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[MtG] Guild-Coloured Archetypes


Trebuchet MS

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A while a go I was toying around with various archetypes for the other keywords abound.

 

[URL=http://s43.photobucket.com/user/frag_blast/media/Custom%20Cards/MtG%20Custom/ArchetypeofHesitance.jpg.html]ArchetypeofHesitance.jpg[/URL]

Defender archetype.

An earlier draft of this reversed the archetype function, stripping your creatures of defender while distributing defender across the opponent's creatures. The current one has it the right way up, but also passes itself over to the opponent, concept being that you lock out your opponent from attacking but give them a bulky, hard-hitting blocker.

Zedruu shenanigans abound.+

 

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Shroud archetype.

It was very difficult to think of a Dimir-flavoured keyword. Granting and stripping shroud might have fewer applications since the introduction of hexproof, but at least it's not as obscenely high-costed as Archetype of Endurance.

 

[URL=http://s43.photobucket.com/user/frag_blast/media/Custom%20Cards/MtG%20Custom/ArchetypeofTerror.jpg.html]ArchetypeofTerror.jpg[/URL]

Intimidate archetype.

Likewise for a Rakdos-flavoured keyword. Fear is an old version of intimidate, but I've offset this card's weaksauce effects by making it be relatively efficient.

 

[URL=http://s43.photobucket.com/user/frag_blast/media/Custom%20Cards/MtG%20Custom/ArchetypeofFervor.jpg.html]ArchetypeofFervor.jpg[/URL]

Haste archetype.

Yes, outclassed by Urabask. But we're looking at something cheaper and comes out faster.

 

[URL=http://s43.photobucket.com/user/frag_blast/media/Custom%20Cards/MtG%20Custom/ArchetypeofObservance.jpg.html]ArchetypeofObservance.jpg[/URL]

Vigilance archetype.

Maybe I should have taped on more toughness?

 

[URL=http://s43.photobucket.com/user/frag_blast/media/Custom%20Cards/MtG%20Custom/ArchetypeofDeception.jpg.html]ArchetypeofDeception.jpg[/URL]

Lifelink archetype.

I've been told that Deception is a concept more associated with Dimir, but I felt it more in line with Orzhov and it sapping your life away.

 

[URL=http://s43.photobucket.com/user/frag_blast/media/Custom%20Cards/MtG%20Custom/ArchetypeofSpontaniety.jpg.html]ArchetypeofSpontaniety.jpg[/URL]

Flash archetype.

I realize Teferi was all "been there, done that" so I tried to differentiate it a bit. The flash applies to varying targets - noncreatures for you so that you can sling your sorceries and enchantments but not turbo creatures in (that's more Simic), and noninstants are stripped of flash from your opponent to ensure that they still can cast instants properly.

 

[URL=http://s43.photobucket.com/user/frag_blast/media/Custom%20Cards/MtG%20Custom/ArchetypeofTenacity.jpg.html]ArchetypeofTenacity.jpg[/URL]

Regeneration archetype.

I understand regenerate isn't exactly a keyword, but it's so distributed about (and lots of cards state anti-regeneration) so I figured, why not? The only one of the archetypes to tack on an activated ability.

 

[URL=http://s43.photobucket.com/user/frag_blast/media/Custom%20Cards/MtG%20Custom/ArchetypeofWar.jpg.html]ArchetypeofWar.jpg[/URL]

Double Strike archetype.

Yes, it's potent as hell. That's why it's so high-costed for its body. Doesn't affect opposing first strike.

 

[URL=http://s43.photobucket.com/user/frag_blast/media/Custom%20Cards/MtG%20Custom/ArchetypeofAdaptation.jpg.html]ArchetypeofAdaptation.jpg[/URL]

Reach archetype.

Weaksauce, yes, in that it's very unlikely to see the opponent have their source of reach. Being able to chump fliers with your normally groundbound creatures is funny though.

 

Open to suggestions to try and balance the cards.

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