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Rotting Dandy Luck


VlausHieme

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Seems interesting, and could be used effectively in Exodia Decks or something. I like the Skullduggery Pleasant pic.

 

And now, an OCG fix.

Banish 1 monster you control until your opponent's next End Phase: to Draw 2 cards. You can not Special Summon during the turn you activate "Rotting Dandy Luck". You can only activate one "Rotting Dandy Luck" once per turn.

Hope I did good with it.

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umm its OP, especially since its quickplay

can be used to save a monster AND draw 2, you can even use token for the banish target....the special summon drawback is barely a drawback at all since

it can be used in the opponent turn, and if used with a card that benefit from being banished....

 

i recommend the banishing part to permanent banish face-down, and doesnt allow token for the banishing

and most importantly make it a normal spell instead

 

also ocg fix:

Banish 1 monster you control; Draw 2 cards. You cannot Special Summon monsters during the turn you activate this card.

You can only activate 1 "Rotten Dandy Luck per turn.

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Too strong, too easy to use, generic. Set off during your opponent's turn, trading some Battle Damage for a +1 that briefly sends a monster out and brings it back. You can also use it to avoid effects that would destroy your monster on your opponent's turn. Even as a Normal Spell Card it would have too much value.

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