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The Fallen Agent of the Afterlife - Pluto


Darj

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The Fallen Agent of Afterlife - Pluto
Attribute: DARK
Type: Fairy/Tuner/Effect
Level: 2
ATK: 700
DEF: 0
When this card is Normal Summoned: Target 1 of your banished Fairy-Type monsters; Special Summon that target in face-up Defense Position. Its effects are negated. Once per turn, if "The Sanctuary in the Sky" is on the field: You can banish 1 Fairy-Type monster from your Graveyard, then target 1 monster in your Graveyard; add that target to your hand.

 

Got the idea after we were asked to make an Agent - Pluto in the "Create a card" game/thread.

I don't remember playing Agents ever, but I know what they do, so I figured they would benefit from a card that retrieves Fairies banished by Hyperion for a 1-card Synchro or a Rank2. It also makes Cards from the Sky a bit less painful to run, at least in theory.

The second effect is intended to be an indirect way for generating advantage from the underwhelming Sanctuary in The Sky, as an attempt of rewarding the player for running said Field Spell.

 

[spoiler=Flavor and stuff]

- It is called "Fallen" as a reference to Pluto having its status of planet removed. Athough aparently it is being debated if Pluto should be considered a planet again, but even if it gets its status back, it doesn't change the fact that it used to not be a planet. Plus it is a good excuse for making this DARK for chaos support.

- Reviving banished cards and recycling monsters in the grave are somewhat of a reference to the powers of the god of the afterlife: giving a second life to monsters, messing with their souls, or something like that.[/spoiler]

 

Thoughts?

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1.) Agents do have a monster that retrieves banished fairies it is Jupiter the Agent of Miracles. 

 

2.) Agents have a dark fairy also, it is the Agent of Entropy Uranus. 
 

3.) No one runs cards from the sky...its just a sad opportunity of a card mainly because of the restriction in SS and the litany of other valid drawing/adding card options.

 

4.)As for the card itself it has amazing utility for everything other than its effect. Like you stated in your intention, it is good old fashion chaos support. In addition, it allows Uranus to be a level two monster without having the trouble of pitching Earth. It is able to be banished to summon Hyperion outside taking up a Hyperion bullet. 

5.) The real problem with Agents is that they need a card to make Shine ball not a total and absolute dead draw at ALL TIMES! While this doesn't do that it does have a nice way of psuedo tour guiding itself into an Xyz or Synchro play. Ironic because back in the day chaos Agents ran tour guide.

6.) All in all the card is nice and I do see it replacing the Jupiter spot in the deck and maybe even being ran at 2 since it is 1) searchable and 2) especially good in a late game situation when you may have banished a Krystia or Hyperion for the use of Hyperion's effect.

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Thanks for your feedback.

 

1. I did read Jupiter, but I wouldn't say its revival effect is practical, as it requires the Field Spell AND to discard specifically a Fairy monster.

 

2. Yes, I know that Uranus is DARK as well, but a second DARK for Agents would further support chaos.

 

3. I did suspect no one ran Cards from the Sky, so I thought this card could give the deck a reason of running it. But at the same time, I feel that running 1~2 copies of it for the sake of this card would be iffy.

 

 

By the way, I forgot to add the standard "revive in Defense Position and negate its effect" clause on the revival effect. Otherwise you could potentially do crazy stuff by reviving Hyperion, Krystia and whatnot.

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The only true problem with Jupiter is the field spell. The deck is designed to keep massive hand advantage which means that having a fairy in hand is not a problem. Also that solves the problem of what to do with the perpetual dead shine balls. Granted your card with its intended restrictions looses to Jupiter. Since your card (as its written) isn't a tuner the only monsters it could truly bring back and be helpful are the Uranus and Earth the other two tuners.

SN: One of the Tags says Tuner, but the monster itself isn't a tuner. Is there a reason for that?

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It should be a Tuner so you can make easy Synchros with whatever you bring back. Forgot to write it on the card itself. Thanks for pointing it out.

And I guess this and Jupiter could work together to further reward the player for using the Field Spell.

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