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Harlock [5/?]


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Welcome to my Handlock archetype ^^

 

gpxAHWd.jpg

 

When this card is Normal Summoned you can tribute it to add 1 "Harlock" monster from your deck to your hand and if you do you can Normal Summon 1 "Harlock" monster in addition to your Normal Summon or Set. While this card is in your graveyard you can place it on the bottom of your deck to add 1 "Harlock" monster from your graveyard to your hand and if do; discard 1 card during the End Phase, its effects (if any) are negated.

 

 

SW57VzD.jpg

 

When this card is Normal Summoned you can send the top 5 cards of your deck to the graveyard to Normal Summon 1 "Harlock" monster from your hand. This card loses 100 ATK for each card in your hand. While this card is in your graveyard and you control a face-up "Harlock" monster; you can place this card on the bottom of your deck to draw 1 card if you do, discard 1 card during the End Phase, its effects (if any) are negated.

 

Ztgoz9X.jpg

 

1 "Harlock" monster + 1 DARK monster
You can also Fusion summon this card from your graveyard and/or extra deck by discarding one card and sending the fusion materials from your hand or field to the graveyard (You do not use polymerization.)Decrease your opponents hand size limit by 1. Once per turn during either player's turn you can target 1 "Harlock" monster in your graveyard, it can use its effect('s) during either players turn until the end phase.

 

 

 

JZsfgjP.jpg

 

Face-Up "Harlock" monsters you control gain 200 ATK and DEF. Once per turn ,during either player's turn, If there is a "Harlock" monster Face-Up on your side of the field or in your graveyard and you have 2 or less cards in your hand you can target 1 "Harlock card in your graveyard, place it on the bottom of your deck, and if you do draw 2 cards. During the End Phase of the turn you use this effect send your entire hand to the graveyard, their effects (if any) are negated.

 

mU6iLYs.jpg

 

Activate one of these effects:
(1)Fusion Summon 1 "Harlock" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
(2)Discard 1 card, Fusion summon 1 "Harlock" Fusion Monster from your Extra Deck, using 1 "Harlock" monster from hand or field and 1 other material from your deck.
You can only activate 1 "Emergence Of The Tainted Harlock" per turn.

 

 

They are to abuse using their hand up quickly and then grabbing more cards for some interesting aggression. 

Thoughts and ideas for more cards is appreciated ^^

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When this card is Normal Summoned you can send the top 5 cards of your deck to the graveyard to Normal Summon 1 "Harlock" monster from your hand. This card loses 100 ATK for each card in your hand. While this card is in your graveyard and you control a face-up "Harlock" monster; you can place this card on the bottom of your deck to draw 1 card if you do, discard 1 card during the End Phase.

 

Face-Up "Harlock" monsters you control gain 200 ATK and DEF. Once per turn ,during either player's turn,  If there is a "Harlock" monster Face-Up on your side of the field or in your graveyard and you have 2 or less cards in your hand you can target 1 "Harlock card in your graveyard, place it on the bottom of your deck, and if you do draw 2 cards. During the End Phase of the turn you use this effect send your entire hand to the graveyard.

 

Just some OCG fixes. Overall I think that this archetype would be WAY too abusable with shads and BA. By discarding your entire hand that's like Squamata, Raven, Dragon, Beast, Scarm, etc. SUPER abusable. Basically immediately on the banlist. If those didnt exist it might not be too bad.

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Change (for no effect) to

 

Multiple cards : their effects (if any) are negated

 

Single Card: its effects (if any) are negated

 

When this card is Normal Summoned you can tribute it to add 1 "Harlock" monster from your deck to your hand and if you do you can Normal Summon 1 "Harlock" monster in addition to your Normal Summon or Set. While this card is in your graveyard you can place it on the bottom of your deck to add 1 "Harlock" monster from your graveyard to your hand and if do; discard 1 card during the End Phase, its effects (if any) are negated.

 

with that I think they will be less op, yet still be able to function.

 

looking forward to more cards

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Sorry for having like all of the caps in the wrong places..... currently at school my teacher gets on my case about how i almost put a capital for everything when i write irl, so im trying to stop using capitals mid-sentence..... which isnt helping in yugioh xD

 

Anyway ill update them all so that they negate the effs of what they discard....

My current problem is what TGU might do with unstable form, but i nerfed unstable form because originally it was gonna NS something from graveyard but with TGU and dante thats just broken so im not gonna do that .....

 

Should i add fusion summoning or something because i think that synchro and xyz would break them...

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Maybe do something where you can create fusions that all share the same clause but all have different drawbacks

 

"Material + Material

 

You can also Special Summon this card from your Extra Deck by returning the above cards you control to your hand. (You do not use "Polymerization".) If Special Summoned this way you cannot (random drawback here i.e. loses atk, loses def, can't atk this turn, cant normal summon this turn, cant SS this turn, cant set s/t, etc.)"

 

That way you can fusion summon it with poly (or a special fusion card) OR you can return those mats to your hand and receive a penalty.

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Maybe do something where you can create fusions that all share the same clause but all have different drawbacks

 

"Material + Material

 

You can also Special Summon this card from your Extra Deck by returning the above cards you control to your hand. (You do not use "Polymerization".) If Special Summoned this way you cannot (random drawback here i.e. loses atk, loses def, can't atk this turn, cant normal summon this turn, cant SS this turn, cant set s/t, etc.)"

 

That way you can fusion summon it with poly (or a special fusion card) OR you can return those mats to your hand and receive a penalty.

Ty ^^ used some of your ideas and added some more cards...

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My replies are emboldened within your text:

 

Welcome to my Handlock archetype ^^

 

The monsters all have Harlock in their name, so is Handlock a typo? Also as soon as I see handlock I instantly think of Hearthstone! Was that intentional? 

