 1 to summon one of their own kind (Xyz) PROPERLY by using cards in the hand or from your field. This is a quick effect.[/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][spoiler=’Black Luster Sophia, Empress of The Supreme 4 (Run 1)’][/size][/font] [font=arial][size=2][img]http://i.imgur.com/H2cmsfP.jpg[/img][/size][/font] [font=arial][size=2]LIGHT/Rank 12/Spellcaster/Xyz[/size][/font] [font=arial][size=2]5 level 12 monsters[/size][/font] [font=arial][size=2]This card cannot be Special Summoned, except by its own effect. You can Xyz Summon this card by using 1 Ritual Monster, 1 Fusion Monster, 1 Synchro Monster, and 1 Xyz Monster from either side of the field as the Xyz Materials. When this card is Xyz Summoned: Shuffle all cards on the field, in the Graveyard, in both player's hand, and that are banished into the Deck, except this card. During the End Phase of the turn this card was summoned: Your opponent draws 5 cards and you draw 4 cards. "The Supreme 4" and "The Deadly 4" monsters are unaffected by the effects of other Ritual, Fusion, Synchro, and Xyz Monsters. Any direct damage your opponent takes from this card is halved. Before damage calculation, if a "The Supreme 4" monster you control is battling a Ritual, Fusion, Synchro, or Xyz Monster: Destroy that monster. Your opponent cannot use monsters with the same name as monsters that are destroyed by this effect. When this card would be affected by a card effect: You can detach an Xyz Material from this card; this card is unaffected by that card effect.[/size][/font] [font=arial][size=2]This is the boss. The new version of Sophia, with a bit of a Black Luster theme :3 (like we needed another BLS? lmao). Her summoning conditions are about the same as Sophia, but she attaches one of each kind to herself. also, instead of banishing everything, she shuffles everything into the deck, except self. Then she can attack directly that turn, but only deals half damage (due to effect). And, when turn ends, both players draw cards. So basically, she resets the game, but giving you a 4000 beater who is annoyingly difficult to get rid of due to her ability to be unaffected by effs.[/size][/font] [font=arial][size=2]ATK/4000 DEF/4000[/size][/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][spoiler=’The Deadly 4 – Orthros of Fusions (Run 3)’][/size][/font] [font=arial][size=2][img]http://i.imgur.com/v1sV6pc.jpg[/img][/size][/font] [font=arial][size=2]DARK/Level 10/Beast/Fusion[/size][/font] [font=arial][size=2]2 monsters whose attribute or type are the same[/size][/font] [font=arial][size=2]Non-Fusion monsters, except "The Deadly 4" and "The Supreme 4" monsters. lose 500 ATK/DEF. When a Fusion Monster attacks, the opponent of the owner of the attacking card cannot activate cards or effects until the end of the damage step. If this card is sent to the Graveyard: You can add a card, whose effect includes summoning a Fusion Monster, and a monster, which can be used as a Fusion Material for a Fusion Monster in your Extra Deck, from your Deck or Graveyard to your hand [/size][/font] [font=arial][size=2]ATK/2500 DEF/2500[/size][/font] [font=arial]All "The Deadly 4" monsters have similar effects. These effects include 4 things: Easy Summoning (he can be fusion summoned with easily obtainable materials), -500 ATK/DEF to other kinds (Ritual, Synchro, Xyz), When the same kind (Fusion) attacks, no cards or effects can be used, and when they die, they set up for another one (this card recycles a Fusing card and Fusion Material)[/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][spoiler=’The Deadly 4 – Mecha of Synchros (Run 3)’][/size][/font] [font=arial][size=2][img]http://i.imgur.com/6V9wBSN.jpg[/img][/size][/font] [font=arial][size=2]DARK/Level 10/Machine/Synchro[/size][/font] [font=arial][size=2]1 tuner + 1 or more non-tuner monsters whose attribute or type are the same as the tuner[/size][/font] [font=arial][size=2]Non-Synchro Monsters, except "The Deadly 4" and "The Supreme 4" monsters, lose 500 ATK/DEF. When a Synchro Monster attacks, the opponent of the owner of the attacking card cannot activate cards or effects until the end of the damage step. If this card is sent to the Graveyard: You can add a tuner from your Deck or Graveyard to your hand and on your next turn, you can conduct 2 Normal Summon/Sets, not just 1.[/size][/font] [font=arial][size=2]ATK/2500 DEF/2500[/size][/font] [font=arial]All "The Deadly 4" monsters have similar effects. These effects include 4 things: Easy Summoning (he can be summoned with practically any monsters), -500 ATK/DEF to other kinds (Ritual, Fusion, Xyz), When the same kind (Synchro) attacks, no cards or effects can be used, and when they die, they set up for another one (this card recycles a tuner and grants double summon)[/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][spoiler=’The Deadly 4 – Champion of Xyzs (Run 3)’][/size][/font] [font=arial][size=2][img]http://i.imgur.com/UaPDasn.jpg[/img][/size][/font] [font=arial][size=2]DARK/Rank 7/Warrior/Xyz[/size][/font] [font=arial][size=2]2 or more level 7 monsters whose attribute or type are the same[/size][/font] [font=arial][size=2]Non-Xyz Monsters, except "The Deadly 4" and "The Supreme 4" monsters, lose 500 ATK/DEF. When an Xyz Monster attacks, the opponent of the owner of the attacking card cannot activate cards or effects until the end of the damage step. If this card is sent to the Graveyard: You can add a monster, that can be Normal Summoned, from your Deck or Graveyard to your hand and on your next turn, you can conduct 2 Normal Summon/Sets, not just 1.