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Four Horsemen


dizzyshot

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I figured this was the right place to post this because the Horsemen are mentioned and most often associated with the bible. Any ways I attempted to stay try and true to the names of the Horsemen as well as the card art with them. Mentioning card art all the artwork, except for the scrolls card, are made by a guy on deviantart by the name of theDURRRRIAN.

 

[spoiler= The Horsemen]

[spoiler= Conquest]

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The Horsemen of Conquest

ATK/ 3200 DEF/ 3000

Lore:3 Level 8 monsters

Once per turn by detaching 1 Xyz material: Special Summon 1 monster from your deck. When a monster Special Summoned by this card is destroyed you and your opponent take 1000 points of damage. A monster Special Summoned by this card is banished when it leaves the field.
[/spoiler]
 
[spoiler= Death]
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The Horsemen of Death
ATK/ 2900 DEF/ 2600
Lore: 3 Level 8 monsters
Once per turn by detaching 1 Xyz material: Target 1 monster on your opponents side of the field. Destroy the target and both players take damage equal to half the destroyed monsters ATK. When this monster is destroyed by card effect or battle: Destroy all monsters on the field. You and your opponent take damage x 400 for each monster destroyed by this cards effect.
[/spoiler]
 
[spoiler= Famine]
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The Horsemen of Famine
ATK/ 2750 DEF/ 2600
Lore: 3 Level 8 monsters
Once per turn by detaching 1 Xyz material: Target 1 monster on each side of the field except this monster. Change the targets ATK to 0. When a monster that had it's ATK reduced by this monster is destroyed deal damage equal to that monsters original ATK instead of applying Battle Damage.
[/spoiler]
 
[spoiler= War]
veJ4oyR.jpg
The Horsemen of War
ATK/ 3000 DEF/ 2500
Lore: 3 Level 8 monsters
Once per turn during your Main Phase 1 by detaching 1 Xyz material: Target 1 of your opponents monsters. This monster gains ATK equal to half the targeted monsters original ATK and can only attack that monster. During the Battle Phase while this card is on the field no card effects can be activated.
[/spoiler]
[/spoiler]
 
[spoiler= Support]
[spoiler= The Seals]
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Break of the Seals
Lore: Place 1 "Seal" counter on this card each time a "The Horsemen" monster is summoned. When this card has 4 or more "Seal" counters you can remove those counters to Special Summon 1 "The Horsemen" monster from your Extra Deck with 2 Xyz material. When a monster Special Summoned by this card is destroyed: Banish the monster instead.
[/spoiler]
 
[spoiler= Charge]
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Charge of the Horsemen
Lore: Activate only when their are 4 "The Horsemen" monsters banished or in your graveyard: Pay half your life points and Special Summon each "The Horsemen" monster from your graveyard or that is banished. When a monster Special Summoned by this card is destroyed you lose 1000 Life Points.
[/spoiler]
[/spoiler]
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  • 3 weeks later...
  • 4 weeks later...

The Horsemen of Conquest

ATK/ 3200 DEF/ 3000

Lore:3 Level 8 monsters

Once per turn by detaching 1 Xyz material: Special Summon 1 monster from your deck. When a monster Special Summoned by this card is destroyed you and your opponent take 1000 points of damage. A monster Special Summoned by this card is banished when it leaves the field.
 
 
Once per turn you can detach 1 Xyz material from this card: Special Summon 1 monster from your deck. When a monster Special Summoned by this effect is destroyed by an opponent's card (by battle or card effect) your opponent takes 1000 points of damage. A monster Special Summoned by this effect  is banished when it leaves the field.
 
 
The Horsemen of Death
ATK/ 2900 DEF/ 2600
Lore: 3 Level 8 monsters
Once per turn by detaching 1 Xyz material: Target 1 monster on your opponents side of the field. Destroy the target and both players take damage equal to half the destroyed monsters ATK. When this monster is destroyed by card effect or battle: Destroy all monsters on the field. You and your opponent take damage x 400 for each monster destroyed by this cards effect.
 
Once per turn you can detach 1 Xyz material from this card; Target 1 monster you opponent controls, destroy the target and both players take damage equal to half the destroyed monster's ATK. When this monster is destroyed by an opponent's card(by battle or card effect): Destroy all monsters on the field, each player takes damage equal to the number of monsters destroyed x 400.
 
The Horsemen of Famine
ATK/ 2750 DEF/ 2600
Lore: 3 Level 8 monsters
Once per turn by detaching 1 Xyz material: Target 1 monster on each side of the field except this monster. Change the targets ATK to 0. When a monster that had it's ATK reduced by this monster is destroyed deal damage equal to that monsters original ATK instead of applying Battle Damage.
 
Once per turn you can detach 1 Xyz material from this card;  Target 1 monster on each side of the field other than this card, the selected monsters ATK becomes 0. When a monster that has had it's ATK reduced to 0 by this card's effect is destroyed by battle deal damage to the player who controlled the monster equal to it's original ATK instead of damage calculation.
 

The Horsemen of War
ATK/ 3000 DEF/ 2500
Lore: 3 Level 8 monsters
Once per turn during your Main Phase 1 by detaching 1 Xyz material: Target 1 of your opponents monsters. This monster gains ATK equal to half the targeted monsters original ATK and can only attack that monster. During the Battle Phase while this card is on the field no card effects can be activated.
 
Once per turn during your Main Phase 1 you can detach 1 Xyz material from this card; Target 1 monster your opponent controls, This card gains ATK equal to half the targeted monsters original ATK. This card cannot select another target for an attack. During the Battle Phase the turn this effect was activated no other card effects can be activated.
 
 
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  • 2 weeks later...

From the darksiders games, the 4 horsemen of the apocalypse are death, war, fury and strife

but fury and strife replace conquest and amine in he game.

Good cards, I was planning on making them after i completed my "Gotei 13" set,

However, 1 error is that "Death" is supposed to be the strongest of the 4 horsemen.

Anything specific you want to mention (in terms of design).

 

Please note that this section has an Advanced Clause, which mandates that you discuss the design of at least one of the cards.

As for "Death", it's essentially arbitrary; but note that ATK is not an overall indicator of power and effects can certainly compensate for it)

 

@popbop: Same thing with you; just posting OCG fixes won't cut it. 

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  • 4 weeks later...

Remember that R8-heavy Decks such as Galaxys, Gimmick Puppets and the like can more or less make this (although they probably have faster options to go into; I know latter has 88 [if they can make that, Conquest shouldn't be much of a problem])

 

As such, SSing from the Deck without a limitation is more of the heavy side, even with the drawbacks of being banished once gone or taking burn damage.

In other words, it essentially can lead to either high Rank spam and/or SS a powerful monster without too many drawbacks.

 

 

This is why you need to explain reasoning; just because Casual has lower standards that Advanced doesn't excuse you from explaining your reasoning.

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I see know what you guys are talking about. I'm thinking an attribute and level requirement for Conquest. Level 4 and below DARK attribute maybe? If I did that though I feel it would just make conquest into a 3200 beater with high summoning requirements. If I brought it down to 2 materials would that make it playable and less abusive r do you feel it could take a different route?

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In any case, its difficult to pull out 3 Lv8 monsters. I can see them as fiends rather than warriors in both biblical AND how they appeared to be structured.
I still don't grasp main focus on warriors like:
Spellcasters needs counters
Dragunity for synchro summonings
Etc.

I'm new at this too, I'm giving out an opinion. I hope I'm not too rough...

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