 

gpxAHWd.jpg

 

When this card is Normal Summoned you can tribute it to add 1 "Harlock" monster from your deck to your hand and if you do you can Normal Summon 1 "Harlock" monster in addition to your Normal Summon or Set. While this card is in your graveyard you can place it on the bottom of your deck to add 1 "Harlock" monster from your graveyard to your hand and if do; discard 1 card during the End Phase, its effects (if any) are negated.

 

So this guy is a tgu target, and can summon any other Harlock from straight out of your deck. The card is great, but it feels slightly overpowered even by BA standards. Recycling is also useful for tgu. However, if this card is only supporting a small archetype with only a few targets then I guess it's not too unfair. 

 

SW57VzD.jpg

 

When this card is Normal Summoned you can send the top 5 cards of your deck to the graveyard to Normal Summon 1 "Harlock" monster from your hand. This card loses 100 ATK for each card in your hand. While this card is in your graveyard and you control a face-up "Harlock" monster; you can place this card on the bottom of your deck to draw 1 card if you do, discard 1 card during the End Phase, its effects (if any) are negated.

 

Needlebug nest on a body. The way its worded states that you have to normal summon from your hand to activate the mill in the first place, so its pretty well balanced I think. I like that these 2 cards have Recurring nightmare and Masked Chameleon support, although the last effect counteracts that a bit. 

 

Ztgoz9X.jpg

 

1 "Harlock" monster + 1 DARK monster
You can also Fusion summon this card from your graveyard and/or extra deck by discarding one card and sending the fusion materials from your hand or field to the graveyard (You do not use polymerization.)Decrease your opponents hand size limit by 1. Once per turn during either player's turn you can target 1 "Harlock" monster in your graveyard, it can use its effect('s) during either players turn until the end phase.
 
Two interesting effects but unless I'm missing something, it seems a bit lacklustre. Card cycling and some control on your opponent's hand are both nice, but being allowed to have 5 cards in hand instead of 6 doesn't sound very crippling.  

 

 

JZsfgjP.jpg

 

Face-Up "Harlock" monsters you control gain 200 ATK and DEF. Once per turn ,during either player's turn, If there is a "Harlock" monster Face-Up on your side of the field or in your graveyard and you have 2 or less cards in your hand you can target 1 "Harlock card in your graveyard, place it on the bottom of your deck, and if you do draw 2 cards. During the End Phase of the turn you use this effect send your entire hand to the graveyard, their effects (if any) are negated.

 

I like how the card cycling and lack of card draw in other aspects of the deck can be used as a plus, with some explosive potential I'm sure.  With Allure of Darkness and maybe even Into the Void you can push for game depending on what you draw. It feels too abusable to me though, during either turn, with no real drawback to rinsing and repeating. Stacking Malicious, Plaguespreader and god knows what else has never been so easy. 

 

mU6iLYs.jpg

 

Activate one of these effects:
(1)Fusion Summon 1 "Harlock" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials.
(2)Discard 1 card, Fusion summon 1 "Harlock" Fusion Monster from your Extra Deck, using 1 "Harlock" monster from hand or field and 1 other material from your deck.
You can only activate 1 "Emergence Of The Tainted Harlock" per turn.
 
Seems fair enough.

 

 

They are to abuse using their hand up quickly and then grabbing more cards for some interesting aggression. 

Thoughts and ideas for more cards is appreciated ^^

 

Interesting archetype, I wouldn't add much more support though (although another monster would be incredibly useful of course), since it'd be easy to go over the edge with the power some of the cards already have.

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The monsters all have Harlock in their name, so is Handlock a typo? Also as soon as I see handlock I instantly think of Hearthstone! Was that intentional? 

yes.... yes it was.... plus handlock is their type/ what they do so i put that as their grouping.

 

 

So this guy is a tgu target, and can summon any other Harlock from straight out of your deck. The card is great, but it feels slightly overpowered even by BA standards. Recycling is also useful for tgu. However, if this card is only supporting a small archetype with only a few targets then I guess it's not too unfair. 

 

 

 

Cant recycle TGU and means you cant use the effect of what you add to the hand since its no longer in the grave.... But its a fair point...

 

 

 

Needlebug nest on a body. The way its worded states that you have to normal summon from your hand to activate the mill in the first place, so its pretty well balanced I think. I like that these 2 cards have Recurring nightmare and Masked Chameleon support, although the last effect counteracts that a bit. 

had to be careful with this to make it balanced, nice to know it worked.

 

 

Two interesting effects but unless I'm missing something, it seems a bit lacklustre. Card cycling and some control on your opponent's hand are both nice, but being allowed to have 5 cards in hand instead of 6 doesn't sound very crippling.  

ALL fusions shall have the hand size-limit effect.... so it will be able to stack drastically. Especially since they have their own way of fusion summoning themselves they could be fairly spammable.

 

I like how the card cycling and lack of card draw in other aspects of the deck can be used as a plus, with some explosive potential I'm sure.  With Allure of Darkness and maybe even Into the Void you can push for game depending on what you draw. It feels too abusable to me though, during either turn, with no real drawback to rinsing and repeating. Stacking Malicious, Plaguespreader and god knows what else has never been so easy. 

 

Yeah.... I'll have to put some more restrictions on this..... Although i think it wouldnt be nearly as good if it didnt draw 2 since its meant to be able to let you stabalize a hand to OTK quickly and effectively.... And it limits how useable it is since you wont have a hand during your next turn unless you use it, so it secretly locks you yourself in a way.

 

 

Seems fair enough.

Niceeee.

Interesting archetype, I wouldn't add much more support though (although another monster would be incredibly useful of course), since it'd be easy to go over the edge with the power some of the cards already have.

 

Yeah its gonna be a juggling act to make more cards from now on....

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