zecheviktor Posted September 19, 2014 Report Share Posted September 19, 2014 Hi. This is a Smash Bros deck, but with realistic effects that are well-balanced for the meta-game I think.Tell me what you think, especially about the balancing of the card effects. More cards may be added in the future! Even though the deck is incomplete, it already has lot's of cards.Strategy and themes:- The monsters have special effects when you activate the card "Smash Ball".- You do alot of special-summoning in this deck.- The monsters allow for easy Level 3 and Level 4 XYZ summons.- This deck heavily uses the graveyard.- Alot of the cards also deal effect damage.- Many cool combos are possible. [spoiler=Normal spell cards][spoiler=Smash Bros - Assist Trophy]Add 1 "Smash Bros" monster from your deck to your hand. If this card is on your graveyard you can banish this card and 1 "Smash Bros" monster from your graveyard to draw 1 card.[/spoiler][spoiler=Smash Bros - Bullet Bill]Destroy 1 face-up "Smash Bros" monster you control to target a monster your opponent controls; destroy that target and inflict 500 damage to your opponent. Then, if you have 3 or less cards in your hand you can draw 1 card.[/spoiler][/spoiler][spoiler=Permanent spell cards][spoiler=Smash Ball]Destroy this card during your opponent's end phase. You can only activate 1 "Smash Ball" per turn. You can shuffle this card from your graveyard into your deck to add 1 "Smash Bros" monster from your graveyard to your hand or to special summon 1 "Smash Bros" monster from your hand.[/spoiler][spoiler=Smash Bros - Beehive]When this card is activated, send 1 "Smash Bros" monster from your deck to the graveyard. During every standby phase: Inflict 300 damage to your opponent.[/spoiler][/spoiler][spoiler=Quick spell cards][spoiler=Smash Bros - Blue Shell]Activate this card only if you control a "Smash Bros" monster. During the standby phase of the next turn, destroy the face-up monster on the field that has the highest level (if there is one). If it's a tie, you get to choose.[/spoiler][spoiler=Smash Bros - Heart Container]Activate this card only if you control a "Smash Bros" monster. Increase your Life Points by 1000. "Smash Bros" monsters you control can not be destroyed this turn.[/spoiler][/spoiler][spoiler=Field spell cards][spoiler=Smash Bros - Final Destination]Once per turn: If there is a "Smash Bros" monster on the field, you can activate this effect to add 1 "Smash Ball" from your deck to your hand. If this card is destroyed by an opponent's card effect and sent to the graveyard, inflict 900 damage to your opponent.[/spoiler][/spoiler][spoiler=Equip spell cards][spoiler=Smash Bros - Drill Arm]You can only equip a "Smash Bros" monster with this card. The monster deals piercing battle damage. If this card is send to your graveyard, because the monster is used for an XYZ summon, you can add this card to your hand.[/spoiler][spoiler=Smash Bros - Ore Club]You can only equip a "Smash Bros" monster with this card. If the monster attacks or is attacked: During the end the battle phase, you can pay 1000 Life Points and target 1 card on the field; shuffle it into the deck. If this card is send to your graveyard, because the monster is used for an XYZ summon, you can add this card to your hand.[/spoiler][/spoiler][spoiler=Effect monster cards][spoiler=Smash Bros - Link]If this card destroys an opponent's monster by battle, you can add 1 "Smash Ball" or 1 "Smash Bros" card from your deck to your hand.When "Smash Ball" is activated: You can banish 1 face-up monster of your opponent.[/spoiler][spoiler=Smash Bros - Lucario]If this card attacks or is attacked: During the end of this battle phase, summon 1 "Smash Bros" monster from your graveyard.When "Smash Ball" is activated: Draw 1 card and increase the ATK and DEF of this card by 400.[/spoiler][spoiler=Smash Bros - Pikachu]When this card is sent to your graveyard: you can destroy 1 spell or trap card of your opponent.While "Smash Ball" is activated: Increase the ATK of this card by 1000 and increase it's level by 1.[/spoiler][spoiler=Smash Bros - Mario]When this card is sent to your graveyard, you can special summon 1 "Smash Bros" monster from your deck.When "Smash Ball" is activated: Destroy 1 card of your opponent and inflict 600 damage to your opponent.[/spoiler][spoiler=Smash Bros - Luigi]If you control a "Smash Bros - Mario" you can special summon this card from your graveyard.While "Smash Ball" is active: Once per turn you can negate an attack of your opponent. If you do this, inflict 1000 damage to your opponent.