dizzyshot Posted September 23, 2014 Report Share Posted September 23, 2014 I figured this was the right place to post this because the Horsemen are mentioned and most often associated with the bible. Any ways I attempted to stay try and true to the names of the Horsemen as well as the card art with them. Mentioning card art all the artwork, except for the scrolls card, are made by a guy on deviantart by the name of theDURRRRIAN. [spoiler= The Horsemen] [spoiler= Conquest] The Horsemen of Conquest ATK/ 3200 DEF/ 3000 Lore:3 Level 8 monsters Once per turn by detaching 1 Xyz material: Special Summon 1 monster from your deck. When a monster Special Summoned by this card is destroyed you and your opponent take 1000 points of damage. A monster Special Summoned by this card is banished when it leaves the field. [/spoiler] [spoiler= Death] The Horsemen of Death ATK/ 2900 DEF/ 2600 Lore: 3 Level 8 monsters Once per turn by detaching 1 Xyz material: Target 1 monster on your opponents side of the field. Destroy the target and both players take damage equal to half the destroyed monsters ATK. When this monster is destroyed by card effect or battle: Destroy all monsters on the field. You and your opponent take damage x 400 for each monster destroyed by this cards effect. [/spoiler] [spoiler= Famine] The Horsemen of Famine ATK/ 2750 DEF/ 2600 Lore: 3 Level 8 monsters Once per turn by detaching 1 Xyz material: Target 1 monster on each side of the field except this monster. Change the targets ATK to 0. When a monster that had it's ATK reduced by this monster is destroyed deal damage equal to that monsters original ATK instead of applying Battle Damage. [/spoiler] [spoiler= War] The Horsemen of War ATK/ 3000 DEF/ 2500 Lore: 3 Level 8 monsters Once per turn during your Main Phase 1 by detaching 1 Xyz material: Target 1 of your opponents monsters. This monster gains ATK equal to half the targeted monsters original ATK and can only attack that monster. During the Battle Phase while this card is on the field no card effects can be activated. [/spoiler] [/spoiler] [spoiler= Support] [spoiler= The Seals] Break of the Seals Lore: Place 1 "Seal" counter on this card each time a "The Horsemen" monster is summoned. When this card has 4 or more "Seal" counters you can remove those counters to Special Summon 1 "The Horsemen" monster from your Extra Deck with 2 Xyz material. When a monster Special Summoned by this card is destroyed: Banish the monster instead. [/spoiler] [spoiler= Charge] Charge of the Horsemen Lore: Activate only when their are 4 "The Horsemen" monsters banished or in your graveyard: Pay half your life points and Special Summon each "The Horsemen" monster from your graveyard or that is banished. When a monster Special Summoned by this card is destroyed you lose 1000 Life Points. [/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
lucky777dice Posted October 10, 2014 Report Share Posted October 10, 2014 Not at all religious, but just putting it out there: pretty sure there's no horseman called Conquest. I think it's Pestilence Oops never mind. :P Really good pics and effects though Link to comment Share on other sites More sharing options...
dizzyshot Posted October 11, 2014 Author Report Share Posted October 11, 2014 No I'm correct in the names. Do you have anything though that could be of help for me to improve any of these cards? Link to comment Share on other sites More sharing options...
Mindmelter Posted November 5, 2014 Report Share Posted November 5, 2014 Really cool Link to comment Share on other sites More sharing options...
bloorocksDotD Posted November 5, 2014 Report Share Posted November 5, 2014 The Horsemen of Conquest ATK/ 3200 DEF/ 3000 Lore:3 Level 8 monsters Once per turn by detaching 1 Xyz material: Special Summon 1 monster from your deck. When a monster Special Summoned by this card is destroyed you and your opponent take 1000 points of damage. A monster Special Summoned by this card is banished when it leaves the field. Once per turn you can detach 1 Xyz material from this card: Special Summon 1 monster from your deck. When a monster Special Summoned by this effect is destroyed by an opponent's card (by battle or card effect) your opponent takes 1000 points of damage. A monster Special Summoned by this effect is banished when it leaves the field. The Horsemen of Death ATK/ 2900 DEF/ 2600 Lore: 3 Level 8 monsters Once per turn by detaching 1 Xyz material: Target 1 monster on your opponents side of the field. Destroy the target and both players take damage equal to half the destroyed monsters ATK. When this monster is destroyed by card effect or battle: Destroy all monsters on the field. You and your opponent take damage x 400 for each monster destroyed by this cards effect. Once per turn you can detach 1 Xyz material from this card; Target 1 monster you opponent controls, destroy the target and both players take damage equal to half the destroyed monster's ATK. When this monster is destroyed by an opponent's card(by battle or card effect): Destroy all monsters on the field, each player takes damage equal to the number of monsters destroyed x 400. The Horsemen of Famine ATK/ 2750 DEF/ 2600 Lore: 3 Level 8 monsters Once per turn by detaching 1 Xyz material: Target 1 monster on each side of the field except this monster. Change the targets ATK to 0. When a monster that had it's ATK reduced by this monster is destroyed deal damage equal to that monsters original ATK instead of applying Battle Damage. Once per turn you can detach 1 Xyz material from this card; Target 1 monster on each side of the field other than this card, the selected monsters ATK becomes 0. When a monster that has had it's ATK reduced to 0 by this card's effect is destroyed by battle deal damage to the player who controlled the monster equal to it's original ATK instead of damage calculation. The Horsemen of War ATK/ 3000 DEF/ 2500 Lore: 3 Level 8 monsters Once per turn during your Main Phase 1 by detaching 1 Xyz material: Target 1 of your opponents monsters. This monster gains ATK equal to half the targeted monsters original ATK and can only attack that monster. During the Battle Phase while this card is on the field no card effects can be activated. Once per turn during your Main Phase 1 you can detach 1 Xyz material from this card; Target 1 monster your opponent controls, This card gains ATK equal to half the targeted monsters original ATK. This card cannot select another target for an attack. During the Battle Phase the turn this effect was activated no other card effects can be activated. Link to comment Share on other sites More sharing options...
