Zextra Posted November 7, 2014 Report Share Posted November 7, 2014 Whew, it's been a long time since I posted a topic in CC. Anyways, this is an archetype that I made a while back, but I decided to edit them a bit and to recreate them using a more recent template. The archetype focuses on, as the title would suggest, fortunetelling - I personally find the idea of being able to predict and plan your next move(s) quite fascinating, so I did my best to incorporate such ideas into the set. Some of you may recognize this concept from the Oracle Think Tank clan from Cardfight Vanguard; if it wasn't obvious enough, that's what I used as inspiration to create this archetype. On another note, I have been out of the meta for nearly a year now, so please excuse me if I made anything blatantly broken or useless. So without further ado, I present the "Oracus" archetype, and, as always, I will give reps for comments and reviews. Hope you all enjoy! :3 Normal Main Deck Monsters: Oracus Twinmage, Gemini Effect: When this card is Normal Summoned or Flip Summoned: You can look at the top 3 cards of your Deck. If 1 or more “Oracus” monsters are among them: You can select and reveal 1 of them and discard a card; add the selected card to your hand. Return the remaining cards to either the top or bottom of your Deck in their original order. Oracus Scarletblade, Vesta Effect: When this card is Normal or Flip Summoned: You can look at the top 3 cards of your Deck. If 1 or more “Oracus” monsters is among them: You can select and reveal 1 of them; increase this card’s ATK by half of the selected monster’s ATK until the End Phase and send the selected monster to the Graveyard. Return the remaining cards to either the top or bottom of your Deck in their original order. Oracus Insectress, Augerer Effect: When this card is looked at or excavated from your Deck by the effect of an “Oracus” card: You can Special Summon this card. You can Tribute this card: Look at your opponent’s hand. Oracus Sharpshoot, Lilia Effect: When this card is looked at or excavated by the effect of an “Oracus” card: You can select 1 card in your opponent’s hand at random; send the selected card to the Graveyard. If this card is Tributed or used as an Xyz Material for the Summon of an “Oracus” monster: You can select and destroy 1 Spell or Trap card on the field. Oracus Guardian, Sonaria Effect: You can Special Summon this card (from your hand) by banishing 1 “Oracus” monster in your Graveyard while you control at least 1 face-up “Oracus” monster. You can only control 1 "Oracus Guardian, Sonaria". Once per turn: You can declare 1 card type (Monster, Spell, Trap) and excavate the top card of your Deck. If the excavated card is the declared card type: You can add 1 Level 4 or lower “Oracus” monster from your Deck to your hand, except “Oracus Guardian, Sonaria”. Return the excavated card to either the top or bottom of your Deck. Mini-Boss Fusions: Keira, Dawn of the Oracus Effect: 1 LIGHT “Oracus” monster + 1 Fairy-Type monster Must first be Special Summoned (from your Extra Deck) by returning the above cards you control to your Deck (You do not use “Polymerization”). The Deck is then shuffled. You cannot Special Summon other monsters for the rest of the turn during the turn that this card is Special Summoned. Once per turn: You can look at the top 3 cards of either player’s Deck and return them to the top of the Deck in any order you choose. When this card is destroyed: Draw 1 card. Carressa, Night of the Oracus Effect: 1 DARK “Oracus” monster + 1 Fairy-Type monster Must first be Special Summoned (from your Extra Deck) by returning the above cards you control to your Deck (You do not use “Polymerization”). The Deck is then shuffled. You cannot Special Summon other monsters for the rest of the turn during the turn that this card is Special Summoned. Once per turn: You can target 1 face-up monster your opponent controls; halve that target’s ATK and DEF. When this card destroys a monster by battle: You can send 1 card your opponent controls to the Graveyard. Primary Bosses: Oracus Divinity, Amaterasu Effect: You can Special Summon this card (from your hand) by Tributing 1 “Oracus” monster. While you control another “Oracus” monster, this card is unaffected by the effects of your opponent’s card effects. Once per turn: You can look at the top 4 cards of your Deck and place each one at the top or bottom of your Deck in any order. Oracus Infinity, Tsukuyomi Effect: You can Special Summon this card (from your hand) by banishing 3 “Oracus” monsters