[/spoiler][spoiler=Smash Bros - Rosalina]When this card is summoned, you can special summon 1 "Smash Bros - Luma" from your deck or your hand.When "Smash Ball" is activated, while you control a "Smash Bros - Luma": Your opponent discards 1 random card from his hand. Then, inflict 500 damage to your opponent.[/spoiler][spoiler=Smash Bros - Luma]If this card is special summoned: You can add 1 "Smash Ball" or 1 "Smash Bros" card from your deck to your hand. This effect can only be used once per turn.When "Smash Ball" is activated: You can send 1 "Smash Bros" monster from your deck to your graveyard.[/spoiler][spoiler=Smash Bros - Mega Man]When this card is sent to your graveyard, you can shuffle 1 "Smash Bros" monster from your graveyard into your deck; then draw 1 card.When "Smash Ball" is activated: Special summon 1 "Smash Bros" monster from your deck.[/spoiler][spoiler=Smash Bros - Sonic]Your opponent cannot target this card by a card effect.When "Smash Ball" is activated: Send this card to the graveyard and special summon 1 "Smash Bros - Super Sonic" from your hand or your deck.[/spoiler][spoiler=Smash Bros - Super Sonic]When "Smash Ball" is not active, destroy this card. This card can attack your opponent directly. When this card is send to your graveyard, you can special summon 1 "Smash Bros - Sonic" from your graveyard.[/spoiler][spoiler=Smash Bros - Villager]You can special summon this card from your hand, by sending 1 "Smash Bros" monster from your deck to your graveyard.While "Smash Ball" is active: Once per turn, you can negate the effect of an opponent's monster.[/spoiler][spoiler=Smash Bros - Jigglypuff]Once per turn, you can negate the effects of a face-up monster your opponent controls. If you do that, this card can not attack during this turn.While "Smash Ball" is active: Your opponent can not normal summon a monster.[/spoiler][/spoiler]There are no trap cards yet. Link to comment Share on other sites More sharing options...
zecheviktor Posted September 20, 2014 Author Report Share Posted September 20, 2014 Update/Bump:I've edited the first post and added 3 more cards: Bullet Bill, Heart Container and Jigglypuff. Link to comment Share on other sites More sharing options...
zecheviktor Posted September 24, 2014 Author Report Share Posted September 24, 2014 Bump:I just realised that Megaman's first effect is a bit overpowered. I'm going to fix that. Any other ideas? :) Link to comment Share on other sites More sharing options...
zecheviktor Posted September 25, 2014 Author Report Share Posted September 25, 2014 hello? xD Link to comment Share on other sites More sharing options...
thegreatmightypoo Posted October 4, 2014 Report Share Posted October 4, 2014 Looks pretty good. I'd like the see the XYZ cards first before I fully judge, because as of right now, the Smash Bros cards seem pretty useless without Smash Ball. Link to comment Share on other sites More sharing options...
Major's Shadow Posted October 5, 2014 Report Share Posted October 5, 2014 Really neat archetype! Although the one issue is that there is no restrictions to how many times you can use their effects (Except for once per turn, but that only applies to each individual card, rather than the card name) *Cough* Mario is OP *Cough*. Also, there should be more ways to search out Smash Ball rather than by Monster Effects. The field spell is cool, but this deck shouldn't have so many burn effects, as I think that removes a lot of space for it's main priority as a swarm-style deck. Overall, really consistent and creative, but needs tweaking to better fit the core mechanics of the deck. Link to comment Share on other sites More sharing options...
cyberhypo Posted January 10, 2015 Report Share Posted January 10, 2015 Damn, beat me to the idea of Smash bros! Wonder if it's okay to do a similar card set of my own? (Obviously different effects and cards.) Link to comment Share on other sites More sharing options...
hyper110 Posted January 11, 2015 Report Share Posted January 11, 2015 How do you do that drop down list thingy? And nice deck, But I think if you used the smash ball like a mask change, and made an extra deck with, for example, Super Sonic and Mega Jigglypuff, I think it would run better. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted January 11, 2015 Report Share Posted January 11, 2015 Next time guys, check the last post date before replying. Note that between YugsterPro and cyberhypo's replies, there is a 3 month gap. Here, any thread without replies for 2 weeks (unless by the owner's bump within 2 months) is considered to be a necrobump. LOCKED Link to comment Share on other sites More sharing options...
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