superkid555 Posted October 2, 2014 Report Share Posted October 2, 2014 [spoiler=Monsters] [spoiler=Black] If you control 2 "Artistic Vision" monsters, you can Special Summon this card (from your hand) in face-up Defense Position. While you control 2 face-up "Artistic Vision" monsters on the field, you can Tribute this card; Special Summon 1 "Artistic Vision" monster from your Deck in Defense Position. [/spoiler] [spoiler=Blue] If you control a "Artistic Vision" monster, you can Special Summon this card (from your hand). During either player's turn, while you control 3 face-up "Artistic Vision" monsters on the field, when a Spell Card is activated: You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. [/spoiler] [spoiler=Green] If you control a "Artistic Vision" monster, you can Special Summon this card (from your hand). If you control another face-up "Artistic Vision" monster: You can Tribute 1 "Artistic Vision" monster to target 1 monster on the field; destroy that target. When this card is sent from the field to the Graveyard: You can target 1 "Artistic Vision" monster in your Graveyard; add that target to your hand. [/spoiler] [spoiler=Red] If you control a "Artistic Vision" monster, you can Special Summon this card (from your hand). During either player's turn, while you control 3 face-up "Artistic Vision" monsters on the field, when a Trap Card is activated: You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. [/spoiler] [spoiler=Yellow] If you control a "Artistic Vision" monster, you can Special Summon this card (from your hand). Once per turn: You can add 1 "Artistic Vision" monster from your Deck or Graveyard to your hand, then send 1 card from your hand to the Graveyard. [/spoiler] [spoiler=King] If you control 4 "Artistic Vision" monsters, you can Special Summon this card (from your hand) in face-up Defense Position. This card's Special Summon cannot be negated. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. [/spoiler] [spoiler=Queen] If you control 3 "Artistic Vision" monsters, you can Special Summon this card (from your hand) in face-up Defense Position. This card's Special Summon cannot be negated. Face-up "Artistic Vision" monsters you control cannot be destroyed by battle. [/spoiler] [/spoiler] [spoiler=Spell&Trap] [spoiler=Artistic Freedom of Speech] Tribute 1 "Artistic Vision" monster, then target 1 card on the field; banish that target. [/spoiler] [spoiler=Dazzling Rainbow Spectrum] Target 3 "Artistic Vision" monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards. [/spoiler] [/spoiler] Any suggestions? Rewrites or incorrect wording edits are appreciated as well! Thanks in advance! Link to comment Share on other sites More sharing options...
Im the prince of the ring! Posted October 2, 2014 Report Share Posted October 2, 2014 As much as I like the artwork of these cards (in fact i've seen them before), these cards are very OP. Because they can SS themselves when another "artistic vision" monster is on the field, they can easily spam themselves like it's no tommorow. Black can tribute itself to bring another artistic vision monster from the deck AND...when it's SS you draw 2. That's bad design right there as you immediately can +2 or even +3 from that. Blue and Red's unique effects are fine, Green's unique effect is fine, and the king and queen's effects are fine. Yellow's can be OP because you can use black's effect and SS another artistic vision card from the deck, then use it's effect to bring back black, ss it, draw 2, and tribute it for its effect again. That's bad design. The trap is like hieratic seal of banishment but worse as you can easily get back those artistic monsters, and the spell is fine. What you should do is have each of the monsters only use their effects once per turn and have it so that it can only SS by their own method once per turn, otherwise these cards are bad design. That is all Link to comment Share on other sites More sharing options...
superkid555 Posted October 2, 2014 Author Report Share Posted October 2, 2014 Thanks for the response, i'll edit them soon. Edit: Okay i nerfed Black. Link to comment Share on other sites More sharing options...
superkid555 Posted October 2, 2014 Author Report Share Posted October 2, 2014 b Link to comment Share on other sites More sharing options...
superkid555 Posted October 4, 2014 Author Report Share Posted October 4, 2014 bump Link to comment Share on other sites More sharing options...
Grave012 Posted October 5, 2014 Report Share Posted October 5, 2014 i find this cards ok nothing u can challange shaddoll but they are nice ^^ Link to comment Share on other sites More sharing options...
Tinkerer Posted October 7, 2014 Report Share Posted October 7, 2014 Cool cards, but I don't get why King and Queen are lvl 11. I mean, yeah you can SS them, but if you don't have enough monsters you could always normal summon/set them correct? Also, Queen's attack is low enough to be attribute SS'd (Mystic Tomato) so then you'd have a high lvl wall + a lot of monsters that can't be destroyed in battle. All in all, an interesting concept (has a feel that's similar to 6 Sams, no?), but the level discrepancy between the "Royal Artists" and the power they provide seems off. Just my two cents. Cheers! Link to comment Share on other sites More sharing options...
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