ZaTaisho Posted September 8, 2014 Report Share Posted September 8, 2014 Aside from my other idea of having cards in the Graveyard flipping face-down to activate card effects (like if they were Mana in other card games), which you can see HERE... I thought up of a new Archetype that might work, plus a new monster type aside from Gemini monsters. If a card is overpowered or if you don't understand how they work, please let me know. Also, just note that these are all just ideas/concepts. EDIT: Also, if you don't like the card art...they are just card art, so deal with it! [spoiler=M.O.Z Guardian - Goldkeeper][/spoiler] [spoiler=Roulette of the Zone][/spoiler] [spoiler=Miracle Speed Dial][/spoiler] [spoiler=M.O.Z. Dragon - Synge the Inferno][/spoiler] [spoiler=M.O.Z. Dragon's Key][/spoiler] [spoiler=Millennium Mirror] Similar to Gemini monsters, where they have to wait a turn (normally) to be Normal Summoned again to gain their effects, Aeon monsters however must remain on the field for a period amount of time to gain their effects. This is just a concept, but it might be a idea for a new effect type.[/spoiler] [spoiler=A Thousand Years in the Zone][/spoiler] Link to comment Share on other sites More sharing options...
Black12o2 Posted September 8, 2014 Report Share Posted September 8, 2014 These are nice! I've always enjoyed the turn count concept. I was going to make an archetype with similar effects. I like your cards, and they seem to work very well together. Link to comment Share on other sites More sharing options...
ZaTaisho Posted September 12, 2014 Author Report Share Posted September 12, 2014 A little more feedback would be appreciated guys. What do you think about this Archetype? Link to comment Share on other sites More sharing options...
Marco Polo Posted September 12, 2014 Report Share Posted September 12, 2014 Idea is great, card art is amazing though. I think the turn fast forward condition (for the monsters) should be reworded as with OCG, it might not work. I mean, increase turn count does not really make a turn pass, just increases the turn count. I'd say word the turn movement part of the spells & traps instead, to the following: "End the current turn immediately and skip directly to your next Main Phase 2." this wording makes it obvious that the previous turn has ended. Ofcourse, to make it skip directly to the next Phase of the same kind, we need some clever wording which I can't come up with atm. Where's the monster card art from? that dragon looks absolutely gorgeous on a yugioh card. Link to comment Share on other sites More sharing options...
ZaTaisho Posted September 12, 2014 Author Report Share Posted September 12, 2014 Idea is great, card art is amazing though. I think the turn fast forward condition (for the monsters) should be reworded as with OCG, it might not work. I mean, increase turn count does not really make a turn pass, just increases the turn count. I'd say word the turn movement part of the spells & traps instead, to the following: "End the current turn immediately and skip directly to your next Main Phase 2." this wording makes it obvious that the previous turn has ended. Ofcourse, to make it skip directly to the next Phase of the same kind, we need some clever wording which I can't come up with atm. Where's the monster card art from? that dragon looks absolutely gorgeous on a yugioh card. Thanks for the feedback, but yeah, the only reason why I though the word turn count was the correct term to use was because of this: http://yugioh.wikia.com/wiki/Turn_count Also, all the card art used here [except Miracle Speed Dial] are from another card game (board game with cards specifically) called "Miracle of the Zone" (MoZ for short). It's a Japanese game, never released in US or translated for that matter, and I just took scans of all the cards...with minor tweaks to some of them. (i.e. the card are on Roulette of the Zone originally said Chip Roulette. I just did some photoshop work to cover that up.) Link to comment Share on other sites More sharing options...
LeLukeX Posted September 13, 2014 Report Share Posted September 13, 2014 Thank god, Perfect, or near Perfect PSCT. Now I don't have to correct the lore :D GoldKeeper Nice, a usable, yet balanced PoG effect. I love it. Also, the lore you have for it's SS is oudated, and Normal Summon/Set, not or Set. "Must be Special Summoned (from your hand) by Tributing a monster that has been on the field for 3 of your turns, and cannot be Special Summoned by other ways." Roulette Nice, has a high chance of going off with a pretty darn good effect. Speed Dial Nifty, Simple and Usable. Also skips Opp DP :D Discard effects made :D Syrnge: Just make it leave the field by opponent's card (either by battle or by card effect), destruction is too easily avoidable Dragon's Key SS's a Level 8 for free from your Deck. Sylvans would use this just cuz Rank 8 plays :| Restrict opp from SSin'g non Moz monsters for the rest of that turn. Mirror Give him a cannot be destroyed by battle effect Thousand Years Busted Skip OP turn is so good. Summary: Needs more. The Deck lacks monster count and you need quicker ways to get the turn count going. Link to comment Share on other sites More sharing options...
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