Toffee. Posted November 2, 2014 Report Share Posted November 2, 2014 Once per turn, if this face-up card would be destroyed by a card effect, it is not. If this face-up card is selected as an attack target, you can send 2, in any combination of Spell cards from your hand and/or any other cards from your side of the field to the Graveyard: Special Summon 2 Level 4 monsters from your Deck in Face-down Defense Position, and if you do, Set this card. Then re-arrange this Set card among the monsters Summoned by this effect. During the End Phase of this turn, Banish the monsters Summoned by this effect. If this card is removed from the field, Banish the monsters Summoned by this effect. If this card is destroyed by battle, destroy the monster that destroyed this card.Part of me wants to make this into an actual Archetype, with effects n' junk that revolve around forcing little games to take place with an outcome that can vary, depending on what happens, with no actual loss to their owner. Until then, this is just a weird-as-fuck Summoner Monk.....'Guessing Bomb' is a terrible name, I know... Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 2, 2014 Report Share Posted November 2, 2014 Guess Bomb, Guess Bomb, you're my-- I'll stop now. In practice, this feels like an enforced Magical Hats - which the opponent gets to see coming. The issue here is that it has pretty much no restriction on what kind of LV4 monsters it can put out, turning it into a super-tutor for Shaddolls. After which, Shadow Games and/or ElShaddoll Fusion happens, circumventing the downside that the monsters you pulled out are banished at the end of the turn. Link to comment Share on other sites More sharing options...
Toffee. Posted November 2, 2014 Author Report Share Posted November 2, 2014 Guess Bomb, Guess Bomb, you're my-- I'll stop now. In practice, this feels like an enforced Magical Hats - which the opponent gets to see coming. The issue here is that it has pretty much no restriction on what kind of LV4 monsters it can put out, turning it into a super-tutor for Shaddolls. After which, Shadow Games and/or ElShaddoll Fusion happens, circumventing the downside that the monsters you pulled out are banished at the end of the turn.Shaddolls, for whatever reason, escaped my mind when I made this.I could be pro and add a "Monsters Summoned by this effect cannot activate their effects"-clause, or something similar.OR just motivate myself to make this an Archetype, to which, it wouldn't matter. Link to comment Share on other sites More sharing options...
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