Toffee. Posted November 11, 2014 Report Share Posted November 11, 2014 [spoiler=V1]If this card is Normal Summoned, you can Set 1 "Magic Cylinder" directly from your Deck. If this face-up card is selected as an attack target, you can inflict damage to your Opponent equal to half the ATK of the attacking monster. Then, you can Discard 1 Trap card, and if you do, add from your Deck to your hand 1 "Magic Soldier". You can Tribute this card: During this turn, the Opponent cannot activate Trap cards during the Battle Phase.[/spoiler]If this card is Normal Summoned, you can Set 1 "Magic Cylinder" directly from your Deck. During the Opponent's turn, if this card battles an Opponent's monster, you can inflict damage to your Opponent equal to half the ATK of the attacking monster at the end of the Damage Step. Then, you can Discard 1 Trap card, and if you do, add from your Deck to your hand 1 "Magic Soldier". You can Tribute this card: During this turn, the Opponent cannot activate Trap cards during the Battle Phase.Pros:Instantly makes Cylinder live.Acts as a mini cylinder itself.Basically turns any Trap in your hand into another Cylinder.Cons:The Cylinder you place is obvious, because it doesn't directly place it into your hand, but rather, forces it to your field.FIRE/Spellcaster has like 0 support.Can't overlap with Cylinder.I have gone insane. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted November 11, 2014 Report Share Posted November 11, 2014 This card's effect and Magic Cylinder can overlap. The card inflicts burn damage without negating the attack; Cylinder needs to have the attack negated before it can do damage (and negating the attack by other means, like removing the attacking monster, will stop its burn) Link to comment Share on other sites More sharing options...
Toffee. Posted November 11, 2014 Author Report Share Posted November 11, 2014 This card's effect and Magic Cylinder can-Fixed it. Now it can't. Link to comment Share on other sites More sharing options...
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