Jump to content

E-Teleport Engine


Darj

Recommended Posts

CuQgQCi.jpgNKUCVyt.png

Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck. During the End Phase this turn, remove from play that monster.

Once per turn: You can pay 1000 LP, then target 1 face-up monster your opponent controls and 1 Psychic-Type monster you control, except "Psychic Jumper"; switch control of both monsters, and if you do, their battle positions cannot be changed this turn.

 
Since I tested the engine in Artifact Traptrix for access to things such as Underground Arachnid and Michael, I have had a lot of fun with it and now it is among my favorite engines.

You want Level 1~3 Tuners for access to powerful Synchros? E-Tele got your back. Re-Cover, Psychic Jumper and Psychic Commander are EARTH for access to Naturia Synchros, Krebons is DARK for Underground Arachnid or Beelze.
 
I included Psychic Jumper on the OP because it adds life to the engine and makes it even more hilarious:
Your hand clogged with Psychics and E-Teles? Drop a Psychic Jumper and another Psychic, and steal your opponent's stronger monster, or that has a Level you can Synchro with Jumper.
 

Also, the engine has the potential of becoming more versatile if Psychic Tuners with different Attributes/Levels are released in the future. For instance, a Level 3 DARK Tuner would give access to Michael to Level4 LIGHT decks (e.g. Tellarknights), or Zeman to Beast decks (for whatever that's worth).

 

 

Discuss the engine. When was the last time you tried it? in which decks would it work well or be worth running? I know that Insect Traptrix (Myrmeleo, Beetron, etc.) also benefit from the engine, but which other decks would appreciate its support?

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...