cardffreakxx Posted September 12, 2014 Report Share Posted September 12, 2014 Help with wording/ any suggestions lore: Return 1 "Shaddoll" Fusion monster you control to the Extra deck; then you can target up to 2 "Shaddoll" monsters in your Graveyard; Special summon then in Face-Down Defense Position. You cannot Special summon for the rest of the turn. Link to comment Share on other sites More sharing options...
LeLukeX Posted September 13, 2014 Report Share Posted September 13, 2014 Seriously Shaddoll support? http://fairerplatform.com/wp-content/uploads/2012/07/jackie-chan-what-the-fuck.jpg I like how the support is broken too. Quickplay? Why? Well Cuz D Prison needs to get chained too :D Most players would just use this during opp turn (bypassing that "drawback") and then flip summon beast and falcon and go the ham during their turn. Return 1 face-up "Shaddoll" Fusion Monster you control to the Extra Deck, then target up to 2 "Shaddoll" monsters in your Graveyard; Special Summon those targets in face-down Defense Position. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted September 13, 2014 Report Share Posted September 13, 2014 This is something that Shaddolls don't need, considering the support they already look forward to. Granted, it can be used as a defensive measure, should Nephilim (Construct), Winda, Shekhinaga or Egrystal fall prey to your opponent's Traps or something, but essentially you set off something like Beast, Falcon or whatever, trigger their effects when flipped and just Fusion Summon the monster again on your next turn. As the above poster already mentioned, you'd most likely set this during the opponent's turn, so you avoid the SS drawback altogether; trigger the monster's Flip Effects, then proceed to either re-Fusion Summon the returned monster or something along those lines. Then again, Shaddolls are something I'm not quite familiar with right now, so I can't really say much here in terms of fixes or how consistently they can recover their Fusion cards. I can say this though: What do Shaddolls actually need right now? At the moment, it's nice as a sort of "protection" card if you will, but then it just adds more to the loops that they are known for doing with the current support they have. (Though, at least this can't be searched by Hedgehog or something) Link to comment Share on other sites More sharing options...
LeLukeX Posted September 13, 2014 Report Share Posted September 13, 2014 This is something that Shaddolls don't need, considering the support they already look forward to. Granted, it can be used as a defensive measure, should Nephilim (Construct), Winda, Shekhinaga or Egrystal fall prey to your opponent's Traps or something, but essentially you set off something like Beast, Falcon or whatever, trigger their effects when flipped and just Fusion Summon the monster again on your next turn. As the above poster already mentioned, you'd most likely set this during the opponent's turn, so you avoid the SS drawback altogether; trigger the monster's Flip Effects, then proceed to either re-Fusion Summon the returned monster or something along those lines. Then again, Shaddolls are something I'm not quite familiar with right now, so I can't really say much here in terms of fixes or how consistently they can recover their Fusion cards. I can say this though: What do Shaddolls actually need right now? At the moment, it's nice as a sort of "protection" card if you will, but then it just adds more to the loops that they are known for doing with the current support they have. (Though, at least this can't be searched by Hedgehog or something) This reminds me! Most players would Target Falcon and Beast. SS both. Then Activate Sinister Shadow Games, Send Hog, then Flip Falcon, activate Falcon, activate Hog. Search for Hog, SS Hog FD. Next turn Flip Hog, Add the S/T, then Flip Beast and Draw 2 then Discard 1. God this card is HAM. And Shaddolls already have a lot of "protection." Winda Cant be destroyed by opp card effects (b/c the SS lock wasn't good enough). All the Shaddoll mosnters pay for themselves when Sent to the Graveyard. The Fusions don't even need any to be sent via card effect as well (Tribute For Caius, which they do Run [Cuz Beast is Level 5 and so StormForth is ran in conjunction so Caius is ran in conjunction and the Fusion Effects work in Conjunction]. What Shatrolls need is a banhammer. Link to comment Share on other sites More sharing options...
Oriannis Posted September 13, 2014 Report Share Posted September 13, 2014 Everyone has pretty much summed up what I am going to say about this card. This add a defense system that will just break anything that goes against Shatrolls (Loved that one LeLuKeX). If shadolls did not have the support they have now, I would say this is a pretty decent card but obviously not. When making a card, you have to think about what the archetype already has to support it. Make something for Ancient Gears or Amazoness. It would go down better than supporting current Meta Decks. Link to comment Share on other sites More sharing options...
