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random unrelated cards (anubian sphynx)


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Lore: If this card is destroyed (either by being selected as an attack target by your opponent or by being destroyed by the effect of a card your opponent controls); While this card is in your Graveyard, any effects that activate in the Graveyard or effects activate when a card is banished (besides this card's effects) are negated. If this card would be sent from the Grave to the Deck, Hand, or be banished; Banish all other "Anubian Sphynx" in your Grave as well.

[spoiler Old]
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Lore: If this card is destroyed (either by being selected as an attack target by your opponent or by being destroyed by the effect of a card your opponent controls); While this card is in your Grave, any effects that activate in the Grave or the Banished Pile (besides this card's effects) are negated. If this card would be sent from the Grave to the Deck, Hand, or Banished Pile; Banish any other "Anubian Sphinx" in your Grave. [/spoiler]

[spoiler Older]
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Lore: While this card is in your Grave, any effects that activate in the Grave or the Banished Pile (besides this card's effects) are negated. You may banish this card from your Grave to Special Summon a Zombie-Type Monster from your Deck or Grave. [/spoiler]

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I think with the Zombie monsters the effect could be ok, but watch out... and if this is a Zombie support card it could back fire. As seen with Mezuki and many other Zombies with grave effects. But not to say it can't hurt your opponent. I'm just having a bit of trouble seeing it's purpose, btw OCG needs fixing, to start you should state the name of the card so if there are 2 in the grave they don't negate each other along with all other cards. That would be an issue considering the zombie support feature. Now if this was some sort of weird effect negating card to jack with the opponent, that would be a different story. I would also recommend the alternate solution of negating all non-zombie type monsters effects in the graveyard and in the banish zone.

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I think with the Zombie monsters the effect could be ok, but watch out... and if this is a Zombie support card it could back fire. As seen with Mezuki and many other Zombies with grave effects. But not to say it can't hurt your opponent. I'm just having a bit of trouble seeing it's purpose, btw OCG needs fixing, to start you should state the name of the card so if there are 2 in the grave they don't negate each other along with all other cards. That would be an issue considering the zombie support feature. Now if this was some sort of weird effect negating card to jack with the opponent, that would be a different story. I would also recommend the alternate solution of negating all non-zombie type monsters effects in the graveyard and in the banish zone.

it was actually a

effect negating card to jack with the opponent

also i figured if it negated other copies of itself that would discourage trying to make a Rank 5 xyz by using 2 of him in your grave 

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This is Mezuki, but better if used correctly.

Firstly, in decks which ignore the use of the Graveyard, this card can be sent with a card such as Foolish Burial, and then that locks down the opponent's Graveyard. As for it's other use, Mezuki does the same thing, but this can Summon Zombies from the deck, making it even better.

 

Ways to fix:
Make it so "While this card is in your Grave, any effects that activate in the Grave or the Banished Pile (besides this card's effects) are negated" is changed to something like: "Once per turn, during either player's turn: You may Banish this card (From your Graveyard); The effects of cards that activate in the Graveyard or the Banished Zone are negated until the end of this turn."

This would probably require you to remove the Special Summoning effect, however. The Special Summoning effect could be weakened by adding a "Discard 1 card and Banish this and 1 other Zombie-Type Monster from your Graveyard; Special Summon 1 Level 4 or lower Zombie-Type Monster from your deck."

 

Either way, both effects need weakening.

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but it's supposed to "jack" with your opponent and it cannot do that as well if I nerf the first effect. what if I removed the mezuki eff. and made so that in order to get his grave negation, you had to have him destroyed by battle or an opponents' eff?

It's just that having a Grave Negation card that is constant, as long as it stays in the Grave, is still too powerful. In addition to that, the Special Summon effect lets you toolbox the whole deck, something even Mezuki can't do. You pretty much need to nerf him.

 

The suggestion I made for nerfing his first effect is completely valid. It becomes a more powerful Forbidden Graveyard.

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can I make the "remove the mezuki eff" part any more obvious?

 

And:

 

It's just that having a Grave Negation card that is constant, as long as it stays in the Grave, is still too powerful.

 

You can remove the Mezuki eff and it's still threatening. I guess if you REALLY wanted to make the negation work, you could change it to the: "When destroyed by your opponent's card" idea, but then one could just Mill it with the countless Mill cards, revive it, and then smash it into a Monster.

 

I suppose it could be somewhat more balanced, but I still believe the better option is the "Until the End Phase" eff.

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no. that is the final word on the "until the End Phase". btw. edited. better? 

Instead of doing what you suggested above: "When this card is destroyed by your opponent's card," you just changed it so you can't have multiple copies in the Grave, which in turn, makes it almost better.

 

Above you stated the idea for when it's destroyed, which is honestly as balanced as you can get with this concept.

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Ok, I really like the idea of a card that locks down the Graveyard, especially a Zombie-Type one that seems to work against you (if you are running a zombie deck) at first glance, because it negates Mezuki. However, its real value (I think) is in zombie mill decks, where you can help prevent retaliation from your opponent's cards that benefit from being in the Graveyard. (But I don't know whether it would stop Penguin Knight and other effects that activate when banished or sent to the Graveyard).