in your Graveyard. If “Oracus Divinity, Amaterasu” is banished by this effect: This card can attack twice per Battle Phase. Once per turn: You can declare 1 card type (Monster, Spell, Trap) and excavate the top 2 cards of you or your opponent’s Deck. For each card of the declared type excavated this way: You can send 1 card on the field to the Graveyard. Return cards excavated this way to the Deck in their original order. Oracus Incandescence, Susanoo Effect: 2 Level 4 "Oracus" monsters When this card is Xyz Summoned: This card is unaffected by your opponent’s card effects until the End Phase. Once per turn: You can detach 1 Xyz Material from this card; excavate the top 4 cards of your Deck. If any Level 4 or lower “Oracus” monsters are excavated this way: You can activate 1 of the following effects: • Select 1 of them and Special Summon it in face-up Defense Position. • Destroy 1 card on the field and increase this card’s ATK by 500 until the End Phase. Return any remaining cards to either the top or bottom of your Deck in their original order. Transcendent Gods: Oracus Transcendence, Izanami Effect: 2 Level 8 "Oracus" monsters You can only Xyz Summon this card if you have previously Summoned an “Oracus Divinity, Amaterasu”, “Oracus Infinity, Tsukuyomi”, or “Oracus Incandescence, Susanoo” during this duel. If this card is Xyz Summoned using 1 LIGHT and 1 DARK monster as its Xyz Materials: Your opponent cannot activate card effects until the End Phase. While you control another “Oracus” monster, this card cannot be destroyed by card effects. Once per turn: You can detach 1 Xyz Material from this card; reveal the top 4 cards of your Deck. Return each of them to either the top or bottom of the Deck, and this card can attack once this turn for each “Oracus” monster revealed this way. Oracus Transcendence, Izanagi Effect: 2 Level 8 "Oracus" monsters You can only Xyz Summon this card if you have previously Summoned an “Oracus Divinity, Amaterasu”, “Oracus Infinity, Tsukuyomi”, or “Oracus Incandescence, Susanoo” during this duel. If this card is Xyz Summoned using 1 LIGHT and 1 DARK monster as its Xyz Materials: Your opponent cannot activate card effects until the End Phase. While you control another “Oracus” monster, this card cannot be destroyed by card effects. Once per turn, when this card destroys a monster by battle or inflicts damage to your opponent: Select up to 2 cards on the field. While you control this face-up card: the effects of the selected cards cannot be activated (even if face-down). Spells: Mythical Descent Effect: Select and activate one of the following effects: • Banish 1 “Oracus” monster in your Graveyard; add 1 “Oracus Divinity, Amaterasu” from your Deck to your hand. • Tribute 2 “Oracus” monsters you control; add 1 “Oracus Infinity, Tsukuyomi” from your Deck to your hand. • Banish 1 “Oracus Incandescence, Susanoo” you control or in your Graveyard; add 1 “Oracus Divinity, Amaterasu” or 1 “Oracus Infinity, Tsukuyomi” from your Deck to your hand. Gift of Amaterasu: Divine Rebirth Effect: Target 1 “Oracus” monster in your Graveyard: Special Summon that target in face-up Defense Position. A monster Special Summoned this way has its effects negated. Gift of Tsukuyomi: Divine Enhancement Effect: Once per turn: You can select 1 Level 4“Oracus” monster you control. The selected monster’s Level becomes 8, increase its ATK by 600, and it cannot be destroyed by your opponent’s card effects. These changes last until the End Phase. Once per turn: You can pay 500 Life Points, declare 1 card type (Monster, Spell, Trap), and excavate the top card of your Deck. If the excavated card is the declared card type: You can activate this card’s effect 1 additional time this turn. Then, return the excavated card to either the top or bottom of your Deck. Gift of Susanoo: Divine Conversion Effect: Discard 1 "Oracus" monster; draw 2 cards. Traps: Gift of Izanami: Divine Veil Effect: Negate the effect of a card your opponent controls that would remove an “Oracus” monster you control from the field and destroy it. Gift of Izanagi: Divine α Metallia Effect: Target 1 “Oracus” monster you control; equip this card to that target. It gains 800 ATK. If the equipped monster would be sent to the Graveyard: You can destroy this card instead. When the equipped monster destroys a monster by battle: You can send this card to the Graveyard and target 1 card on the field; send the target to the Graveyard and inflict 800 damage to your opponent. Link to comment Share on other sites More sharing options...
