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Infernoid support [SECE]


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http://i.imgur.com/GXxOVCL.jpg
煉獄の死徒
Rengoku no Shito (Sounds like Disciple of the Void, reads Futile Struggle to Death of the Void)
Quick-Play Spell Card
(1): Target 1 "Infernoid" monster you control; that monster is unaffected by your opponent's effects this turn.
(2): If an "Infernoid" monster you control would be destroyed: You can banish this card from your Graveyard instead.

http://i.imgur.com/dbYNoi9.jpg
The Void of Blue Flames
Normal Trap Card
(1) Special Summon 1 "Infernoid" monster from your hand, ignoring the Summoning Conditions. The monster Special Summoned by this effect has its effects negated until the end of that turn.

 

Discuss?

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So Constellarknight Diamond is facing Infernoids. I wonder why it didn't fight Nephilim from the beginning.

 

That aside, the cards looks fine. I'm not familiar with what Infernoids do or should be doing, but a protection Spell and a card that lets them play around their "cannot be Normal Summoned" restriction should be welcomed.

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(1): Target 1 "Infernoid" monster you control; that monster is unaffected by your opponent's effects this turn.

(1) Special Summon 1 "Infernoid" monster from your hand, ignoring the Summoning Conditions. The monster Special Summoned by this effect has its effects negated until the end of that turn.

 

If Nehemoth wasn't feared before, he will be now

1c1.gif

 

The fact that the second one has a grave effect makes it much better for decks milling them out.

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So Constellarknight Diamond is facing Infernoids. I wonder why it didn't fight Nephilim from the beginning.

 

That aside, the cards looks fine. I'm not familiar with what Infernoids do or should be doing, but a protection Spell and a card that lets them play around their "cannot be Normal Summoned" restriction should be welcomed.

 

Because Nephilim isn't dark..

 

then again, neither are the infernoids unless I'm color-blind.. infernoids are FIRE right?

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Meh, I'm skeptical about Blue Flames; if only it Summoned from the Graveyard or Banished Zone instead... I think even A Bolt out of the Blue works better if only because it's faster, gives your monster protection and doesn't negate Nehemoth's effects, which allows it to not only clear the opponent's field, but also tribute itself to negate a S/T, setting up your Graveyard for future plays with it.

Apostle, on the other hand, is pretty awesome, especially since it works so well with the mill variants; it helps it doesn't have any sort of OPT clause.

But what the Deck needs the most right now is a more consistent method for recovering your Banished monsters.

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