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Darkvolt Surge


Darj

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I have been toying with a deck that makes Synchro 7s with Artifact + Krebons, and felt that Synchro 7s need another monster with a removal effect until Moonlight Rose is released in the TCG. Also, DARK/Thunder is a really unusual combination, so I took this opportunity to make a card with that combination. This is the result:

 

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1 DARK Tuner + 1 or more non-Tuner monsters

Once per turn: You can target 1 face-up card your opponent controls; place 1 Surge Counter on that target, and if you do, its effects are negated. If this card is destroyed: Target up to 2 face-up cards your opponent controls: Place 1 Surge Counter on that target(s). If a card with a Surge Counter on it is destroyed while this card is on the field or in your Graveyard: You can target 1 card your opponent controls; destroy that target.

 

[spoiler=V 1.0]

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1 DARK Tuner + 1 or more non-Tuner monsters
Once per turn: You can target 1 face-up monster your opponent controls; place 1 Surge Counter on it, and if you do, its effects are negated. If this card is destroyed: You can target 1 face-up card your opponent controls; place 1 Surge Counter on it, and if you do, its effects are negated. If a card with a Surge Counter on it is destroyed while this card is on your field or in your Graveyard: You can target 1 card your opponent controls; destroy that target.[/spoiler]

 

Effect negation by itself is often lackluster and cards that negate usually have another side effect (e.g. Tiger King negates multiple monsters and searches a Fire Formation, Fiendish stops from attacking, BTS has 2 effects, and the latter 2 as Traps have the surprise factor of stopping effects during the opponent's turn), so I spiced it up with a sort of lingering "chain reaction" effect. The second effect is more of an insurance in case this card's Summon or effect is negated, and it can also hit face-up Spell/Traps so in a way it can become an out to floodgates such as Skill Drain.

 

More than anything, the Counters are to keep track of the cards targeted by the monster.

 

Thoughts?

 

 

EDIT:

09/09/14:

- The first effect now can target any of the opponent's face-up cards, including S/Ts.

- The on-destruction effect places a Surge Counter on any face-up card on the field, including yours, but without negating their effects. It allows you to target a card you control that you can get easily destroyed to get the pop.

- The last effect now triggers when the card with the counter is sent to the Graveyard, and can destroy any card, instead of cards with the same card type as the removed card.

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Would be pretty nice if it could target spell/traps as well as face-up monsters tbh, if you do you could just cut out the effect that happens if its destroyed.
Could be a bit powerful considering its easily summoned with the combo you've already mentioned.
However if this card gets banished everything goes downhill for it.
I think its fairly balanced as it is though since it takes multiple turns for the effect to become at its maximum potential.

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Marauding Captain + Level 4 Dark Tuner (Can't think of one of the top of my head...) = Ass whup on the first turn.

 

It negates effects, which always throws a wrench into any deck (Unless they're running normals...) It has the potential to Destroy 3 or 4 Cards at the cost of it's own demise, which seems fair/unfair depending on what cards you have when you play it. I don't know if you had trouble deciding attack strength, because I always do. Real cards are always weird, as There are Level 6 Monsters with the same ATK as Darkvolt , yet Level 8 Monsters with less, so it's always difficult to find the right ground for it. As unique as your idea is, it wouldn't fit with the current Light/Thunder cards, which are somewhat essential in running Watts or Batteryman. It'd fit well in the Current Dark Decks though. Also, I love the art, but I think it should be recolored.

 

All in All, I'd definitely use it. Perhaps Semi-Limited in quantity.

 

EDIT: WOO 800th POST

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Thanks for your comments.
 

Would be pretty nice if it could target spell/traps as well as face-up monsters tbh, if you do you could just cut out the effect that happens if its destroyed.
Could be a bit powerful considering its easily summoned with the combo you've already mentioned.
However if this card gets banished everything goes downhill for it.
I think its fairly balanced as it is though since it takes multiple turns for the effect to become at its maximum potential.

 
I guess it wouldn't hurt to target face-up S/Ts as well with the OPT effect. But still, I wouldn't cut out the copy/pasted on-destruction effect because it has a different timing. Another option is to replace the second effect with a destruction effect, so it can target a card with a Surge Counter and start the chain reaction by itself.
 

Marauding Captain + Level 4 Dark Tuner (Can't think of one of the top of my head...) = Ass whup on the first turn.
 
It negates effects, which always throws a wrench into any deck (Unless they're running normals...) It has the potential to Destroy 3 or 4 Cards at the cost of it's own demise, which seems fair/unfair depending on what cards you have when you play it. I don't know if you had trouble deciding attack strength, because I always do. Real cards are always weird, as There are Level 6 Monsters with the same ATK as Darkvolt , yet Level 8 Monsters with less, so it's always difficult to find the right ground for it. As unique as your idea is, it wouldn't fit with the current Light/Thunder cards, which are somewhat essential in running Watts or Batteryman. It'd fit well in the Current Dark Decks though. Also, I love the art, but I think it should be recolored.
 
All in All, I'd definitely use it. Perhaps Semi-Limited in quantity.
 
EDIT: WOO 800th POST

 
I didn't have any problem with deciding the ATK: I just gave it the average ATK of Level 7 Synchros (see Michael, Burei and Yazi).
The card was not meant to fit with LIGHTs and/or Thunders, but to be a standalone card with an unusual Attribute/Type combination.

I can't do much about the artwork: I have no image edition skills, and I barely found an image that depicts lightning and darkness.

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I've used decks with Counters to know how crappy counters really are.  B/c I'll tell you what will happen.  You're opponent will either Bounce this Guy (Castel, Compulsory), Honor Ark Him, Bottomless Him, or even if none of those, they'll destroy it by battle.  And when you're waiting for that effect to go off while it's in the Graveyard, you're opponent will Xyz or Synchro or Fusion (if using Shaddolls) and the counters will be gone.  

Ideally, you want to use this card against Xyz since you can Xyz or Synchro with them, so the chain destruction is more guaranteed to go off. 

 

I think you should make more restrictions when placing the counters.  Like the monster with a surge counter cannot be used a Synchro or Xyz material.  Then this card would be *french kiss* perfecto!

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The idea is good, but instead of more restrictions, I decided to allow the first effect to trigger when the monster with the counter is sent to the Graveyard. That way, if a monster is used as Tribute or Synchro Material, you get to pop a card. Still, it won't work if the monster is used as Xyz Material, because I want to leave the opponent a couple of outs to the effect.

 

Also made a couple of changes to the rest of the effects:

- The first effect now can target any of the opponent's face-up cards, including S/Ts.

- The on-destruction effect places a Surge Counter on any face-up card on the field, including yours, but without negating their effects. It allows you to target a card you control that you can get easily destroyed to get the pop.

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The idea is good, but instead of more restrictions, I decided to allow the first effect to trigger when the monster with the counter is sent to the Graveyard. That way, if a monster is used as Tribute or Synchro Material, you get to pop a card. Still, it won't work if the monster is used as Xyz Material, because I want to leave the opponent a couple of outs to the effect.

 

Also made a couple of changes to the rest of the effects:

- The first effect now can target any of the opponent's face-up cards, including S/Ts.

- The on-destruction effect places a Surge Counter on any face-up card on the field, including yours, but without negating their effects. It allows you to target a card you control that you can get easily destroyed to get the pop.

I like it now.  I'd never Summon him against something like Satellars though (unless the opp had some Xyz, so that I had a guarantee that chain destruction goes off). But a Synchro Deck, or a Deck like Shaddolls (even though it triggers their effects), I'd summon him.    

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