 

The OCG is a bit off- mostly simple mistakes such as calling the Graveyard the Grave and referencing the banished zone (or Pile), when officially there is no such place. I have written a version which I think is OCGrammatically correct and that I think does not change what the effect does in any way. (except perhaps changing some timings if they were previously ambiguous). You can use it if you want:

[spoiler='Effect Suggestion']If this card would be banished from the Graveyard, or sent from the Graveyard to the Deck or Hand; Banish 1 other "Anubian Sphinx" from your Graveyard instead. If this card is destroyed and sent to the Graveyard by your opponent's card effect; it gains this effect while in the Graveyard.

-Effects other than the effect of "Anubian Sphinx" that activate in the Graveyard or while banished are negated.[/spoiler]

 

As for the issue of balance- I definitely agree that the Mezuki-like effect needed to go. But as to the card as it is, I don't see the effect as overpowered, unless it also negates "when this card is sent to the Graveyard" effects (I don't know, but I suspect it may do), in which case it would be extremely powerful, as many effects rely on that (Macro Cosmos etc also blocks those, but Spell/Trap removal is much easier than removing a card from your opponent's Graveyard.)

 

If it turns out that it would be overpowered, then there are other ways of balancing the effect than making it temporary and 1 use:

-You could make it so that whenever an effect activates in the Graveyard or while banished, you could pay a cost to negate the effect. However, this might actually make the card even more powerful, because it wouldn't negate your card's effects (unless you wanted it to). You could keep the effect as mandatory, but put a mandatory cost with it. The problem with this is that common costs such as "discard 1 card" or "tribute 1 monster" might not always be applicable (if you have an empty hand or control no monsters respectively) and a self-mill cost might cause a loop and a life-point cost is difficult to pull off because if the amount is too small, then it is trivial, and too large, to easily abusable by your opponent. One way out of this is to keep the negation mandatory with a mandatory cost (eg discard 1 card) whenever it activates, but when you can't pay the cost, the negation doesn't happen.

-You could make it once per turn, although I don't know if this would work or make sense.

 

Other things about the card: Limited Edition should be LIMITED EDITION. I really like the art you have chosen, as it matches well with the card's name and is nice art in general. I hope I helped.

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To start with, the card is bad for the game: It is literally a monster version of "Soul Drain" that sits more safer in the grave than the Trap Card, which is vulnerable to S/T removal. And, you know, Soul Drain is Limited for a reason, and yet you make a better version of it? No thanks. On top of that, it can protect itself from being removed from the grave by banishing copies of itself, so the opponent will further struggle with removing the lock.

 

I will suggest an OCG fix (not sure if it is 100% correct, though), but to be honest, the effect should be scrapped entirely.

While this card is in the Graveyard because it was destroyed by your opponent (either by battle, or by card effect), negate all card effects activated in the Graveyard or while the card is banished. If this card would be removed from the Graveyard, you can banish another "Anubian Sphinx" in your Graveyard instead.

 

Both effects are continuous and thus they don't "activate", so Anubian Sphinx won't negate itself or other copies of it.

 

 

By the way, as an "Sphinx" monster, this card can be used for the summon for "Exxod, Master of the Guard". Pointing it out because I don'tknow if you would be comfortable with that kind of cross-support this card gets.

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To start with, the card is bad for the game: It is literally a monster version of "Soul Drain" that sits more safer in the grave than the Trap Card, which is vulnerable to S/T removal. And, you know, Soul Drain is Limited for a reason, and yet you make a better version of it? No thanks. On top of that, it can protect itself from being removed from the grave by banishing copies of itself, so the opponent will further struggle with removing the lock.

 

I will suggest an OCG fix (not sure if it is 100% correct, though), but to be honest, the effect should be scrapped entirely.

While this card is in the Graveyard because it was destroyed by your opponent (either by battle, or by card effect), negate all card effects activated in the Graveyard or while the card is banished. If this card would be removed from the Graveyard, you can banish another "Anubian Sphinx" in your Graveyard instead.

 

Both effects are continuous and thus they don't "activate", so Anubian Sphinx won't negate itself or other copies of it.

 

 

By the way, as an "Sphinx" monster, this card can be used for the summon for "Exxod, Master of the Guard". Pointing it out because I don'tknow if you would be comfortable with that kind of cross-support this card gets.

It also starts a horrific chain of siding.

sides anubis.

sides dd crow to deal with anubis.

sides mind drain.

sides more mst.

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Ok, I really like the idea of a card that locks down the Graveyard, especially a Zombie-Type one that seems to work against you (if you are running a zombie deck) at first glance, because it negates Mezuki. However, its real value (I think) is in zombie mill decks, where you can help prevent retaliation from your opponent's cards that benefit from being in the Graveyard. (But I don't know whether it would stop Penguin Knight and other effects that activate when banished or sent to the Graveyard).

