zecheviktor Posted September 27, 2014 Report Share Posted September 27, 2014 Here's a new archetype I made. The Rulebreakers :) I had this idea in my mind for quite awhile now.This is supposed to be an anti meta deck, as it revolves around negating monster effects on the field. This deck works well with cards like Skilldrain.The reason, this deck is called "Rulebreakers" because the monsters use costs as their positive effects. The actual effect is something you want to negate. Only the costs matter. When cards like Skilldrain are on the field, you can still activate the effects of monsters, thus the Rulebreakers break the rules :DDeck features:- The deck revolves around using costs as effects and negating monster effects on the field- Costs cannot be negated by effects, so this makes them very powerful- The graveyard is heavily used (cards like foolish burial and armageddon knight really help)- There is a tuner and a synchro monster for this deck- You can do alot of good synchro summons- All of the monsters have the DARK attribute- The monsters have high ATK and low DEF- Once you get things rolling, this deck is hard to beat[spoiler=Effect monster cards][spoiler=Rulebreaker Vorlanic]Once per turn: Add 1 "Rulebreaker" card from your graveyard to your hand, to banish this card and then it becomes the end phase of this turn. If this card is send to your graveyard, you can special summon a "Rulebreaker" monster from your graveyard, except "Rulebreaker Vorlanic". Only 1 "Rulebreaker Vorlanic" can be special summoned per turn.[/spoiler][spoiler=Rulebreaker Wentron]Once per turn: Add 1 "Rulebreaker" card from your deck to your hand, to destroy all cards on your side of the field. If this card is send to your graveyard, you can special summon a "Rulebreaker" monster from your graveyard, except "Rulebreaker Wentron". Only 1 "Rulebreaker Wentron" can be special summoned per turn.[/spoiler][spoiler=Rulebreaker Xtres]Once per turn: Destroy a card on the field, to discard all the cards in your hand. If this card is send to your graveyard, you can special summon a "Rulebreaker" monster from your graveyard, except "Rulebreaker Xtres". Only 1 "Rulebreaker Xtres" can be special summoned per turn.[/spoiler][spoiler=Rulebreaker Yanari]Once per turn: Send a "Rulebreaker" monster from your deck to your graveyard, to take 1000 damage. If this card is send to your graveyard, you can special summon a "Rulebreaker" monster from your graveyard, except "Rulebreaker Yanari". Only 1 "Rulebreaker Yanari" can be special summoned per turn.[/spoiler][spoiler=Rulebreaker Zark]Once per turn: Banish a card from your opponent's graveyard, to banish all "Rulebreaker" cards from your graveyard. If this card is send to your graveyard, you can special summon a "Rulebreaker" monster from your graveyard, except "Rulebreaker Zark". If this card is special summoned, destroy it.[/spoiler][spoiler=Rulebreaker Lord]1 tuner + 1 or more non-tuner "Rulebreaker" monsters.Negate the effects of all other "Rulebreaker" monsters you control. Once per turn: Special summon 1 "Rulebreaker" monster from your graveyard, to banish all cards from your side of the field.[/spoiler][/spoiler][spoiler=Trap cards][spoiler=Rulers of the Rulebreaker]During the end phase, if you do not control a "Rulebreaker" monster, destroy this card. This card can not be destroyed if you control a "Rulebreaker" monster. If you control a "Rulebreaker" monster: negate the effects of all monsters on the field.[/spoiler][spoiler=Destructive Rules]Destroy a "Rulebreaker" monster you control. Then, you can draw a card.[/spoiler][/spoiler][spoiler=Spell cards][spoiler=World of the Rulebreaker]Negate the effects of all "Rulebreaker" monsters you control. Once per turn: you can discard a "Rulebreaker" monster from your hand, to draw 1 card. If this card is destroyed, you can add 1 "Rulebreaker" monster from your deck to your hand.[/spoiler][/spoiler]Sorry for these lazy card images, but that's all I could find through some google searches. xDSo what do you think? I think this deck might mix well with Shadolls. Link to comment Share on other sites More sharing options...
Vakana-chan Posted September 27, 2014 Report Share Posted September 27, 2014 Nicely done! The name is fitting and the mechanic is interesting, Even though i personally don't like cards like Skill Drain, I would like to play this archtype to see what other ways are to negate their effects without hurting the opponent. I did notice one problem though: they all have this effect "If this card is send to your graveyard, you can special summon a 'Rulebreaker' monster from your graveyard". This means they will probably be used (abused) with lightsworns or other cards that mill, especially because they are dark. You may want to change or limit that, due to their level and the fact that they have another effect. One last thing, destructive rules just doesnt fit in. A draw power is always important but destroying your monster for it is a big cost and doesn't really fit the archtype. Aside from that, I think your cards are interesting and I would certainly like to play them if they were real. Link to comment Share on other sites More sharing options...
Tinkerer Posted October 7, 2014 Report Share Posted October 7, 2014 I believe Destructive Rules is used as a trade card in this case. Use the card (-1), tribute a monster (-2), draw a card (-1), then SS a different Rulebreaker from the grave (0). It took me a while to understand it as well. (Quick recomendation: maybe reverse the wording for Destructive Rules so that drawing the card is the cost while destroying your monster is the effect... you know, just so that if it is negated, you still definitely get a card) However, I do agree with Vakana in the fact that using these with self-milling cards/archetypes can get to be overpowered. In order to mitigate this, I would change up the "World of the Rulebreaker" card to affect all monsters you control (hence, you'd get a balancing game going since you wouldn't want to activate one of your "negate everything" cards too early or you wouldn't have enough resources in the grave, but you also wouldn't want to activate it too late or else you would just hurt yourself with your Rulebreakers' effects/your opponent's effects). One more thing of note: you may want to change all the monsters' effect wording so that it says "when this card is sent from the field to the graveyard". I'm pretty sure the implications otherwise are somewhat obvious... Overall, a very intreguing anti-meta archetype. I definitely could see this deck using other, more potent though oft overlooked, lockdown cards (Tyrant's Tyrade immediately comes to mind). Link to comment Share on other sites More sharing options...
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