KitoMP Posted November 7, 2014 Report Share Posted November 7, 2014 I loved the pics. The effects are suitable. The mixing effects of sending cards to the Deck or the Graveyard are always a good choice. And with some cards, a deck with this archetype can be quite a punch in the opponent's face. 8/10 Link to comment Share on other sites More sharing options...
SeiftWzrd Posted November 8, 2014 Report Share Posted November 8, 2014 [Disclaimer: What you're about to read is coming from an amateur. Please be careful with what you may take at face value] This archetype looks really cool. The pictures are really nice and the names of the boss monsters make them sound even more bad ass. I'm kind of confused as in what exactly being "Checked" does. It seems to be similar to revealing cards from the top of your deck or perhaps "excavating"? I don't exactly remember when the "excavate" mechanic was introduced into Yugioh but I'm fairly sure that Sylvans were the first archetype to be built around it. Your 1 year M.I.A probably hid you from this. (I don't know if I'm safe to assume....) Perhaps you could run cards like "Kuribandit" in this deck to synergise with the other cards in the archetype? Also, how often do you think you could pull off Izanagi or Izanami? I think some people might think that they would take up space for other cards in the extra deck such as "D.D.K Felgrand". It kinda seems like you're expending a lot of resources into getting them onto the field because you're either playing "Divine Enhancement" (and hoping it doesn't get MST'd) into a Lv 4 Oracus monster and then overlaying with either Amaterasu or Tsukuyomi, OR overlaying both Amaterasu and Tsukuyomi into either Izanagi or Izanami and either way you're going to go minus. They are strong though, so perhaps they make up for their high cost... I think a noteworthy point is that your two rank 8 bosses are only factors in the late (perhaps mid) game because they require you to have summoned one of the 3 others first but I suppose Susanoo shouldn't be too hard to get out. The fusions seem pretty strong though, I think I like them the best. Spinning your resources back into your deck allow you to stay in the game for longer and give you more options. (I kinda get the feeling that I would mix this archetype with Madolches due to the spin factor but in the end it probably wouldn't work out would it?) Other than the probably minor factors that I pointed out I think this archetype has a lot of potential and could probably be pretty solid provided you mixed the right cards with it. I'm not exactly sure how fast it would be or if it could even play in the meta right now whether or not that was your objective but I don't think I would hesitate to try this archetype out if it were to ever be released. Link to comment Share on other sites More sharing options...
Cool Girl Posted November 8, 2014 Report Share Posted November 8, 2014 This is really cool! If Konami made this, I would buy it! Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 8, 2014 Report Share Posted November 8, 2014 This is really cool! If Konami made this, I would buy it! Please read the Advanced Clause before posting again in this section. While it's okay to say that Zex's cards are cool; you also need to back up your statement with facts regarding its playability, design and so forth. If anything, how can Zex improve the cards he has now; or what existing cards can form combinations with these? Link to comment Share on other sites More sharing options...
Zextra Posted November 8, 2014 Author Report Share Posted November 8, 2014 @ KitoMP - Thanks for your comments. @ SeiftWzrd - Actually, I exaggerated a bit when I said that it's been a year - I started my hiatus around the introduction of pendulums; I'm actually quite aware of the Sylvans' excavation theme (as well as the deck in general), and yes, "checking" is basically the same as excavating; I forgot to replace the wording, since I created this archetype before Sylvans were introduced. As for Izanami and Izanagi - you're right about that; I mean, Divine Enhancement essentially turns a potential Rank 4 play into an optional Rank 8 instead, but I do see how it might not be justified by their effects. Then again, Izanami and Izanagi are just winmoar cards, so if you have to bring them out, you should already be in a good position anyways. Thanks for your feedback. @ Sakura - I find it funny how you got to my thread before I did. Thanks for helping out :3 Link to comment Share on other sites More sharing options...
.Rooster Posted November 8, 2014 Report Share Posted November 8, 2014 Darn it. I was making some cards focusing around searching and excavating since I thought it was a radical idea, but then I saw this. In my opinion getting the Izzy Transcendences are a bit of a long shot since it takes so much time that your opponent would have probably prevented it, but the oracle level 4 monsters and the oracle divinity/infinity are a good enough combo, since the 2 Izzys are not that much better anyway. Link to comment Share on other sites More sharing options...
