Marco Polo Posted September 27, 2014 Report Share Posted September 27, 2014 hi. :o New archetype, sunchildren, fancy names, hf, discuss. 1 Tuner monster + 1 non-Tuner monster (1)Must first be Synchro Summoned using LIGHT Fairy-Type Synchro Materials. (2)When this card is sent to the Graveyard, add 1 "Sunchild" monster from your Deck to your hand. Once per turn, when your opponent activates a card effect: You can shuffle 1 "Sunchild" monster from your hand into your Deck, that effect becomes: • Send this card to the Graveyard. 1 Tuner monster + 1 non-Tuner monster (1)Must first be Synchro Summoned using LIGHT Fairy-Type Synchro Materials. (2)When your opponent Summons a monster: You can shuffle 1 "Sunchild" monster from your hand into your Deck; that monster's effect becomes: • At the start of the Damage Step, if this card battles a "Sunchild" monster, shuffle this card into the Deck. (1)Once per turn, during your Main Phase or your opponent's Standby Phase: You can reveal this card in your hand and target 1 Fairy-Type Tuner monster you control, Immediately after this effect resolves, Synchro Summon 1 "Sunchild" Synchro Monster using this card in your hand and a Fairy-Type Tuner monster you control (this is a Quick Effect). (2)When this card is sent to the Graveyard, add 1 "Sunchild" monster from your Deck to your hand (except "Sunchild Shuram") (1)Once per turn, during your Main Phase or your opponent's Standby Phase: You can reveal this card in your hand and target 1 Fairy-Type Tuner monster you control, Immediately after this effect resolves, Synchro Summon 1 "Sunchild" Synchro Monster using this card in your hand and a Fairy-Type Tuner monster you control (this is a Quick Effect). (2)When this card is sent to the Graveyard, add 1 "Sunchild" monster from your Deck to your hand (except "Sunchild Ambris"). (1)You can shuffle this card and 1 other "Sunchild" monster in your Graveyard into your Deck; draw 1 card. (2)You can only activate this effect of "Burning Sunwheel" once per turn. (1)If this card was sent to the Graveyard by an opponent's card effect, shuffle it into your Deck. (2)You can Special Summon this card (from your Graveyard) by Tributing 1 LIGHT Fairy-Type Tuner monster you control (except "Sunchild Zevahiel"). (3)You can only activate each effect of "Sunchild Zevahiel" once per turn. Apropriate response: ":OOOO and when you read "Herald of Orange Light" effects suddenly make sense!!1 :OOOOO" discuss. more to come. ;p Link to comment Share on other sites More sharing options...
Dracoswag Posted September 27, 2014 Report Share Posted September 27, 2014 First and foremost, if the Synchros need LIGHT Fairy-type monsters for their appropriate Synchro Summon, why did you make the materials non-specific materials? Why not just have it be those materials instead? Would save space on their effects. Also, The Sunchild monsters more or less have the "exact" same effect, just worded differently. If at all possible, I recommend changing that as two searchers who do the have the same clause and the same search effect (When Ambris is Synchro'ed into, you can search, and Shuram is a search with it's effect anyway) takes away any appeal/creativity the two have. Another thing to note is what is the initial point of targeting a Fairy you control for Shuram/Ambris effect? Unless that is a cost for the effect I'd understand, but besides that it does not seem you use any other clause for their target effect(s). Are these card's incomplete? If so, do you plan to make a Tuner for the Synchros as I noticed neither Ambris or Shuram are tuners. Overall, I do like the concept you are going with this, and the art is really interesting. Link to comment Share on other sites More sharing options...
Marco Polo Posted September 29, 2014 Author Report Share Posted September 29, 2014 First and foremost, if the Synchros need LIGHT Fairy-type monsters for their appropriate Synchro Summon, why did you make the materials non-specific materials? Why not just have it be those materials instead? Would save space on their effects. Also, The Sunchild monsters more or less have the "exact" same effect, just worded differently. If at all possible, I recommend changing that as two searchers who do the have the same clause and the same search effect (When Ambris is Synchro'ed into, you can search, and Shuram is a search with it's effect anyway) takes away any appeal/creativity the two have. Another thing to note is what is the initial point of targeting a Fairy you control for Shuram/Ambris effect? Unless that is a cost for the effect I'd understand, but besides that it does not seem you use any other clause for their target effect(s). Are these card's incomplete? If so, do you plan to make a Tuner for the Synchros as I noticed neither Ambris or Shuram are tuners. Overall, I do like the concept you are going with this, and the art is really interesting. Thanks for the detailed feedback! :-) @Synchro Material text: the specific materials would not fit a single row of text, so instead of making two rows for synch materials, I left the specific requirement in the effect itself. @Ambris, Shuram effs: Yup you're right, changed. both now trigger an effect when being sent to the Graveyard. @Fairy targeting: that's for the cost, I agree it's not really necessary but I might just exploit this targeting a bit more later, somehow make use of it. ;) 2 new cards are here. look up :D More feedback? lot's of time is being put into this. Link to comment Share on other sites More sharing options...
Dokutah Posted September 29, 2014 Report Share Posted September 29, 2014 ...and these Sunchild's blind my astral eyes followed by heavenly awe... (struggling to contact Konami and demand it release in next saga of DT as possible Qliphort successor LOL ) the effect changing concept of the Synchro is amazing... and fearsomely power-full since there simply not many cards that can handle with effect changing or being shuffled back and even fewer that can deal with direct graveyard sending. but it balanced by fairly low ATK for its Level and lack of immunity the toolbox, Synchro-enabler duo is balance in my opinion due to its high Level (hard to search but easy setup for Synchro) well is a 6 cards of almost absolute flawless... great Link to comment Share on other sites More sharing options...
