VlausHieme Posted October 12, 2014 Report Share Posted October 12, 2014 Bad Reaction would do well with this? *Ignore the text that is on the card, it's out of date*Durkyo's Curse of Distraught: Normal Spell CardWhen this card is activated, you can not activate other cards and effects also, negate the effect(s) all face-up cards you control except this card until your End Phase to halve your opponent's Life Points and if you do; it becomes the End Phase of this turn. During each End Phase while this card is in your Graveyard after this card was activated except the turn "Durkyo's Curse of Distraught" was sent to your Graveyard; your opponent gains 500 Life Points. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then add 1 "Durkyo's Curse of Distraught" from your Deck to your hand. You can only activate "Durkyo's Curse of Distraught" once per turn.Your thoughts? Link to comment Share on other sites More sharing options...
Fat Cat Ultim Posted October 12, 2014 Report Share Posted October 12, 2014 I dunno...Really you sacrifice cards and effects to halve your opponent's LP.And then they can gain more than what they had.Here's a little example : Activate this card.Opponent has 4000 LP.Halved.2000 LP. Opponent regained his/her previous LP. Let's say 5 End Phases have passed,and your opponent gain 500 LP each.Well they'll have like 6500 LP.And you can't enter the Battle Phase either...If your opponent has 4000 left and you had like a Blue-Eyes Dragons or Egyptian cards like : Obelisk,Slifer,and Ra.Boom 1 hit kill.But now it's like a gift to your opponent.Every opponent will be happy when you activate this....this....I dunno...mess.And you can add it again to the hand ? No thanks,I'd rather have Dark Hole to keep my hand full. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 12, 2014 Report Share Posted October 12, 2014 This card seems to do a lot of redundant things. Halving the opponent's LP is quickly offset by the 2000 LP gain, meaning that as the game goes on and LP drops, it does less and less damage and eventually gives your opponent LP. You can't even exploit Bad Reaction with this initial activation, where it would normally shine best, because this card is also negating other face-up cards and is preventing you from activating other cards and effects. Battle Phase prohibition seems redundant when this card just ends the turn once it finishes resolving. Banishing this card from the Graveyard to add another copy also means that the next copy won't do as much work on the opponent since the opponent has lost life. Also, due to vague wording, it appears that the opponent keeps gaining life even after the card has left the Graveyard, unless you intend for this side effect to be turned off by taking the card out. The card is self-contradictory and weighs itself down with an excessive number of drawbacks, all for the attempt to halve the opponent's LP. As a result, it slides into the other end of the sliding scale of "overpowered" versus "unplayable". Even in a Bad Reaction Deck, I'd rather go with Upstart Goblin or The Paths of Destiny. Link to comment Share on other sites More sharing options...
VlausHieme Posted October 12, 2014 Author Report Share Posted October 12, 2014 I dunno...Really you sacrifice cards and effects to halve your opponent's LP.And then they can gain more than what they had.Here's a little example : Activate this card.Opponent has 4000 LP.Halved.2000 LP. Opponent regained his/her previous LP. Let's say 5 End Phases have passed,and your opponent gain 500 LP each.Well they'll have like 6500 LP.And you can't enter the Battle Phase either...If your opponent has 4000 left and you had like a Blue-Eyes Dragons or Egyptian cards like : Obelisk,Slifer,and Ra.Boom 1 hit kill.But now it's like a gift to your opponent.Every opponent will be happy when you activate this....this....I dunno...mess.And you can add it again to the hand ? No thanks,I'd rather have Dark Hole to keep my hand full.I was trying to balance a free halve your opponent life points thing while not enabling a OTK thing.This card seems to do a lot of redundant things. Halving the opponent's LP is quickly offset by the 2000 LP gain, meaning that as the game goes on and LP drops, it does less and less damage and eventually gives your opponent LP. You can't even exploit Bad Reaction with this initial activation, where it would normally shine best, because this card is also negating other face-up cards and is preventing you from activating other cards and effects. Battle Phase prohibition seems redundant when this card just ends the turn once it finishes resolving. Banishing this card from the Graveyard to add another copy also means that the next copy won't do as much work on the opponent since the opponent has lost life. Also, due to vague wording, it appears that the opponent keeps gaining life even after the card has left the Graveyard, unless you intend for this side effect to be turned off by taking the card out. The card is self-contradictory and weighs itself down with an excessive number of drawbacks, all for the attempt to halve the opponent's LP. As a result, it slides into the other end of the sliding scale of "overpowered" versus "unplayable". Even in a Bad Reaction Deck, I'd rather go with Upstart Goblin or The Paths of Destiny.Skip Battle Phase clause is there since you can activate this during your main phase 1 or 2.Edited the effect. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 12, 2014 Report Share Posted October 12, 2014 Skip Battle Phase clause is there since you can activate this during your main phase 1 or 2. Which, once again, contradicts this card's main intent. If you've been through your Battle Phase, there's a good chance you've at least done some damage. Which then reduces the net life loss this card creates if activated during the Main Phase 2. It would be incredibly rare for one to want to activate this card in M2, and even then, the difference between it being activated before or after a Battle Phase is insignificant. Link to comment Share on other sites More sharing options...
VlausHieme Posted October 12, 2014 Author Report Share Posted October 12, 2014 Which, once again, contradicts this card's main intent. If you've been through your Battle Phase, there's a good chance you've at least done some damage. Which then reduces the net life loss this card creates if activated during the Main Phase 2. It would be incredibly rare for one to want to activate this card in M2, and even then, the difference between it being activated before or after a Battle Phase is insignificant.Do not want Curse of Distraught be a OTK enabling card. Trying not make this overpowered or broke by allowing battle damage since 2000-3000 battle damage then halving life on top of that, they would be lucky to have more than 2000 Life points.When this card is activated, you can not activate other cards and effects also, negate the effect(s) all face-up cards you control except this card until your End Phase to halve your opponent's Life Points and if you do; it becomes the End Phase of this turn. During each End Phase while this card is in your Graveyard after this card was activated except the turn "Durkyo's Curse of Distraught" was sent to your Graveyard; your opponent gains 500 Life Points. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then add 1 "Durkyo's Curse of Distraught" from your Deck to your hand. You can only activate "Durkyo's Curse of Distraught" once per turn. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted October 12, 2014 Report Share Posted October 12, 2014 Do not want Curse of Distraught be a OTK enabling card. Trying not make this overpowered or broke by allowing battle damage since 2000-3000 battle damage then halving life on top of that, they would be lucky to have more than 2000 Life points. My point was that the Battle Phase-prohibition line is redundant because it ends the turn immediately upon resolution. The no-BP line is only significant if someone is trying to activate the card in M2. If you activate this in M1, you already don't get a Battle Phase as it ends the turn. If you activate this in M2, you've already done battle damage, reduced the opponent's LP, and thus are far more unlikely to end the game with this card. Especially since this card is refunding 2000 LP and preventing further effects from being activated. At least the revised effect no longer has that line. Link to comment Share on other sites More sharing options...
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