SeiftWzrd Posted November 8, 2014 Report Share Posted November 8, 2014 Okay, huge review coming through.... For "Oracus Twinmage, Gemini" I'm assuming that you're making so that her effect generates a neutral as to not overpower the deck but I don't think it will be too much of a problem to remove the cost of discarding a card, unless of course you plan to base the deck around cycling cards into the graveyard. I think the effect has already been compensated through her low defense but I do suppose there’s the (kind of secret) advantage of being able to stack the other excavated cards. I guess I’ll leave that choice up to you. If you compare “Oracus Divinity, Amaterasu” to “Master Hyperion” they’re quite similar. They both have and active effect and a lingering effect so long as there is another specific card on the field. Even though Amaterasu only has 100 more DEF than Hyperion I think it will be a lot better for the archetype to lower the cost on summoning Amaterasu, maybe say “You can Special Summon this card (from your hand) by Tributing 1 “Oracus” monster. Or maybe even copy Hyperion’s cost “You can Special Summon this card (from your hand) by banishing 1 “Oracus” monster from your hand, field or graveyard.” I don’t believe it will be too big of a deal if you’re only “borrowing” that effect. I’d probably use the latter for the effect because that way you will have more graveyard control to allow you to run “Archlord Kristya”. For “Oracus Divinity, Tsukuyomi” I’d be more hesitant about lowering the cost but I believe it’d be better to allow it to banish 2 rather than 3. This is mainly because early game you don’t have a strong enough mill engine to dump 3 Oracus cards into your graveyard to bring it out if you’re unfortunate enough to draw into it. I am a little bit skeptical about it still, as once it hits mid-late game when you do have the resources to expend you can easily bring it out (and if you’re lucky, banish Amaterasu) and you’ll have an incredible beater that has the potential to clear the enemy’s board for a potential OTK. The reason I think lowering the cost to 2 may be a viable choice is because cards like “Black Luster Soldier – Envoy of the Beginning” exist, however at least BLS requires 1 Dark and 1 Light whereas Tsukuyomi is fine with 2 Oracus monsters. Once again, just like Gemini, I’ll leave that choice to you. Mythical Descent should get a rework. The costs on it are definitely too high in my opinion and all you get from it is a search. • Banish 2 “Oracus” monsters in your Graveyard; add 1 “Oracus Divinity, Amaterasu” from your Deck to your hand. • Tribute 2 “Oracus” monsters you control; add 1 “Oracus Infinity, Tsukuyomi” from your Deck to your hand. Like I said, all you’re getting is a search and if you want to run 3 of these in a deck then the other copies will probably become dead draws after using it just once. The second effect where you search for Tsukuyomi might be okay actually, as it allows you to send 2 Oracus cards to the graveyard, add Tsukuyomi, then banish the 2 Oracus cards that were sent (Plus 1 more if you choose not to lower the cost of Tsukuyomi) to bring out Tsukuyomi. Amaterasu doesn’t get the same kind of treatment though. You’d have to go really minus if you want to bring him out banishing 2, then tributing 2. Since Amaterasu is a slightly more defensive and a less aggressive card than Tsukuyomi I think it should be alright to lower the cost of searching Amaterasu just a little bit. Third effect is fine. And just a small mention, there’s a small typo in “Divine Enhancement” where you use “Youe” instead of “Your” (Wew...) Link to comment Share on other sites More sharing options...
Zextra Posted November 8, 2014 Author Report Share Posted November 8, 2014 @ Noober - Yeah, I'll make them a bit more worth their power soon. Also, I'm planning to add another Level 8 to make things slightly easier. @ SeiftWzrd - Thanks for your suggestions. For Gemini and Tsukuyomi, I think I'll keep them the way they are - Gemini because having a +1 and controlling your next two draws (or dead draws) on a 1900 body upon a Normal Summon is a bit too much; Tsukuyomi because getting 2 in the Graveyard is too easy - I might make its effect excavate the top 3 cards to compensate if it doesn't break the card. As for Amaterasu, I do want to change her slightly - maybe not as easy as being able to easily SS her on turn 1; and the Hyperion clause also might make it too easy, but I'll come up with something. For Mythical Descent, it's not really a necessary card for the deck, to be honest, but is just there to add a little consistency. I'll keep the Tsukuyomi effect as is (because as you said, it fuels the Graveyard for when you do get Tsukuyomi); I'm considering making Amaterasu's search effect to require just 1 banish instead of 2. Link to comment Share on other sites More sharing options...