Chaos_Deck Posted September 29, 2014 Report Share Posted September 29, 2014 what program did you use to do the cards? O.o they are amazing! i didn't take much time reading the effects but the artwork is fabulus! Link to comment Share on other sites More sharing options...
Dracoswag Posted September 29, 2014 Report Share Posted September 29, 2014 My only problem with this series is Ambris and Shuram have the >exact< same effect, which one or the other could be changed to have a little more diversity. Why not make one or the other "recycle" a Sunchild monster from your graveyard to your hand via it being sent to the Graveyard. That way, you can at least re-assure that you have foder to recycle with the Synchro's effects. To keep that from being a broken search loop, you can add the "You can only use the effect of Sunchild ___ once per turn, and only once that turn" clause so that it restricts from suing the searcher over and over.. Besides the above recommendations, I agree that the card art is well decided on. I can see this series turning out well if you put some more time/process into it. Link to comment Share on other sites More sharing options...
Marco Polo Posted October 2, 2014 Author Report Share Posted October 2, 2014 ...and these Sunchild's blind my astral eyes followed by heavenly awe... (struggling to contact Konami and demand it release in next saga of DT as possible Qliphort successor LOL ) the effect changing concept of the Synchro is amazing... and fearsomely power-full since there simply not many cards that can handle with effect changing or being shuffled back and even fewer that can deal with direct graveyard sending. but it balanced by fairly low ATK for its Level and lack of immunity the toolbox, Synchro-enabler duo is balance in my opinion due to its high Level (hard to search but easy setup for Synchro) well is a 6 cards of almost absolute flawless... great Thanks a lot :) I'm really happy you liked them so much. I was really trying to look for a new way to hurt the opp, I'm glad it worked out. what program did you use to do the cards? O.o they are amazing! i didn't take much time reading the effects but the artwork is fabulus! Photoshop, Grezar's new series 9 template. Thanks, artwork was *heavily* edited by me from a bunch of concept arts I found. My only problem with this series is Ambris and Shuram have the >exact< same effect, which one or the other could be changed to have a little more diversity. Why not make one or the other "recycle" a Sunchild monster from your graveyard to your hand via it being sent to the Graveyard. That way, you can at least re-assure that you have foder to recycle with the Synchro's effects. To keep that from being a broken search loop, you can add the "You can only use the effect of Sunchild ___ once per turn, and only once that turn" clause so that it restricts from suing the searcher over and over.. Besides the above recommendations, I agree that the card art is well decided on. I can see this series turning out well if you put some more time/process into it. (1)Well Ambris and Shuram stand for the same purpose, necessarily divided by level. I'm honestly not that bothered by the two having the same effect, and I want this archetype to minimize Graveyard use as much as possible. (2)Once per turn restricition could work but this eff practically only triggers on Synchs, since their use as effect fodders just shuffles them back into the Deck. (3)Time was already spent into this, a lot. obviously I'm going to continue this as I love the concept but still. thanks! discuss moar. :D Next card in the making. Link to comment Share on other sites More sharing options...
Marco Polo Posted October 3, 2014 Author Report Share Posted October 3, 2014 bump. :O Link to comment Share on other sites More sharing options...
Dracoswag Posted October 6, 2014 Report Share Posted October 6, 2014 @Ambris and Shuram: What is stopping you from just summoning them/setting them to be sent to the Graveyard? You can foolish burial one to get a search off so "no" I don't think you only have to synchro to trigger their search eff's since it states "When sent to the Graveyard.." and it is pretty obvious there are more ways to send them to the Graveyard besides synchroing into. Maybe if they were worded "When sent to the Graveyard for a Synchro Summon" that is a different story. I guess them both having a same search effect is okay since they differ in level, but the issue I see with that is you can search the tuners back to back so long as you can loop summon the Synchros. Besides that, no other problems. Is it possible to get the Ambraciel render to actually fit the card image background or have the borders overlap the side of the Render, because seeing it like that is... odd. Link to comment Share on other sites More sharing options...
Marco Polo Posted October 6, 2014 Author Report Share Posted October 6, 2014 @Ambris and Shuram: What is stopping you from just summoning them/setting them to be sent to the Graveyard? You can foolish burial one to get a search off so "no" I don't think you only have to synchro to trigger their search eff's since it states "When sent to the Graveyard.." and it is pretty obvious there are more ways to send them to the Graveyard besides synchroing into. Maybe if they were worded "When sent to the Graveyard for a Synchro Summon" that is a different story. I guess them both having a same search effect is okay since they differ in level, but the issue I see with that is you can search the tuners back to back so long as you can loop summon the Synchros. Besides that, no other problems. Is it possible to get the Ambraciel render to actually fit the card image background or have the borders overlap the side of the Render, because seeing it like that is... odd. @Ambris and Shuram: I didn't say you couldn't search with them when they are sent to the Graveyard, but there's no actual broken loop here. foolish burial, well that's one way to get them to your hand, which is fine? To set / summon them, you'd have to tribute, that's a pretty self-explanatory reason as to why not. Even if you did, and you searched for another one, what did you achieve besides replacing the same Shuram/Ambris in your hand to a different one? I'll see about the borders thing, Ambraciel looks nice overlapping the card but the borders did get me at one point. :P Link to comment Share on other sites More sharing options...
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