Yeah... with some tweaks.. maybe a big "f u" to lightsworns and friends? cause that was the initial intent.

The OCG is a bit off- mostly simple mistakes such as calling the Graveyard the Grave

Potato, po- tah- toh. Yes, officially it's Grave yard, but it's the same ******* thing.

If this card would be banished from the Graveyard, or sent from the Graveyard to the Deck or Hand; Banish 1 other "Anubian Sphinx" from your Graveyard instead. If this card is destroyed and sent to the Graveyard by your opponent's card effect; it gains this effect while in the Graveyard.
-Effects other than the effect of "Anubian Sphinx" that activate in the Graveyard or while banished are negated.

It's supposed to negate other copies. I have said this. It's supposed to banish ALL other copies when it's removed from the grave. ALL.

To start with, the card is bad for the game: It is literally a monster version of "Soul Drain" that sits more safer in the grave than the Trap Card, which is vulnerable to S/T removal. And, you know, Soul Drain is Limited for a reason, and yet you make a better version of it? No thanks. On top of that, it can protect itself from being removed from the grave by banishing copies of itself, so the opponent will further struggle with removing the lock.
 
I will suggest an OCG fix (not sure if it is 100% correct, though), but to be honest, the effect should be scrapped entirely.
While this card is in the Graveyard because it was destroyed by your opponent (either by battle, or by card effect), negate all card effects activated in the Graveyard or while the card is banished. If this card would be removed from the Graveyard, you can banish another "Anubian Sphinx" in your Graveyard instead.
 
Both effects are continuous and thus they don't "activate", so Anubian Sphinx won't negate itself or other copies of it.
 
 
By the way, as an "Sphinx" monster, this card can be used for the summon for "Exxod, Master of the Guard". Pointing it out because I don't know if you would be comfortable with that kind of cross-support this card gets.


But you need your opponent to destroy it in order to gain it's effect. And it doesn't banish other copies INSTEAD of itself. It bansihes WITH itself. Your fix would actually give it the protection you claim I gave to the original. And it adds negation while Anubis is banished. So much better. ..... Not. AND ANUBIS IS SUPPOSED TO NEGATE OTHER COPIES THUS GIVING IT A BLATANT WEAKNESS. Not comfortable with cross- support. Name edit to come.


It also starts a horrific chain of siding.
sides anubis.
sides dd crow to deal with anubis.
sides mind drain.
sides more mst.


Um... this would null out Crow.... and what does this have to do with the hand? (mind drain).... and all this would add to mst... might be negation... if there's a part of the effect that activates in the grave.....
so basically... slight ocg fix to come... and a slight name change.
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I apologize. I misread and thought the second effect meant to banish other copies of Anubian in the grave in its place.

In that case, just replace the effect with:

While this card is in the Graveyard because it was destroyed by your opponent (either by battle, or by card effect), negate all card effects activated in the Graveyard or while the card is banished, except the effects of "Anubian Sphinx". If this card is removed from the Graveyard: banish all "Anubian Sphinx" from your Graveyard.

 

The card would still be a problem, though. Even if it needs to be destroyed by the opponent to activate, it will pressure the opponent while it is on the field by discouraging him/her from attacking or targeting it, or using mass destruction cards (e.g. Black Rose, Torrential) if he/she doesn't want it in the grave, until he/she gets an alternate removal method (e.g. banishing, spinning); that, or you can simply crash it onto a bigger monster to destroy it and activate the lock.

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I apologize. I misread and thought the second effect meant to banish other copies of Anubian in the grave in its place.
In that case, just replace the effect with:
While this card is in the Graveyard because it was destroyed by your opponent (either by battle, or by card effect), negate all card effects activated in the Graveyard or while the card is banished, except the effects of "Anubian Sphinx". If this card is removed from the Graveyard: banish all "Anubian Sphinx" from your Graveyard.
 
The card would still be a problem, though. Even if it needs to be destroyed by the opponent to activate, it will pressure the opponent while it is on the field by discouraging him/her from attacking or targeting it, or using mass destruction cards (e.g. Black Rose, Torrential) if he/she doesn't want it in the grave, until he/she gets an alternate removal method (e.g. banishing, spinning); that, or you can simply crash it onto a bigger monster to destroy it and activate the lock.

 
That's why i made it on your opponent's turn. This way crashing would result in nothing, except a whole in you Lp. and it's Spynx now. thus removing cross-support.  so maybe: While this card is in the Graveyard because it was destroyed by your opponent, on your opponent's turn (either by battle, or by card effect) would do? and maybe to nerf it a bit... remove the card effect part?  

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The thing is that you could nerf it and/or add more restrictions, but the Soul Drain effect will remain, which is the problematic effect. And if you do add more restrictions, it will eventually be less playable than "The End of Anubis" (although it doesn't lock banished cards), defeating the point of running this card in the first place. So yeah, I would say the card cannot be fixed and should be scrapped, because either it outclasses official cards (Soul Drain and End of Anubis in this case), which by the way is not a cool thing to do when making cards, or it is outclassed by them.

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