Zextra Posted November 9, 2014 Author Report Share Posted November 9, 2014 Effects of several cards updated, including Izanagi and Izanami to make them more worthwhile. Link to comment Share on other sites More sharing options...
SeiftWzrd Posted November 9, 2014 Report Share Posted November 9, 2014 I have a question in regards to the rulings of some of the “mutual” card effects that is shared in this archetype: Gemini: “return any remaining cards to either the top or bottom of your Deck.” Vesta: “Place any other cards revealed this way on either the top or bottom of your Deck in any order you choose.” Amaterasu: “place each one at the top or bottom of your Deck in any order.” Susanoo: “Return any remaining cards to either the top or bottom of your Deck.” Izanami: “Return each of them to either the top or bottom of the Deck” [I hope I copy+pasted the effects right >.<] When you return the revealed cards to the top or bottom of the deck are you allowed to control the order? I know that in some cards such as Vesta and Amaterasu it already states that you can control the order but I’m not sure about the other cards as Tsukuyomi specifically states that you must “Return cards revealed this way to the Deck in their original order.” [It’s probably just me but it’s kind of confusing… (Sorry!) I don’t know whether or not it requires a rewrite of the cards’ lore.] Also, if you do return the cards back to the deck, [I’ll use Amaterasu for this example] would you be able to select and return 2 cards to the top and 2 cards to the bottom? or 1 card to the top and 3 cards to the bottom? Link to comment Share on other sites More sharing options...
Zextra Posted November 9, 2014 Author Report Share Posted November 9, 2014 Sorry, I was just being sloppy and inconsistent - I'll take the time to fix it at some point. If the card does not state that you can choose to send each card to the top or bottom, then it should be assumed that the cards should be placed back in their original order - whether on the top or bottom. In Amaterasu's case, you can return any number to the top and any number to the bottom. Link to comment Share on other sites More sharing options...
SeiftWzrd Posted November 9, 2014 Report Share Posted November 9, 2014 Hrm... Okay I definitely understand it much better now but I think there may or may not be a small problem in regards to that. Using Gemini as an example, (This is all hypothetical by the way). In a real life game where you can physically pick up and touch the cards, when you're looking at the 3 cards as you're thinking which one you'd like to add to your hand you may or may not (probably just me...) shuffle the 3 cards in your hand, thus mixing the order and then your opponent will have no way of knowing for sure what the original order was.... I'm not sure what would be the best way to fix this but removing the ability to allow only you to view the cards would definitely weaken the deck. Of course there are ways around this problem, like setting the cards on the desk next to each other in order, face-down but yeah, like I said, it's probably just me~ I was looking for cards similar to this kind of effect and so far I've only come across Spellbook Organization but even though it allows you to look at the top 3 cards, it allows you to return them in any order so it doesn't have that problem. I'm not sure if your card(s) requires fixing or that it's a perfectly fine mechanic which just doesn't have a way to work with it at the moment. Maybe all you need is a side note saying something like "How to play: Activate the effect, place the top 3 cards of your deck (anywhere) face-down, etc." I don't think you're going to make them all a "return them to the top or bottom of the Deck in any order you choose." effect as continuously stacking your deck would probably be a bit overpowered. And just a final clarification, if the card states that you can decide what order you wish to return them in, either the top or bottom, you can return any number to the top and any number to the bottom, right? Link to comment Share on other sites More sharing options...
Zextra Posted November 9, 2014 Author Report Share Posted November 9, 2014 I don't think it's that big of an issue - players will just have to be careful, and the opponent will just have to be vigilant. I honestly don't think it should be difficult to just pick up three cards, perform whatever effect is listed, then place them (or the remainder) back in the same order. I don't think any of the effects go past 4 cards' worth of checking, so it shouldn't cause too many problems. And once again, only the cards that allow you to pick a destination for each card individually work that way. Susanoo, for example, does not work that way - "Return any remaining cards to either the top of bottom of your Deck". This means to return the remaining cards in the original order, but you get to choose where they go in the deck. I will change the wording so it's clearer soon. EDIT: All cards have had their text updated; all instances of "reveal" has now been corrected to "excavate". Also, card effects are now more specific when referring to the order that excavated/looked at cards must be put back to the deck in. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.