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Dark Paladin Girl (Fusion)


OctavioVBR

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Is your opponent playing Shaddolls?

  • Yes -> You win. Oh wait Nephilim, nevermind, you still lose.
  • No -> This is useless.

Card's that rely on the opponent using a specific set of Cards (in this case Spellcasters) are generally crap. As soon as people stop playing Shaddolls (i.e. when the next All-killing Deck is released) this card will cross from bad to useless.

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While the effect is a decent tech against other Spellcaster decks, it lacks any other usage besides that; not to mention that it is still vulnerable to Exciton, 101 and other effects. It has enough power to survive on its own, but Dark Paladin eclipses this entirely.

 

To make her more viable, you could add some form of a negation effect like what Paladin has already. Either that or some protection from certain card effects.

It's not worth making a Nomi monster that can only boost + has no protection against common cards; you should take that clause off.

 

As above mentioned, Shaddolls are the main Spellcaster Deck right now (unless people are still playing Tempest/Arcanite Magician or something). Once they go, this is essentially a 2750/2400 Nomi "vanilla". If it included all Spellcasters, regardless of field/Graveyard, it would be slightly better.

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Not to be nitpicky, but i think it's funny how the exact same card is on a website that's actually being sold. The only difference is the effect: http://oricacard.com/wp/shop/dark-paladin-girl/

Please refrain from posting comments unrelated to the OP's card.

While yes, it does share the same idea save for its effect, it doesn't have a lot to do with this one.

 

What do you suggest the TC do to improve their card?

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