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Combination with the Spirit Beasts


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300px-CombinationwiththeSpiritBeast-SPTR
 
If you control a "Spirit Beast" monster: Destroy any number of monsters on the field, up to the number of "Spirit Beast" monsters you control.
 

This card is actually straight-up broken.

 

Well, okay, it's stupid design but not broken. F-Kannahawk is broken, but this really enables it.

 

Unless you control, like, just Kannahawk/Rampenta (which, in testing, I sit on for one turn before comboing and it makes the combos huge), it's Treacherous Trap Hole at worst. And Raigeki at best, albeit unlikely as hell.

 

It rewards you for making sure to unfuse in the opponent's turn... When you want to make sure to unfuse by their EP anyways because that gives you more chances to combo in the next turn. I will give it that it encourages skillful play, but being able to wipe their board depending on how well your game is going is... insane.

 

The deck combos out like Infernity thanks to F-Kannahawk, just bolstering advantage in general as opposed to making tons of monsters and backrow, and this is a way better Infernity Break for the deck.

 

The deck dies to Maxx "C" (especially TCG-side), but it's undeniable that the deck mini-loops a ton. I'd write it out, but I'm just not up to  that right now. So just take this instead:

 

CL1: F-Kanna, target 2 banished monster A and banished card B for its search effect.

CL2+: F-Kanna, return itself to ED and target banished monster A and banished monster C

 

CL2+ Resolves: SS banished monsters A and C

CL1 Resolves: Put banished card B into the Graveyard, then add 1 "Spirit Beast" card from your deck to your hand.

 

If A = Tamer, C =/= Tamer

If A = Beast, C =/= Beast

A =/= C

 

This is Konami Official, btw.

 

So remember, kids; Kannahawk is immune to monster negation that isn't Divine Wrath-like or shock master-like effects!

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