CoyoteStarrk1 Posted November 15, 2014 Report Share Posted November 15, 2014 From the darksiders games, the 4 horsemen of the apocalypse are death, war, fury and strife but fury and strife replace conquest and amine in he game. Good cards, I was planning on making them after i completed my "Gotei 13" set, However, 1 error is that "Death" is supposed to be the strongest of the 4 horsemen. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 15, 2014 Report Share Posted November 15, 2014 From the darksiders games, the 4 horsemen of the apocalypse are death, war, fury and strife but fury and strife replace conquest and amine in he game. Good cards, I was planning on making them after i completed my "Gotei 13" set, However, 1 error is that "Death" is supposed to be the strongest of the 4 horsemen. Anything specific you want to mention (in terms of design). Please note that this section has an Advanced Clause, which mandates that you discuss the design of at least one of the cards. As for "Death", it's essentially arbitrary; but note that ATK is not an overall indicator of power and effects can certainly compensate for it) @popbop: Same thing with you; just posting OCG fixes won't cut it. Link to comment Share on other sites More sharing options...
The Seventh Samurai Posted December 13, 2014 Report Share Posted December 13, 2014 conquest could be incredibly overpowered in the right deck, but the rest are fine. cool cards Link to comment Share on other sites More sharing options...
dizzyshot Posted December 13, 2014 Author Report Share Posted December 13, 2014 Could you go into detail as how Conquest could be OP in certain decks. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 14, 2014 Report Share Posted December 14, 2014 Remember that R8-heavy Decks such as Galaxys, Gimmick Puppets and the like can more or less make this (although they probably have faster options to go into; I know latter has 88 [if they can make that, Conquest shouldn't be much of a problem]) As such, SSing from the Deck without a limitation is more of the heavy side, even with the drawbacks of being banished once gone or taking burn damage. In other words, it essentially can lead to either high Rank spam and/or SS a powerful monster without too many drawbacks. This is why you need to explain reasoning; just because Casual has lower standards that Advanced doesn't excuse you from explaining your reasoning. Link to comment Share on other sites More sharing options...
dizzyshot Posted December 14, 2014 Author Report Share Posted December 14, 2014 I see know what you guys are talking about. I'm thinking an attribute and level requirement for Conquest. Level 4 and below DARK attribute maybe? If I did that though I feel it would just make conquest into a 3200 beater with high summoning requirements. If I brought it down to 2 materials would that make it playable and less abusive r do you feel it could take a different route? Link to comment Share on other sites More sharing options...
The Seventh Samurai Posted December 15, 2014 Report Share Posted December 15, 2014 well I wasn't sure how to explain it Link to comment Share on other sites More sharing options...
Tigerson8858 Posted December 22, 2014 Report Share Posted December 22, 2014 THAT IS SO XOOL Link to comment Share on other sites More sharing options...
NitroX Posted December 22, 2014 Report Share Posted December 22, 2014 In any case, its difficult to pull out 3 Lv8 monsters. I can see them as fiends rather than warriors in both biblical AND how they appeared to be structured. I still don't grasp main focus on warriors like: Spellcasters needs counters Dragunity for synchro summonings Etc. I'm new at this too, I'm giving out an opinion. I hope I'm not too rough... Link to comment Share on other sites More sharing options...
KazukiCardsYugioh Posted December 28, 2014 Report Share Posted December 28, 2014 Wow Fantastic Cards !! :o I Love this Xyz Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 28, 2014 Report Share Posted December 28, 2014 Wow Fantastic Cards !! :o I Love this Xyz Anything specific that you like about the card. In your opinion, anything that you feel needs to be fixed? Link to comment Share on other sites More sharing options...
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