[/size][/font] [font=arial]ATK/2500 DEF/2500[/font] [font=arial]All "The Deadly 4" monsters have similar effects. These effects include 4 things: Easy Summoning (he can be summoned with practically any monsters), -500 ATK/DEF to other kinds (Ritual, Fusion, Synchro), When the same kind (Xyz) attacks, no cards or effects can be used, and when they die, they set up for another one (this card recycles a monster and grants double summon)[/font] [font=arial][size=2][/spoiler][/size][/font] [font=arial][size=2][spoiler='Midnight Ion, Emperor of The Deadly 4 (Run 1)'][/size][/font] [img]http://i.imgur.com/2BRgTNp.jpg[/img] [font=arial][size=2]DARK/Rank 10/Warrior/Xyz[/size][/font] [font=arial][size=2]3 level 10 monsters[/size][/font] You can also Xyz Summon this card by using 2 or more different kinds of monsters (Ritual, Fusion, Synchro, or Xyz) as the Xyz Materials. This card becomes the same kinds of monsters (Ritual, Fusion, Synchro, Xyz) as its Xyz Material. You can target 1 monster you control; attach all of the target's Xyz Materials to this card. When a monster would be tributed for an effect, you can detach 1 Xyz Material from this card instead. When you would detach an Xyz Material from a "The Supreme 4" monster, you can detach an Xyz Material from this card instead. While you control another Ritual, Fusion, Synchro, or Xyz Monster, this card is unaffected by card effects. If this card has 4 or more Xyz Materials that were originally different kinds of monsters (Ritual, Fusion, Synchro, and Xyz): You can Xyz Summon "Black Luster Sophia, Empress of The Supreme 4" by using this card and its Xyz Materials as the Xyz Materials, ignoring Summoning Conditions. ATK/3000 DEF/3000 This lil guy....is basically a mini-boss monster. He is the new Sophia's right-hand man. Only need to run 1 though, for it is easily recyclable due to it being an Ion monster. This guy is basically a walking fuel cell for the deck. First, 2 or more different kinds, that means you can use Ritual or Fusion, or Ritual Fusion and Synchro and so on, NOT 2 Rituals and a Fusion or anything like that. He also becomes the same kinds as attached, so if he has all 4 different kinds, he is treated as all 4 kinds. He can steal the Xyz Materials from your monsters, but can also detach them for Supreme 4 effects and instead of tributing monsters for effects. To put it simply, now, for The Supreme 4 "Tribute 1=Not affected by s/ts" eff, you basically only have to detach 2 from this guy to use it. He is also well protected, because as long as you have another Ritual, Fusion, or Xyz out, he is unaffected by everything. Also, what makes him really powerful, but not overpowered, is his ability to bring out Sophia quicker if he has 4 different kinds of monsters as materials. [font=arial][size=2][/spoiler] [/size][/font] [font=arial][size=2][/spoiler][/size][/font] Traps Run 8. Couldn't get that fixed These lil cards do have a hidden kick to them haha. Just realized I forgot to put in an important card, which will be added a bit later. Basically though, once Mecha or Champion is sent to the grave, on your next turn you get a double summon. So, you normal summon 2 Ions, causing you to send 4 s/ts from your deck to the grave. If you send 1 "Deadly Supreme Burst", 1 "Deadly Supreme Energizing", 1 "Supremely Deadly Burst", and 1 "Supremely Deadly Energizing", and banish all 4 to ss 2 Ions from hand, you basically get out 4 Ions and destroy 1 s/t, destroy 1 monster, discard 1 from opponents hand, and mill the top 3 of opponents deck. Then you can xyz or sync 2 xyz or sync monsters, then xyz a Supreme 4. xD Added a couple effects to cards, so the important card was split apart between cards haha. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted August 24, 2014 Report Share Posted August 24, 2014 If you must announce your updates, do so in the main post. There was no need for you to multiple post them, especially within the span of two hours. Posts have been merged. Link to comment Share on other sites More sharing options...
EpicDrago Posted August 24, 2014 Author Report Share Posted August 24, 2014 How is updating spamming exactly? Also I had no idea. I put that comment just cause I had more to come, but I had it done quicker, so I said so. I was not spamming.... Link to comment Share on other sites More sharing options...
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