Yemachu Posted September 13, 2014 Report Share Posted September 13, 2014 Most players would Target Falcon and Beast. SS both. Then Activate Sinister Shadow Games, Send Hog, then Flip Falcon, activate Falcon, activate Hog. Search for Hog, SS Hog FD. Next turn Flip Hog, Add the S/T, then Flip Beast and Draw 2 then Discard 1. God this card is HAM. That is quite a combo you have got going there, but I would like to point out that this card restricts you to Special Summon for the remainder of the turn; hence it is not useful to flip "Shaddoll Falco" the turn you activate this card. But you can still pull that of, it only requires some more time. Disembark Return 1 "Shaddoll" Fusion monster you control to the Extra deck; then you can target up to 2 "Shaddoll" monsters in your Graveyard; Special summon then in Face-Down Defense Position. You cannot Special summon for the rest of the turn. This card's flavor seems a bit of. This is because not all "Shaddoll" monsters are accompanied by something/-one; therefore it seems weird they can "Disembark". And even if it did, it would moreso imply (at least in my opinion) that you can Special Summon the depicted monsters on that card; although that does not make sense ("Gusto", "Yang zing" and "Shaddoll" hybrid) / is useless in most decks ("Apoqliphort Killer" cannot be Special Summoned) / can be troublesome with unidentifable monsters. Though I must admit that I do not have a suggestion for a better name. Now for its playability. With the card "Instant Fusion" you can Fusion Summon "El Shaddoll Winda" (or the WATER, WIND or DIVINE "El Shaddoll"; should they be a level 5 or lower monster), then you can use this card to Special Summon 2 strong "Shaddoll" monster; preferably "El Shaddoll Construct", if it has been Fusion Summoned before it was sent to the Graveyard. Another option would be to revive an "El Shaddoll" monster with "Shaddoll Falco". Either way, this card can quite easily give you two strong "Shaddoll" monsters from the Graveyard. Since the monsters are Summoned in face-down Defense Position, you cannot use it for some additional attacks; which might be a good thing. On the other hand, this card can be used to dodge an attack or troublesome effect; while giving you 2 monsters in return for 1 (and this card). In case you don't use this card's effect to Special Summon "El Shaddoll" monsters, you get 2 set "Shaddoll" monsters, which can net you quite an advantage (draw 2, discard 1; search your deck for a "Shaddoll" Spell/Trap; bounce a target; destroy a targeted monster; revive a "Shaddoll" monster; retrieve a "Shaddoll" card from your Graveyard). This can be useful during your opponent's Battle Phase, when they would run over 1 of your beloved "Shaddoll" Fusion Monsters. Fortunatly this card's name is not "Disembark of the Shaddoll", or anything else which includes "Shaddoll" for that matter. Otherwise you can, as Sakura Haruno has already pointed out, easily fetch/retrieve it with "Shaddoll Hedgehog" or any "Shaddoll" Fusion Monster released so far. Time for some suggestions. Since all Main Deck "Shaddoll" monsters released so far have strong FLIP effects, it is rather favorable to set them. That might just be the reason this card is so strong. My suggestion here is to Summon the monsters in face-up Defense Position, so you do not gain such a major advantage. This however introduces a new issue: "El Shaddoll Construct" can then send a "Shaddoll" card to the Graveyard, and you gain another nice effect (2 if you summoned 2 "El Shaddoll Contruct"). I have two suggestions to fix this: You can either disallow Fusion Monsters to be summoned by this effect, or you can add some restrictions based on the levels (combined Level of Special Summon is equalto or less to the level of the returned monster). With these changes, you might even make this card a "Shaddoll" card, but that is up for debate. With all that in place, the effect can become something like: "Return 1 "Shaddoll" Fusion Monster you control to the Extra Deck, you can then target up to 2 "Shaddoll" monsters in your Graveyard whose combined Levels are equal or less to the returned monster's Level; Special Summon those targets in face-up Defense Position. You cannot Special Summon until the end of the turn." I hope you have some usage for my vision/suggestions. Link to comment Share on other sites More sharing options...
LeLukeX Posted September 13, 2014 Report Share Posted September 13, 2014 That restriction was added after I gave that card's combo. Link to comment Share on other sites More sharing options...
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