Darj Posted October 14, 2014 Report Share Posted October 14, 2014 If you control a Spellcaster-Type monster and your opponent does not, your opponent cannot activate Spell Cards. If you control no Spellcaster-Type monsters, you cannot activate Spell Cards. I have not tested this yet but it looks like it may become an important card, at least for Shaddolls, with the rise of Pendulums and the arrival of Necloths: It will stop the opponent from playing Pendulum monsters as Spells, Ritual Spells and whatnot. - Shaddolls should be able to run it with no problems, and can further back it up with Midrash for a stronger lock. Needless to say, it is not too effective against the mirror. - Necloths can also run it since they have Archmage, Valkyrus and eventually Gungnir to make it live. And unlike with Shaddolls, this can still work against the mirror as long as the opponent's doesn't get an Archmage to Normal Summon. Thoughts? Link to comment Share on other sites More sharing options...
evilfusion Posted October 14, 2014 Report Share Posted October 14, 2014 Card has potential to screw over a lot of Decks, but is just as likely to screw you over. Galaxy is very happy for Wizard. I don't know why I felt that was relevant. Link to comment Share on other sites More sharing options...
Just Crouton Posted October 14, 2014 Report Share Posted October 14, 2014 Actually was building a Shaddoll Virus Village thingy...until I realized the Shadoll build people run already was likely better, otherwise, someone would've built it and won a tournament by now. Link to comment Share on other sites More sharing options...
werewolfjedi Posted October 15, 2014 Report Share Posted October 15, 2014 village always has potential, the problem is once the player of the card loses control, it's very hard to get it back. Link to comment Share on other sites More sharing options...
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